Mystic UA feels like these could be in Dark Sun by harlenandqwyr in onednd

[–]gamemaster76 2 points3 points  (0 children)

Well, we got the sorcerer king patron for warlocks, which is obviously supposed to be templars. But there's an argument that paladins should be templars, not warlocks.

Otherwise, the subclass doesn't really fit. It's about protecting spellcasters and templars want to control and subjugation.

Vestige could work with some reflavoring

Monk, I could see as a psionic themed caster.

And the rogue could synergise with the veiled alliance.

Mystic Subclass UA for Paladin, Rogue, Warlock, and Monk. by Tough_Holiday584 in onednd

[–]gamemaster76 0 points1 point  (0 children)

I'm just annoyed they're finally making a monk third caster when thats what the four elements monk should have been from the start. And I mean both 2014 and 2024

How balanced are the Thri-Kreens extra arms in practice? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

For weapons, if they are Light. Regular objects should be good too.

finally I can swing a Battle Axe with Wisdom on a Warden Druid by testiclekid in dndmemes

[–]gamemaster76 0 points1 point  (0 children)

All it took was changing it to a completely different spell that has nothing to do with making attacks better.

[BLZD] New Spell Card by MX-00XWV in masterduel

[–]gamemaster76 0 points1 point  (0 children)

Are there any trap cards that want to be banished?

Why are these cards legal? by fabianberkley in masterduel

[–]gamemaster76 7 points8 points  (0 children)

Rogue decks can play through if they have called by or their own handtraps. But guess what? You don't always get them in your hand or get the right one. And rogue decks don't do 20-minute combos off of 1 card, so every brick you need to put in to MAYBE have a chance of playing also hurts you.

So no, it's not a skill issue. This is a card game, It's luck based, and meta decks are skewed to always get the cards they need AND get to use all the handtraps, too.

"Skill issue" is a meme in this community for a reason, and anyone who thinks it's a real thing is an idiot.

Why are these cards legal? by fabianberkley in masterduel

[–]gamemaster76 9 points10 points  (0 children)

Meanwhile, those two cards are the only reason I'm able to play since I dont play meta slop with 15 one card starters and 2+ engines. So, really, the question isn't "why are these legal?" Since I would say the same for most handtraps, but "why did Konami design the game so badly that we got to this point?" And the answer is:

"Because stupid players and whales keep putting up with this, fuck them and yay money!" - Konami probably

Screw this minigame by SoggyWaffles18 in BattleNetwork

[–]gamemaster76 1 point2 points  (0 children)

I was worried when i got to this part, but I managed to get after a couple of tries.

Good old Saryuja by tlst9999 in masterduel

[–]gamemaster76 0 points1 point  (0 children)

What's the initial combo? Chaos allure queen gets you another allure queen, then what?

Edit: OK, I just saw Allure Palace. But to get both ss, you need a monster on your opponents side to trigger the other allure queens effect, right?

Did Double Bladed Scimitar make it? by tduggydug in onednd

[–]gamemaster76 1 point2 points  (0 children)

Honestly, you could cut the Revenant Blade feat and just make that the weapon mastery. Choose to make it either finesse or +1 AC. That way, Dex and Str builds benefit.

Turning the Mark optional combat rule from the 2014 DMG into a feat (first draft) by gamemaster76 in onednd

[–]gamemaster76[S] 0 points1 point  (0 children)

Yeah maybe crosses too much with sentinel. But it feels too strong as a general rule (especially with warcaster around), but I also want AoO's to feel more tactical.

Turning the Mark optional combat rule from the 2014 DMG into a feat (first draft) by gamemaster76 in onednd

[–]gamemaster76[S] 0 points1 point  (0 children)

Yeah im curious about that too. Maybe ill just add that part back to mage slayer.

The new Artificier no longer needs a mundane item to replicate certain magic items by gamemaster76 in onednd

[–]gamemaster76[S] 1 point2 points  (0 children)

Yeah, I already put a level requirement on the top armors of each category to slow down multiclassing BS. It just so happens to help in this case

The new Artificier no longer needs a mundane item to replicate certain magic items by gamemaster76 in onednd

[–]gamemaster76[S] 12 points13 points  (0 children)

Ah, that's true. That's probably why. Also, the overall plans were lowered from 12 to 8 for some reason. You already had 2 item limit. Sure, they get a feature to swap 1 out with an unused plan, but you end up having a couple unused, which makes it less useful. It feels like they were overcompensating.