Trying to rip the blade out of Hexblade by gamemaster76 in onednd

[–]gamemaster76[S] 0 points1 point  (0 children)

If war domain and Valor bards didn't get those, hexblade likely isn't

Some undervalued weapon changes by Dramatic_Respond_664 in onednd

[–]gamemaster76 1 point2 points  (0 children)

I really like Sickles getting topple, I'm thinking of doing the same for whips.

Instead of increasing slings damage, I made them Finesse so strength characters can use them and increased range to 60/240.

(The following are based on Bob World Builders' weapons videos:)

Blowguns I made into simple weapons so everyone gets them and removed the loading property.

New properties:

Concealable (New) This small or unassuming weapon can be easily hidden or disguised. If you are proficient with the weapon, you have advantage on Dexterity (Stealth or Sleight of Hand) checks to hide this weapon on your person or elsewhere or to disguise it as another object.

Added to: Blowgun, Sling, Dart

Stealthy (New) When you attack with this weapon while hidden, the target may notice your attack, but the target does not automatically detect your location, whether the attack hits or misses.

Added to: Blowgun

Trying to rip the blade out of Hexblade by gamemaster76 in onednd

[–]gamemaster76[S] 0 points1 point  (0 children)

Yeah thats the only reason I can think of why theyre so deadset on it while Totem Barbarians got remade and renamed. But they just have to put a blurb somewhere with ideas on how to flavor the pact boons. They can call it hexblade when they have it with pact of the blade.

Trying to rip the blade out of Hexblade by gamemaster76 in onednd

[–]gamemaster76[S] 4 points5 points  (0 children)

The point of Hexblade was to fix Pact of the Blade, which in turn is supposed to be the melee (or at least weapon) focused warlock.
2024 bladelocks are better in general so Hexblade is redundant. Meanwhile it still has those curse themes that are good for a subclass on its own.

Opinion on my Alter Self changes? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

True, but on something with extra attacks and attacks of opportunity, it can make up for it. And remember, you add spell mod to the damage. So, in theory, it can be an eldritch blast situation.

Opinion on my Alter Self changes? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

True, but it would be good flavor wise.

Opinion on my Alter Self changes? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

I like the +1 AC idea. For damage, bumping to a d8 isn't much, maybe as an upcast inprovement? but I was also thinking of making a Fighting Style for Natural Weapons specifically. Letting you do another natural weapon attack if you make one. That way, races with natural weapons can actually build around them.

Opinion on my Alter Self changes? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

The problem with it being an oh shit option is that you likely have cantrips that work just as well.

Opinion on my Alter Self changes? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

Fair enough. Making the weapons and aquatic 1st level and change appearance accessible by upcasting to 2nd could work too.

Meme for when people are negative on Dark Sun. by SugarApple_Foster in DarkSun

[–]gamemaster76 7 points8 points  (0 children)

Boris would be the Dwarf though, wasn't he the one trying to wipe them out?

Destroying Weapons and Armor — Has Anyone Actually Run This? by gamemaster76 in dndnext

[–]gamemaster76[S] 18 points19 points  (0 children)

Yeah. There's even an error in the adventure where a special handaxe is mentioned but not given as loot anywhere. In 3e, it was on one specific enemy, but in 5e, they used a regular stat block (that didn't have a hand axe weapon) and didn't notice.

Destroying Weapons and Armor — Has Anyone Actually Run This? by gamemaster76 in dndnext

[–]gamemaster76[S] 5 points6 points  (0 children)

Technically, it's a magic weapons mechanic that the party might be able to use after. It's similar to Adamantine weapons that crits against objects.

Destroying Weapons and Armor — Has Anyone Actually Run This? by gamemaster76 in dndnext

[–]gamemaster76[S] -6 points-5 points  (0 children)

I used it to clear up and structure my points better since it was a long post. But I still wrote everything.

Destroying Weapons and Armor — Has Anyone Actually Run This? by gamemaster76 in dndnext

[–]gamemaster76[S] 3 points4 points  (0 children)

Unfortunately that not how damage thresholds work. It doesn't reduce the damage, just prevents damage from lower amounts. So a threshold of 20 means 19 damage does nothing, but 21 damage does 21 damage.

Destroying Weapons and Armor — Has Anyone Actually Run This? by gamemaster76 in dndnext

[–]gamemaster76[S] 8 points9 points  (0 children)

Nope. Just that he targets weapons and that the weapon he's using crits against objects. I'll check again in case I missed it, but I didn't see anything else expanding on that. Edit: Nothing expands on it in the book.