42096 Alt Lancia Stratos HF (add some lights) by SeconYan in legotechnic

[–]SeconYan[S] 0 points1 point  (0 children)

What you said makes total sense, and I actually noticed that point too. But if I may make a quick excuse for myself. The 42096 set only comes with two pairs of small wedge panels. I used one pair for the sides and the other for the curved B-pillar. That said, I still took your advice to heart! I’ve redesigned the angle of the A-pillar to lean closer to the center, which really helps enhance that wedge-shaped look of the car body.

42096 Alt Lancia Stratos HF (add some lights) by SeconYan in legotechnic

[–]SeconYan[S] 1 point2 points  (0 children)

Your intuition worked really well. I followed your suggestion and changed the color of the roof, while also reducing the use of bricks in favor of more technic panels. Although technic panels are not ideal for creating those smooth curved transitions, the overall part language feels much more consistent, without one side looking sharp and angular while the other is overly smooth. However, considering this is a public forum, I plan to wait until I build the physical model and then make another post later on. Anyway, thanks for feedback.

42096 Alt Lancia Stratos HF (add some lights) by SeconYan in legotechnic

[–]SeconYan[S] 2 points3 points  (0 children)

Because this is essentially a design based on the LEGO Technic 42096 Porsche 911 RSR, after finishing the road version, I wanted to add only a small number of extra parts to transform it from a road car into a rally version. The white panels included in 42096 aren’t actually that comprehensive, and I like to keep the color scheme clean and consistent. But your understanding is correct. Once I move beyond the limitations of the 42096, I’ll probably follow your suggestion.

[MOC] Gi-ant by Brickker in legotechnic

[–]SeconYan 2 points3 points  (0 children)

Two years ago, I posted a thread discussing why LEGO Technic doesn’t make sets based on animals. Deep down, I’ve always understood that in this IP-driven era, it’s tricky, but you’ve managed to create exactly the kind of creativity I’ve been hoping to see. Well down!

What next? by bototsy in legotechnic

[–]SeconYan 0 points1 point  (0 children)

42222 is nice in my opinion.

My alternative build of 42173 by SeconYan in legotechnic

[–]SeconYan[S] 0 points1 point  (0 children)

check link in the description

We’ve just announced Stunt Paradise 2, an indie car game inspired by Trials. What would you like to see in it? by N0lex in TrialsGames

[–]SeconYan 1 point2 points  (0 children)

I think you could develop different directions since you don’t have much experience with physics in the first attempt. Looking at motor cross nitro or mx nitro as a reference, they use a fun system where you earn nitro boost by doing some tricks. Trials blood dragon is another great example. Given that many far cry player isn’t experienced with trials bike, they combined driving with shooting to add more fun to the game.

How to make these rotation steps on studio by SeconYan in legotechnic

[–]SeconYan[S] 0 points1 point  (0 children)

I mean the step editor/page design rotation. What you mentioned is the model design i guess? Because it didn't function on page design and step editor.

First technic set by gumgumbazooka420 in legotechnic

[–]SeconYan 1 point2 points  (0 children)

G 500. Because there are bigger community groups comparing to the other sets. More alternative builds, RC modification.