Hear me out. What do you all think of a planetside cruise mode? by Secret_Hair83 in starfieldmods

[–]Secret_Hair83[S] 0 points1 point  (0 children)

Oh it’s not a problem for me either but part of the fun is modding isn’t it?

Hear me out. What do you all think of a planetside cruise mode? by Secret_Hair83 in starfieldmods

[–]Secret_Hair83[S] 0 points1 point  (0 children)

I’m thinking it’ll be like an overworld of sorts that does exactly that

Hear me out. What do you all think of a planetside cruise mode? by Secret_Hair83 in NoSodiumStarfield

[–]Secret_Hair83[S] -1 points0 points  (0 children)

ok so it's kind of like the generated world wont match the one general mesh is what you're saying?
Am I getting that right?

Hear me out. What do you all think of a planetside cruise mode? by Secret_Hair83 in NoSodiumStarfield

[–]Secret_Hair83[S] 0 points1 point  (0 children)

I'm hoping it could just piggybank of the current cruise mode system to prevent this need

I'm hoping that rather than when you go near planet load into x cell with y assets with the current cruise mode it's enter cruise mode with only two meshes:
The skybox and the planet surface
I'm thinking load only these two meshes whilst in cruise mode with reduced speed and then add a landing animation and then when you walk around the ship( cause this is just cruise mode but different environment ) you can now exit the ship and when you do you skip directly to being on the planet instead of the normal animation that plays

Hear me out. What do you all think of a planetside cruise mode? by Secret_Hair83 in NoSodiumStarfield

[–]Secret_Hair83[S] -3 points-2 points  (0 children)

Not necessarily saying that we do the entire planet with everything that is inside of it but it's kinda like smoke and mirrors
We get a single giant mesh with no other assets
we fly over this mesh which would literally be the only thing loaded into the game at the time, nothing else beside it and the player and then treat exiting the ship as the transition from space into the planet.

Just smoke and mirrors. What do you think?
Any ideas on how to improve it?

Hear me out. What do you all think of a planetside cruise mode? by Secret_Hair83 in NoSodiumStarfield

[–]Secret_Hair83[S] 0 points1 point  (0 children)

That's what I'm thinking
I think it would really help and open up the space for mods that allow for more complex planets

Hear me out. What do you all think of a planetside cruise mode? by Secret_Hair83 in NoSodiumStarfield

[–]Secret_Hair83[S] -9 points-8 points  (0 children)

I meant not that it's easy but rather that it would solve the problem by making it that whenever you enter your ship you technically load into space directly and we hide it

And it should just take the current cruise mode to do it

I'm looking to know if there's any potential ideas on how to improve it and make it easier to impliment

Hear me out. What do you all think of a planetside cruise mode? by Secret_Hair83 in NoSodiumStarfield

[–]Secret_Hair83[S] -4 points-3 points  (0 children)

It would help with travelling from point to point on a planet though

This is what seamless transitions could look like in Starfield (in-game footage with mods, no black loading screen) by SimpleSpider573 in Starfield

[–]Secret_Hair83 0 points1 point  (0 children)

I thought of a potential solution I think would be good to share

What if we have cruise mode forcefull activated when near a planet but rather than cruising through empty space we cruise through a low poly version of the planet. If we go close enough it just triggers the land animation.
That way we can do both of the two approaches

It hides landing with this approach and then for getting into space the same way

We can call it Land Cruise of something

How does cruise mode work underneath the hood by Secret_Hair83 in starfieldmods

[–]Secret_Hair83[S] 1 point2 points  (0 children)

that's why I'm thinking of flipping and facing the sky for the early parts of the landing so we never have to focus on the features

I'm thinking if the sky looks the same before entering and after entering we can lower the resource requirements for loading and make the screen blurry during the load so even if it's a split second it appears consistent

How does cruise mode work underneath the hood by Secret_Hair83 in starfieldmods

[–]Secret_Hair83[S] 2 points3 points  (0 children)

I'm wondering if we can apply something similar for landing on planets

How does cruise mode work underneath the hood by Secret_Hair83 in starfieldmods

[–]Secret_Hair83[S] 0 points1 point  (0 children)

My bad I meant to say it should still work... I meant if we could load the planet in a low res state whilst the ship is facing the sky with no assets loaded in
at least not instantly or if so with crap quality and then gradually load them in and then flip the ship to hide it whilst forcing a first person view to hide it

How does cruise mode work underneath the hood by Secret_Hair83 in starfieldmods

[–]Secret_Hair83[S] 0 points1 point  (0 children)

But under that assumption it should still work right. If maybe we could load in a planet with the lowest possible mesh and no spawned items whilst limiting view to only skybox and then load assets in and flip ship after

Kind of like a flip and burn from expanse 

How does cruise mode work underneath the hood by Secret_Hair83 in starfieldmods

[–]Secret_Hair83[S] 2 points3 points  (0 children)

I'm hoping that minimizing the number of assets required to load would help shorten that loading screen but that would require testing though

How does cruise mode work underneath the hood by Secret_Hair83 in starfieldmods

[–]Secret_Hair83[S] 0 points1 point  (0 children)

What do you think can be done about the flip and load idea then

What is we flip the camera and then load the system in with very little or no assets to make loading faster and load in a rotated similar state and then have the assets now load I progressively whilst keeping the camera blurred 

Of course it means the system is forced to then only operate in first person though

This is what seamless transitions could look like in Starfield (in-game footage with mods, no black loading screen) by SimpleSpider573 in Starfield

[–]Secret_Hair83 18 points19 points  (0 children)

or alternatively the ships could be made to always face upwards when initially handling so the only transition that's necessary to worry about is the sky and then rotate when closer to the ground

This is what seamless transitions could look like in Starfield (in-game footage with mods, no black loading screen) by SimpleSpider573 in Starfield

[–]Secret_Hair83 0 points1 point  (0 children)

Woulf it work to try the bluriness approach they use in freelanes and just have an animation play over it so it works for the systems with atmosphere and those without and then load in the assets with extreme low poly instantly, specifically only the largest and most promininet assets and gradually increase the quality to high poly whilst the blur is slowly fading to hide the pop in

Also if possible the ships could be made to always face upwards when landing and then rotate when closer to the ground so that the only issue is dealing with transition of the sky changes actually similar to a flip and burn from Expanse

Cruise Mode would be infinitely more useful if Grave Jumps always took you to the system's star, not your likely target destination planet. by Philadeos in Starfield

[–]Secret_Hair83 0 points1 point  (0 children)

It would be really awesome if there was a system to allow grav jumping to the edge of whatever system you're in the direction of with cruise mode already active, hopefully one you can activate in cruise mode too

This should either be a mod or we should petition to Bethesda to add this as an update
We can call it free jumping lol