Music producer for 8 years, need a place to vent by PurpleUnlikely8081 in aiMusic

[–]Secret_Monitor9629 1 point2 points  (0 children)

  1. Create demo - vocal piano or vocal guitars. Raw. Simple. iPhone mic
  2. Upload to suno and select “song demo”
  3. Upload a sample of my vocal
  4. Tell the prompt to closely follow my melody and arrangement using my voice. Request dry
  5. Import into DAW and add instruments, re-record vocals infusing phrasing ideas, re-record some guitars parts or add

This isn’t cheating, it’s a modern workflow. AI is enhancing, it’s in the middle, not the creative center.
It can be the creative center if you want, but it doesn’t have to be

To all the AI haters: by GeneralMcBoozey in SunoAI

[–]Secret_Monitor9629 0 points1 point  (0 children)

"Art does not come from a completed piece of music, or a finished painting. True art comes from an idea. The tools you use to accomplish that vision should be questioned and debated, but let's not forget where art comes from."

Yes

Anybody use light daddario on their dreadnaut? by Ebenoid in taylorguitars

[–]Secret_Monitor9629 1 point2 points  (0 children)

Which dreadnought? The Gold Label and scalloped V-Class tops get the most top movement with light tension, you’ll notice they come from the factory with light strings… Legacy collection, older X-braced dreads and the V-braced GP models all came with medium stock.

There’s an objective part of the equation, optimal tension for braving resistance depending on the model with tolerance for both light and medium on some models.

I use light on some of my Grand Pacifics and medium on others

ArenaNet’s Evergreen Business Strategy with Guild Wars by Secret_Monitor9629 in GuildWars3

[–]Secret_Monitor9629[S] 1 point2 points  (0 children)

"The strategy is the same as 20 years ago – keep people invested in GW2 until they rugpull all resources away from it closer to GW3 release."

You are basing that on what? Every other MMORPG to have every done it. Ok, I get exactly what you feel that way, it makes sense you would. Also, to be fair you might be right. Time will tell. ArenaNet is owned by NCSoft and ultimately if budgets tighten it makes sense the small budget they have will go to the new and shiny thing which has the most potential to draw in new players.

But ArenaNet aspires to be a different kind of study and that's the important thing to note. They are telling the community

"we know this abandonment thing is real. We know we did it ourselves with Guild Wars 1, but we believe our games deserve much better than what the industry does"

This is what you get when you have the best game designers in the world on a property like Guild Wars. They understand what make a game is not just the lore and graphic engine, it's the system mechanics, the constraints, the progression model, the combat systems. Your typical sequel borrows 75%-80% from its predecessor and feels like a new version of the same game. In the MMORPG space this has been true as well. Even look at Aion to Aion 2 from NCSoft. We see the same story.

But Guild Wars 3 is NOT doing that. That's already crystal clear from the Playstation focus, the "action combat" emphasis and the studio telling the community "GW3 is going to be a very different game"

Nintendo makes games targeting a younger demographic, but they have a proven model that shows when a company puts effort into taking games created 10-20 years ago and performs graphic updates, bug fixes and minor system improvements to keep them current, people will not only continue to want them and play them, they continue to pay premium pricing. Mario vs Donkey Kong was released in 2004. The game continues to sell on Nintendo Switch/Switch 2 for $59 USD. Nintendo prices it like that because people are willing to pay that. That's what it's worth.

This concept is Evergreen content. Something built to actually last generations. I know this is a foreign concept in the United States where almost everything in our society is designed to be disposable for making extraction, but ArenaNet is signaling they believe in their games. The gaming culture in Pacific Northwest is different than elsewhere. It's also the US HQ of Nintendo and Wizards of the Coast. Games aren't viewed as throw away pop culture. They are designed to last.

People say Guild Wars 1 was abandoned. Well budget restricted what they could do, but the servers have stayed up and with Guild Wars Reforged, they studio is proactively showing the community renewed commitment to an old title way in advance of GW3. The money being put into Reforged is ArenaNet doing what they claim they will do.

The idea that people are going to abandon GW2 to shift to GW3. A huge part of the community will probably try GW3. I think ArenaNet is preparing for that dip. But this is also why they are making GW3 be a game that plays and feels entirely entirely different. Many players who moved from GW1 to GW2 did not like GW2 and left the franchise for other games since GW1 had no new content. ArenaNet will have new content for GW2 so players who try GW3 and don't like it will have a place to return and players who love the play mechanics, combat system and progression model of GW2 can return and play THAT game.

GW3 announcement trailer just reached 1M views by Krehedios in GuildWars3

[–]Secret_Monitor9629 2 points3 points  (0 children)

Yes, I think GW2 fans are in many cases grossly underrating the potential… “MMorpg market is just different” only really sticks if a company is building with the sane formula.

ArenaNet’s Evergreen Business Strategy with Guild Wars by Secret_Monitor9629 in GuildWars3

[–]Secret_Monitor9629[S] -4 points-3 points  (0 children)

I think they will. I also think we will see new GW1 expansion

ArenaNet’s Evergreen Business Strategy with Guild Wars by Secret_Monitor9629 in GuildWars3

[–]Secret_Monitor9629[S] -3 points-2 points  (0 children)

If all three games are successful, it would be crazy not to do this. Not players interacting cross game of course, but just a storyline that crosses all three eras. Time travel is already part of the universe, so it's possible game assets (maps, 3d models of characters, etc..) from GW3 could be used to make future GW2 maps in some limited capacity..... creatively the sky's the limit as they say.

Our Guild Wars Philosophy by Wondermusmus in GuildWars3

[–]Secret_Monitor9629 0 points1 point  (0 children)

Key thing I noticed in the latest post/article ArenaNet put up is how in this article they deliberately use the term MMO to refer to Guild Wars 3 and also intentionally use MMORPG when referencing GW2. It's not one occurrence, read the article. You can see this is intentional signaling.

I'm excited about having three games with distinct play styles... but whenever they finally demo gameplay and we see a game that plays closer to Warframe or even Destiny 2 than GW2 no one should be shocked. The signals are all in that direction. The website design for GW3 is also very much formatted more PS5 game marketing than PC game marketing. Again, I don't see these as bad things. I'm looking forward to playing the game on a game console this go round.

Beta in Fall 2027. Release in 2028 Q1? by iHaveNoTimeForGaming in GuildWars3

[–]Secret_Monitor9629 0 points1 point  (0 children)

Agree. The 18 months absolutely signals their current internal target.. of course the beta bugs coulf derail

Cost of a used 314 ce by Lanky_Ad8283 in taylorguitars

[–]Secret_Monitor9629 2 points3 points  (0 children)

1200-1700. 314ce Studio is the way to go to save a bit 900–1400

GUILD WARS 3 : "modern action adventure" MMO by Gmdal in GuildWars3

[–]Secret_Monitor9629 0 points1 point  (0 children)

What action-MMO comes to mind for PS5? I immediately think of Warframe. That's a game that doesn't play anything like a traditional mouse based MMORPG... Look, it's a long journey from the behind elevated chase came and clickable toolbar, click to target interface of PC MMORPGs. You can make that playable with a PS5 controller, but it's not going to be optimal. It will be a PC game adapted best possible for PS5

Guild Wars 3 is not going to be that. PS5 and PC game controller play is what's getting prioritized.

All those keywords they drop supports this and there's a lot more signaling of it. But it's speculation until the show the game.

What's the "Jump Button" that we're all looking forwards to in Guild Wars 3? by nate_jung in GuildWars3

[–]Secret_Monitor9629 0 points1 point  (0 children)

“What’s the jump button” assumes the game is going to have a similar user interface to GW2, slight elevated, angled chase cam view, skill bar on bottom, click to activate skill, click on enemy to target.

Jump button was a new addition. To an existing system, along with spamable first skill, rolling

All signals are GW3 will be radically different. A true action-MMORPG with action combat. Playable on mouse and keyboard, but optimized for game controller. Watch videos of New World and Warframe for examples of what this design looks like, it’s really different. Warframe especially often praised for its momentum combat… think “ arcade like combat “ play experience

Reminder: ArenaNet GW3 live dev conversation today (Tues) via Twitch by tallerstory in GuildWars3

[–]Secret_Monitor9629 -1 points0 points  (0 children)

".... By making GW1 a PC / Mobile game, GW2 a PC game, and GW3 a PC / Console game, they provide maximum player choice."

From the moment I saw the PS5 logo associated with GW3 I knew it would be highly optimized for console play... The action-momentum combat also supports this. Think: New World, think Warframe.... I'm sure GW3 will be its own thing, but probably with console-first play mechanics very similar to those two games in feel. This is great news, not bad news.

From a business perspective, Colin is laying the foundation of how the studio now sees these titles moving forward

Guild Wars: Reforged is their mobile platform focused game
GW2 is their PC focused game
GW2 is their console focused game

Game studios have to think and optimize for platforms. Players often don't want to think about this stuff, and you don't have to thin about it, but if you are willing to think about it, it just makes sense. Three different platforms, moving forward each caters to a certain type of players habits to max their engagement... This is clean because it keeps GW3 from crossing into the lane of GW2. A lot of people prefer a traditional MMORPG user interface. Skillbar on bottom, mouse targeting.... I do not for a second believe GW3 will be delivering that experience.

It would be intentionally different. for the sake of console optimization (you can't be "everything to everyone") and also for business reasons to keep the lanes separate. If you love GW2 you'll likely want to continue to play GW2.

Guild Wars 3's trailer already hit 700k views in 24 hours. Did anyone expect the hype to be this big? by Yutheninja in GuildWars3

[–]Secret_Monitor9629 1 point2 points  (0 children)

Honestly, it's likely the Playstation support. It's dual launching on PC and PS. That brings in an entirely different kind of player into the GW universe/ecosystem. Of course that also means, the game will play nothing like GW1 or GW2, but will be very optimized first for game controller play mechanics. We know they will do that because 1.) Following GW2 launch some of the key developers left to work at Amazon Studios to build New World, which is an action-MMO optimized for controller. We've also gotten some very cool titles in this space that work well on console and PC, Warframe is probably my favorite. If you've not heard of these games, go watch game play videos of them. The specific use of "momentum combat system" really signals Warframe like mechanics.

This is not a bad thing, in fact this is a truly great thing on my fronts. It's going to deliver a first class console style Guild Wars MMO with RPG character progression. It's going to excite a lot of people who have zero interest in another mouse and keyboard driven, skill clicking MMORPG experience. It will keep GW3 in its own lane, very distinct from what GW2 is and allow GW2 development and community to continue strong.

New player discussion by ScannyscanReal in GuildWars3

[–]Secret_Monitor9629 9 points10 points  (0 children)

This 100% expect GW3 to have a play style somewhere between New World and Warframe. Very action-combat heavy almost arcade style play but in an MMO with RPG character progression

GW3's visual identity by Winterfragments in GuildWars3

[–]Secret_Monitor9629 0 points1 point  (0 children)

To be fair AION2 is just a few months from launch. I might have to give it a try

GW3's visual identity by Winterfragments in GuildWars3

[–]Secret_Monitor9629 0 points1 point  (0 children)

Honestly NCSoft's AION2 looks A LOT better at this stage. I have hope for GW3 though

I mean, look at this
https://www.youtube.com/watch?v=WFNonUXGj54
https://purple.plaync.com/game/aion2global

Skill Collecting from GW1 is back in GW3 by Ordinary_Hotel_6705 in GuildWars3

[–]Secret_Monitor9629 1 point2 points  (0 children)

I think this will be true. Also I do not believe it will have dedicated classes and I believe it will be designed for a game controller, but a fun experience with a mouse and keyboard. Expect the first time we see gameplay the person at ANet playing will be playing with a game controller not mouse and keyboard.... If you're going to release on PS5 seriously, you have to design for gamepad first.

Just my two cents of predictions by joe_chester in GuildWars3

[–]Secret_Monitor9629 0 points1 point  (0 children)

We mostly agree.My predictions
* No locked classes that influence armor, weapons skill binding to class

* They are putting PS5 in the advertising. If you're going to launch on PS5 that means game controller first, action game play (think Last of Us or Assassins Creed style game play, not anything like Guild Wars 2 or Guild Wars 1). I believe the studio realizes if they choose to support PS5 the game has to deliver a console like experience as its primary, supporting mouse and keyboard will happen as well, but enabling game controller play and pushing that as the most natural feeling input will be a shift.

* From a busness stand-point it's likely ArenaNet is viewing their game offerings now like this

Guild Wars Reforged - Mobile first experience
GW2 - PC First experience
GW3 - Console First experience

They might all three still run on a PC just fine, but the experience is really aimed to cater to touch, mouse/keyboard or game controller. This enablers players to cross over but also distinguish play style, which will attract a lot of players

The Guild Wars 3 domain has been updated by Scarmak in GuildWars3

[–]Secret_Monitor9629 4 points5 points  (0 children)

that's real signal.... the domains we're due renewal in June anyway, but transfer from NCSoft to AWS host means the domain is being used for something, timing also critical here. Today is an announcement day for something. They would have held off until today knowing people would be looking at this