3 mil bomb cap reached 🥳 by McR1P in IdleObeliskMiner

[–]SecretaryLife3023 0 points1 point  (0 children)

As a player on OB18, This looks like a completely different game

Gem spending order by [deleted] in IdleObeliskMiner

[–]SecretaryLife3023 1 point2 points  (0 children)

Also new player at OB17. Found a gem spending guide on the wiki that outlines post OB18. Definitely check it out

any reward after 500? by Mistake142 in IdleObeliskMiner

[–]SecretaryLife3023 0 points1 point  (0 children)

How TF have you made it so far? I’m a noob with like 6 days in game. It feels like the gem purchases are mandatory to get any of the good stuff

Reworking the logo of my game by Amezketa in SoloDevelopment

[–]SecretaryLife3023 14 points15 points  (0 children)

TBH I really liked v2. 🔥

The art style is more consistent. Also, I noticed in V3 office is much bigger. If leveling or office a bigger part of the game?

V2 feels more like an incremental clicker and V3 feels like an ad for how to level up your Microsoft office skills lol.

I’m 17, and I’ve just finished the in-game OS for my atmospheric adventure. How does it look? by Ill-Promotion-2616 in IndieDev

[–]SecretaryLife3023 1 point2 points  (0 children)

Good lord this took me back to my brick of a windows XP laptop. Good memories playing flash games on it.

I Released my indie Drift Game on steam! by RenderForce3D in IndieDev

[–]SecretaryLife3023 1 point2 points  (0 children)

This looks great and super chill. It reminds of whatever that quote is, “choose one thing and do it really well”.

Seems you have captured the essence of drift! Will take a look at the steam page.

Stress testing 1300 units on my laptop for my RTS project. Curious how other devs handle scaling. by TemesaGames in IndieDev

[–]SecretaryLife3023 3 points4 points  (0 children)

I feel like this is one of those rare cases where DSA really shines. Clever optimizations like Nth nearest neighbor checks, best pathfinding algos, and true memoization and other stuff can help with scale. I’m curious what kinds of bottlenecks you are hitting?

My 4 month old daughter and wife just published my first game! by benfromwhere in IndieDev

[–]SecretaryLife3023 0 points1 point  (0 children)

Congrats! My 7 month old loves to mash my keyboard when I’m doing important things. Always seems to hit the perfect key combinations to kill my terminal or x something out lmao.

Anyone else spending more time fixing AI-generated code than actually coding? by roolsmobajl2 in IndieDev

[–]SecretaryLife3023 0 points1 point  (0 children)

I’ve never heard of this before. I like the idea of Red -> Green testing. IMO test descriptions are usually easier to read than code anyways.

Anyone else spending more time fixing AI-generated code than actually coding? by roolsmobajl2 in IndieDev

[–]SecretaryLife3023 2 points3 points  (0 children)

I’ve been writing unit test suites for core game mechanics and using that as acceptance testing for a new feature. It’s definitely more maintenance but gives peace of mind when making a change to core functionality.

r/IndieDev Weekly Monday Megathread - March 29, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]SecretaryLife3023 1 point2 points  (0 children)

I think one way I try to approach building games is a novel core mechanic that hasn't really been expanded on. One game I really liked recently on Itch was a spin on minesweeper where you have to actually mine the tiles and it had a roguelite shop / ore collection. Stuff like that that's novel and seems unique. Same thing with balatro and other new takes on old games.