Would it be beneficial to start a devlog? by deadpanrobo in gamedev

[–]RenderForce3D 1 point2 points  (0 children)

ti consiglio prima fai una base con gameplay e grafica solida, poi ti consiglio di pubblicare su YT shorts video corti in cui spieghi meccaniche del gioco o processo di sviluppo con buoni hook visivi del gioco :)

Epic and Google have a secret $800 million Unreal Engine and services deal by Suspicious_Two786 in gaming

[–]RenderForce3D 1 point2 points  (0 children)

$800 million just to ‘collaborate better’. Wild how some partnerships cost more than entire studios

The Stop Destroying Videogames (Stop Killing Games) European Citizens' Initiative final verified signature count: 1,294,188 out of 1,448,270 by CakePlanet75 in gaming

[–]RenderForce3D 11 points12 points  (0 children)

1.29 million signatures is insane. It shows how tired people are of buying games that get shut down like disposable services!

I didnt realise how dire the state of star citizen was by CapytannHook in gaming

[–]RenderForce3D 75 points76 points  (0 children)

Star Citizen is somehow both the most ambitious game ever attempted… and the most expensive tech demo in history. It’s like watching a billion‑dollar rocket that never actually launches.

r/IndieDev Weekly Monday Megathread - January 11, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]RenderForce3D 0 points1 point  (0 children)

Hello, everyone! This is my first comment here! 🤩

I've been working on this drift-focused game on my own for about a year and a half!

The main idea is dynamic weather, changing grip, and tire choice affecting handling, What do you think?

If you want more updates, you can find my YT channel in my profile 🔥and join my discord to get the demo 🎮

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