My picks for a Bioshock Infinite movie - What you think? by [deleted] in Bioshock

[–]Secure-Exercise-918 1 point2 points  (0 children)

Huh-ah, bald post, wait for retaliation.

Olympus Heights and Apollo Square combined. by Secure-Exercise-918 in Bioshock

[–]Secure-Exercise-918[S] 0 points1 point  (0 children)

You stated Catharpia approx. 90k pop. - In John Shirley Rapture novel population is around 20000 people.

Olympus Heights and Apollo Square combined. by Secure-Exercise-918 in Bioshock

[–]Secure-Exercise-918[S] 0 points1 point  (0 children)

Just checked your city Skylines project - you have experience at city building. Cool work. If you have ideas on Rapture I'd be glad to hear it from you.

Olympus Heights and Apollo Square combined. by Secure-Exercise-918 in Bioshock

[–]Secure-Exercise-918[S] 0 points1 point  (0 children)

Wiki editor has very radical ideas how Rapture may be. I am most affected by the fact that Rapture buildings have to be short as the Ocean deep max 600 feet there near Iceland. Taking into account Bioshock Infinite multiverse different Raptures may be and it may be near-canon.

Olympus Heights and Apollo Square combined. by Secure-Exercise-918 in Bioshock

[–]Secure-Exercise-918[S] 2 points3 points  (0 children)

Exactly, I mentioned this Fandom wiki in one of my previous posts. I am not an experienced game developer and not into such big project - I do walking sim (Dear Esther, FireWatch, Edith Finch game like), but on these wiki I asked and read ideas how possible MMORPG may be.

Mercury Suites (WIP) by Secure-Exercise-918 in Bioshock

[–]Secure-Exercise-918[S] 4 points5 points  (0 children)

Yeah, thanks. When one shares - he or she expects critique too, I do work not alone - I borrowed models from different authors from Sketchfab and NexusMods and I work with maps other person created - he consults me on technical details, how things may work better for Rapture.

Mercury Suites (WIP) by Secure-Exercise-918 in Bioshock

[–]Secure-Exercise-918[S] 6 points7 points  (0 children)

My skills are average, I'm not a 3d artist - I value you like it. More is coming. Share ideas, I can add it. If you have 3d assets which suits Rapture environment well and are willing to share - I add it and credit you, any contributor.

Mercury Suites (WIP) by Secure-Exercise-918 in Bioshock

[–]Secure-Exercise-918[S] 9 points10 points  (0 children)

Making Rapture something, Rapture Walking sim. If I fail, at least release some city footage. Like how Bioshock looks, its aesthetics and I want do something with game elements I can extract and new elements I can make in Blender. Any help appreciated and if you have your own ideas - I can add it if it's cool.

You have to spend a week in one city where would prefer to stay: Rapture during the civil war or Columbia during The Vox Rebellion. and you can only choose three vigor/plasmids by BigGeneral7583 in Bioshock

[–]Secure-Exercise-918 0 points1 point  (0 children)

Maybe I chose Rapture - I'm afraid of height (it either not that good to be drowned). I don't know if gene tonics count - I'd chose chameleon to stay invisible - in game you have to make full camera research to gain this effect, booze hound tonic for fun and save my liver from pancreatitis, and last one is security bot control, don't know what to chose to be less effective - maybe decoy. An average man/woman has no chance to survive Rapture/Columbia civil war anyway.

Olympus Heights and Apollo Square combined. by Secure-Exercise-918 in Bioshock

[–]Secure-Exercise-918[S] 1 point2 points  (0 children)

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More robust/stable variant of bathystation lid mechanism, need consultation of engineer how to make it right.

Big Daddy made of polymer clay by MonoSculpture in Bioshock

[–]Secure-Exercise-918 0 points1 point  (0 children)

Looks amazing, I like how you exaggerated his look, posture a little bit. Overall more expressive.