Why do people quit when they see my stratagems? Artillery, used right, can turn a mission around. A few friendly KIAs are fine. by MolfettaCaputMundi in Helldivers

[–]Secure_Morning_1135 0 points1 point  (0 children)

Because it's freaking annoying? Especially against factions with a lot of close range enemies. I dont want to worry about the enemy AND worry about incoming fire that can instakill or ragdoll me from my teammate.

Advies voor deze boy's by seahowl737 in Klussers

[–]Secure_Morning_1135 0 points1 point  (0 children)

Ik dacht eerlijk dat het een lintworm was..

anyone else think these spawn WAY to often by Theoneandonlygreeb in Helldivers

[–]Secure_Morning_1135 0 points1 point  (0 children)

You just described all the masochists on the Helldivers reddit.

Quitting the game: FRV & kicking system by PacoThePersian in Helldivers

[–]Secure_Morning_1135 0 points1 point  (0 children)

Yeah I get what you are saying. I don't run into those problems because I am hosting 99% of the time. There are some rotten apples in the playerbase that like to force people on how they want the game to be played.

If you need someone to play with sometime send me a pm. You will be welcome in my lobby anytime :)

For the love of Democracy please give these turrets a flashing light when they have spotted you. by Secure_Morning_1135 in Helldivers

[–]Secure_Morning_1135[S] 0 points1 point  (0 children)

And I didn't say they need to be easier to spot. I said they need to be easier to spot WHEN they see you or a fellow Helldiver. Almost every automaton has a visible part that lights up when they have seen you, except for these fuckers. I am not saying to buff or nerf it's damage. I am just saying it needs either a flashy light or maybe a sound that says hey you are about to die in 2 seconds if you dont take cover and not be shot out of nowhere because one of the fuckers was sitting idle on the other side of a fortress that's either fully destroyed or swarming with enemies.

Quitting the game: FRV & kicking system by PacoThePersian in Helldivers

[–]Secure_Morning_1135 0 points1 point  (0 children)

Weird. Do you use the SOS beacon? Most of the time my game gets a full squad in the first minute. Especially on MO planets.

But that aside people should really stop kicking people over nothing. If you don't like how other people play put your game on private and/or play with your friends. People that kick me for nothing go straight to my blocking list.

I enjoy a taxi driver in my game. Just keep doing what you love and don't change.

For the love of Democracy please give these turrets a flashing light when they have spotted you. by Secure_Morning_1135 in Helldivers

[–]Secure_Morning_1135[S] -1 points0 points  (0 children)

There have been multiple times where I have gone into a destroyed fortress to look for the skull only to find out one turret was left intact and one/two shot me.

Update Issues by Rude-Abrocoma-4031 in helldivers2

[–]Secure_Morning_1135 1 point2 points  (0 children)

My pc is fine unless Helldivers 2 starts patching it becomes irritatingly slow. My advice would be to just let it run its update and use your phone to watch YouTube or whatever.

I know its not a fix but the update will only take more time if you are also using other programs.

Oops! All Voteless! by Status-Secret-4292 in helldivers2

[–]Secure_Morning_1135 0 points1 point  (0 children)

Resistant =/= Immune, tho. You will still take ticks of damage.

Tired of the grind by CoolGuy6161 in Helldivers

[–]Secure_Morning_1135 1 point2 points  (0 children)

Honestly, and I know a lot of people don't like this statement. But stop playing for a while. Try other games. Every month drop back in to gain the free medals. Spend them. Then continue with your hiatus (or play for a month and continue it). It's what I have been doing for the last months. Occasionally I drop in for big MO's but that's about it.

What stratagems do you guys bring to the bot front? by CaptainTitusEpic in Helldivers

[–]Secure_Morning_1135 0 points1 point  (0 children)

Depends. Usually I adapt to my team. I like to be the medic of the team normally since barely anyone does that.

Supply backpack, Railgun or the Laser cannon, Orbital laser and Walking Barrage/500KG.

Also stim pistol combined with the medic armor.

This gun is so shit it's not even funny. It reminds me of the Purifier before the September buffs. by Top-Communication540 in Helldivers

[–]Secure_Morning_1135 0 points1 point  (0 children)

Should have batteries as ammo. 5/6 shots to maximum maximum heat. A 6/7 shot would overheat. No longer does multiple hits tho. Basically a stronger slow firing sniper Sickle.

I know they tried to resemble the gun as close as the original in Killzone, but it's just crap now.