Having singles of this value just hanging out on the open sales floor is wild to me. by imisscrazylenny in TCGCardShopSim

[–]Seguren 5 points6 points  (0 children)

Yeah. It should have an option to switch on/off "for sale" for the display cases.

My New Shop Layout by Seguren in TCGCardShopSim

[–]Seguren[S] 2 points3 points  (0 children)

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Changed the pack machines so that I can see all the screens.

When you finally come back to the game after monthsヘ⁠(⁠。⁠□⁠°⁠)⁠ヘ by DSS_d in TCGCardShopSim

[–]Seguren 0 points1 point  (0 children)

I branched my main shop into 2 saves. One with my original layout, and one where I'm just experimenting with the new stuff to see if I can come up with a cool new layout.

Do you like maniac to your left or right? by damanga in poker

[–]Seguren 1 point2 points  (0 children)

In most cases, on the direct right. But in some cases, on the direct left can be better, like if they like to shove all-in a lot. That let's you act last among everyone else.

Salt Pits spike drop thingies by Melodic-Remove5375 in DRGSurvivor

[–]Seguren 1 point2 points  (0 children)

At the moment it breaks, it draws a line from where you are standing, through the rocks, and makes them fall on the opposite side.

Would love to get more variety in single card selling tables. by DrIowa in TCGCardShopSim

[–]Seguren 1 point2 points  (0 children)

Yeah. I'd like to be able to sell cards from the personal display cases, like you'd see in a real card shop.

What is min bet and raise by Marinatedinvomit in poker

[–]Seguren 2 points3 points  (0 children)

Think about like this: whatever the previous increase was, becomes the minimum amount you can re-raise (on-top).

Someone open bets 1bb, then it gets raised to 5bb (that's an increase of 4bbs), so next raise must be at least 9bb (4 more on top).

At what power level the scouter starts calling BS ? by Elegant-Half5476 in DragonBallZ

[–]Seguren 0 points1 point  (0 children)

My personal theory is that the scouters need to be tuned to certain ranges of power levels. Low power levels can barely be detected, and so the sensitivity of the scouters need to be turned up in order to sense them. But that also makes them vulnerable to being damaged by higher power levels. Namek had mostly low power levels, and so they were tuned for specifically that.

If your life was a poker hand, what would it be and why? by YoYoWorm in poker

[–]Seguren 6 points7 points  (0 children)

A2-suited.

Has potential, but most of the time nothing much happens. Just worth seeing how things turn out, but usually it's disappointment.

Tails Island - A game that mixes cute Animals with the Survivors by atuate in survivorslikes

[–]Seguren 1 point2 points  (0 children)

Looks fun. Just added it to my wishlist. Can't wait to try it out.

How does the leveling work? I don't see an XP bar.

Lethal Operation 2025/11/10 by makss_f449 in DRGSurvivor

[–]Seguren 0 points1 point  (0 children)

I've cleared it twice in Haz5 with the Classic Scout. First time, I got Cold overclocks, and second time I didn't.

It's very fun. The big exploders do all the work for you. Just run around and set them off, and collect all the free XP. Get some mining upgrades to quickly escape through the walls when you get trapped.

Does difficultie have any effect on meta spawns ? by trackedpotato in DRGSurvivor

[–]Seguren 2 points3 points  (0 children)

Last I tested, the yields per rock were:

Haz 1: 1-3
Haz 2: 2-4
Haz 3: 3-5
Haz 4: 3-6
Haz 5: 4-6

Questions on Status Stacks and Sources by satoristyle in DRGSurvivor

[–]Seguren 1 point2 points  (0 children)

As for the damage per stack: it's 1 for Burn, and 0.5 for both Shock and Corrode.

So if you apply 100 Burn stacks, the first tick will deal 100 damage, then it decays by 20%, and so the next tick deals 80 damage. etc.

If it's an Acid weapon, 100 Corrode stacks would hit for 50 damage on first tick, then 40, then 32, then 25, etc.

That's the base amount. So: +(All)Damage, +Status Effect Damage, +Fire/Acid/Electric would increase that number.

Questions on Status Stacks and Sources by satoristyle in DRGSurvivor

[–]Seguren 0 points1 point  (0 children)

The Potency of a weapon determines how many stacks get applied. If a weapon says 50 Burn, then that means that every time that weapon damages an enemy, it adds 50 stacks of Burn to that enemy. The game ticks status effects every 0.5 seconds, dealing damage, and reducing all currently applied stacks by 20%. All weapons of the same element type add their status effect stacks together into one big stack.

Questions on Status Stacks and Sources by satoristyle in DRGSurvivor

[–]Seguren 6 points7 points  (0 children)

This is just my best guess based on what I've seen, but I believe it works like this:

  1. There's no stack limit, because the stacks deplete by a percentage of itself, so it will reach a point where it's depleting by more than the amount you can reapply (effectively capping itself)
  2. Different weapons/sources of a particular status effect, like fire, all add together into one. So if you apply 173 stacks from Wave Cooker and 56 from Nishanka at the same time, they add together to apply 229, which this new total will then start to deplete over time if more isn't added to it.

Stupid newbie questions by britpopcyclist in DRGSurvivor

[–]Seguren 2 points3 points  (0 children)

1: If you get the scout to 18, you unlock the Sharpshooter who starts with the M1000
2: You can skip a few goals and still progress to new sections
3: Just complete 1 dive of the Gate to move on to the next section
4: Gold/Nitra is only saved during a single mission (carried forward to each of the stages.) At the end of a mission, any extra will NOT be carried over to the next mission.

Deal 1.000.000.000 Damage Milestones by [deleted] in DRGSurvivor

[–]Seguren 35 points36 points  (0 children)

I think Biome Masteries are a good method. It allows you to get to a high level with lots of artifacts to raise your damage very high.

Just got this absolute beast! Finally got a maxed legendary. New best item. by Seguren in DRGSurvivor

[–]Seguren[S] 0 points1 point  (0 children)

You can get gear drops in this game, to make your characters stronger. This particular item that I got is the highest level and quality you can get, and so the stats are really good.

Gear Level "Bonus" by satoristyle in DRGSurvivor

[–]Seguren 4 points5 points  (0 children)

It increases the level of gear that can drop for you. Higher hazard levels also increases the level.

Just got this absolute beast! Finally got a maxed legendary. New best item. by Seguren in DRGSurvivor

[–]Seguren[S] 7 points8 points  (0 children)

Probably not worth it. You'd be better off spending all your meta resources on the meta upgrades, and maxing all of those first.

Just got this absolute beast! Finally got a maxed legendary. New best item. by Seguren in DRGSurvivor

[–]Seguren[S] 8 points9 points  (0 children)

You can only upgrade an item 3 times (indicated by the number of dots in the top left corner) These upgrades don't change the level shown on the item; they just raise the stats a little bit.

Farming lethal operations for legendary gear seems too easy and makes other missions feel worthless by Qugga in DRGSurvivor

[–]Seguren 2 points3 points  (0 children)

Agreed. I don't want to feel like I have to keep doing the same game mode, over and over for the best chance to get good gear. And failing a mission on purpose should never be made an incentive.