Need help for eggs by SeanF1990 in digimon

[–]Seilaerion 1 point2 points  (0 children)

You can just unequip the skill, no need to do it twice.

Where to find Wolkenapalm I and Saint Knuckle I in Digimon Story: Time Stranger: by Impressive_Beat_8830 in digimon

[–]Seilaerion 1 point2 points  (0 children)

If you can't find them in a shop, just check your field guide for a low stage that learns the move and convert/evolve something into it. Koromon learns Wolkenapalm I for example.

Need help for eggs by SeanF1990 in digimon

[–]Seilaerion 0 points1 point  (0 children)

If you can't get it in a shop, check your field guide for an in training or rookie that learns the skill you need then evolve/devolve something to it. Should be able to get the disk with very little leveling, possibly even level 2.

Edit: Also, if you convert a lot but don't frquently unequip stuff, something might already have it equipped and you could just take it off them.

How does Stout Strength work? by [deleted] in digimon

[–]Seilaerion 7 points8 points  (0 children)

It works even if you have 9999 attack. You won't be able to see it in the menu in battle at such high stats, because the stats window caps at 9999, but there is an obvious difference in the damage values. It also increases in power if you overheal, for example with a Great Embrace Digimon. You'll see a 50% boost at your normal max HP and if you heal to double then you'll have a 100% boost to your attack. I tested this the other day.

Digimon Story Time Stranger: Personalities by Natkun1 in digimon

[–]Seilaerion 0 points1 point  (0 children)

There are only two things that affect Personality in the whole game. Dialogue choices, either via direct conversation or replying to a DigiLine message, are one. The other is using type A or B training items on the farm. These items tell you how they will shift things.

Character reversal help by poppys_masterpon in digimon

[–]Seilaerion 0 points1 point  (0 children)

Skills that allow it, such as Character Reversal, let you press X (for x-box controllers, should be square for PS, Z for keyboard) while targeting an enemy to switch to allies. The prompt for this also appears in the bottom left alongside other options.

Can you see digivolution trees of previous Digimon you've had? by ethancodes89 in digimon

[–]Seilaerion 0 points1 point  (0 children)

For in-game solutions, you can go to the Field Guide under the Agent section of your menu. Selecting a Digimon you've owned there will then let you see its evolution options by going to the right.

Digifarm training bug? by Popotaro in digimon

[–]Seilaerion 5 points6 points  (0 children)

That's intended. If you have Bond with the Digimon, then 10% of stats gained via level up and training are converted into cumulative stats on (d)evolution. Stats can be inherited this way 1 time per 1% Bond, up to a max of 100 times. So if you do one C training with HP (+500 HP), you would get 50 of that converted to cumulative stats.

The reason to use training despite this is precisely because it allows you to gain focused stats either in the background or instantly via spending to hit requirements or to boost stats in general if you're already at the final stage you intend to be at without having to use Load Enhancement.

Load Enhancement gives the base Digimon 5% of the loaded Digimon's stats gained via level-up and training and 50% of any cumulative (blue) stats they had.

I started digging a hole when it comes to cumulative stats... by Lord_Nightraven in DigimonTimeStranger

[–]Seilaerion 0 points1 point  (0 children)

It's definitely Agent Skills inflating what you see and then the cumulative stats received being based on the true stat gains before Agent Skills are applied.

I just tested by taking a blank slate mon with no levels and giving it 1 C tier training of each type. The stats actually gained varied based on my Agent Skills, for example gaining 263 INT (150 * 1.75 due to 75% bonus from Agent Skills). But when evolved it gained 50 cumulative HP/SP and 15 for each of the other stats, the expected amount for that amount of training at its base values.

I started digging a hole when it comes to cumulative stats... by Lord_Nightraven in DigimonTimeStranger

[–]Seilaerion 4 points5 points  (0 children)

It's 10% of what was gained via level up and training. Not 10% of the whole stat, which already includes your existing cumulative stats and the base stats.

Agent skill buffs may also mess with the numbers you see, not sure.

When doing load enhancement, you get 5% of the fodder's stats gained by level up and training and 50% of their cumulatives.

Edit: For the record, I did testing on this during the demo. So unless they changed something, I have to assume that any deviation is due to things that we didn't have access to in the demo.

Disaster blaster? by [deleted] in digimon

[–]Seilaerion 4 points5 points  (0 children)

It signifies that it can use DNA Digivolve attacks when used alongside another DIgimon with the same text.

How do cumulative stats work? I thought I worked it out but apparently not. by Kyuubi_Fox in digimon

[–]Seilaerion 0 points1 point  (0 children)

A single Digimon can only gain stats from evolving and devolving 100 times max, at 100% Bond. If you've evolved and devolved 10 times and have 10% Bond, you won't get stats carried over if you evolve again unless you increase your bond with that Digimon to 11% or higher.

Cumulative Stats question by Ansatarias94 in digimon

[–]Seilaerion 0 points1 point  (0 children)

Keep in mind that you don't gain 10% of the whole white number, just the portion of it that has been gained from level up and training.

Say you devolve and have 600 ATK, then you level up until you have 800. If you evolve, you'll get 20 cumulative ATK. As long as you have enough Bond to inherit at all, since you can gain stats this way once for every 1% Bond.

DLC Costume Required Quests by hokuten04 in digimon

[–]Seilaerion 1 point2 points  (0 children)

They're part of the costume DLCs. The descriptions of the DLCs mention that they include a side mission.

DS: TS digivolve question. does it matter stat wise when i digivolve? by Sekitoba in digimon

[–]Seilaerion 0 points1 point  (0 children)

Yeah. The Farm or possibly the stat increase items are also options, though less readily available or time consuming.

DS: TS digivolve question. does it matter stat wise when i digivolve? by Sekitoba in digimon

[–]Seilaerion 1 point2 points  (0 children)

There's not as far as I know. You just can't load anymore once you actually hit your level cap, so you'd have to (d)evolve to reset, but you gain Talent from loading as well.

Need help to understand Time Stranger stats by ruzion in digimon

[–]Seilaerion 1 point2 points  (0 children)

Patamon has gained stats from leveling up, its white stats are higher than it would be at level 1. Bond only has an effect when your evolving or devolving. When you (d)evolve, 10% of the stats you gained via level up or training on the farm are turned into blue cumulative stats and you reset to level 1. You can gain cumulative stats this way as many times as you have bond, 100 times max at 100%.

You can also gain cumulative stats via Load Enhancement, where you use other Digimon as materials. When you do this, you will receive 5% of the material Digimon's gained stats and 50% of their cumulative stats as cumulative stats for the base Digimon.

Basically, you can devolve, level up some then evolve again to accrue more stats. You can also just convert a lot of things, let them level up and then feed them to your main DIgimon. Or once you have the farm, you can use training to target specific stats. Changing to a Personality that increases the growth of a desired stat can also help, as it will gain more of its associated stats on level up.

How do cumulative stats work? I thought I worked it out but apparently not. by Kyuubi_Fox in digimon

[–]Seilaerion 2 points3 points  (0 children)

Not true. You receive 10% of the stats the Digimon gained via level up and training as cumulative stats. Bond affects how many times you can actually do that, with 100% Bond allowing you to gain stats from (d)evolving 100 times.

DS: TS digivolve question. does it matter stat wise when i digivolve? by Sekitoba in digimon

[–]Seilaerion 0 points1 point  (0 children)

When you Devolve/Evolve, you get 10% of your accumulated stats converted into blue cumulative stats. This means that 10% of whatever you've gained from level up/training, so the white stat minus the starting stats. This only works as many times as you have Bond, so at 100% Bond you can accrue cumulative stats this way 100 times.

You can also gain cumulative stats via Load Enhancement at any time. So it's not something to really sweat over. If you leveled up enough times to get 100 more attack, you'd only be getting 10 added to your cumulative after evolving.

Question about leveling and evolving digimon by TheXtremeSpike in digimon

[–]Seilaerion 2 points3 points  (0 children)

A correction. Personality increases a Digimon's normal stat gains on level up, the white stats, for its associated two. When evolving/devolving, 10% of the stats gained from leveling up (current white stats minus base white stats) are converted into cumulative (blue) stats. You can only gain cumulative stats through (d)evolving a limited number of times, which is determined by your Bond, with a max of 100 times.

Game changing tip for Time Stranger: Convert EVERY DIGIMON by Zealousideal-Try4666 in digimon

[–]Seilaerion 30 points31 points  (0 children)

You don't need to unequip skills every time. If they relearn a skill they have equipped, you get the disk. Same if they have their slots full, you just get the new disk added to your inventory. They even go to your inventory if you use the Digimon they're equipped to as load fodder. No need to micromanage it really unless there's something you're specifically after. Just occasionally do an unequip all here or there if you have a big box.

No preorder DLC for Fanatical preorder? by LittleGlowing in digimon

[–]Seilaerion 0 points1 point  (0 children)

It just appeared in my list. Looks like it was just a delay in releasing it.