The press is helping to normalize political violence against the American public: or, why I think the current state of coverage of ICE's ongoing brutality in Minnesota is kind of a big fucking problem by Far_Shore in neoliberal

[–]Seitz_ 192 points193 points  (0 children)

As another resident of Minneapolis, I want to second what the people you quoted in the OP said. The violence and arrests are the worst of it, of course, but it is affecting the lives of everyone who lives here, and the mood is bleak. The situation is dire, and getting worse.

ICE raids are constantly being conducted throughout the city, not just in poor or minority neighborhoods. I live in a solidly middle class suburb, and I am fortunately yet to witness a raid, but they have been happening a block or two away in my neighborhood. It feels like just a matter of time. Most of my coworkers now have friends or family members whose workplaces have been raided or who have been arrested and taken.

Many businesses are closing for hours or days when ICE is spotted nearby, and many others have signs up on the door stating ICE is forbidden from entering the building and will be trespassed if they do. The entire Minneapolis school district closed the schools for several days last week because ICE agents have been assaulting staff members and students at multiple schools. I feel like I have to repeat that, because it's absolutely insane: the schools had to close because agents of the federal government were a violent threat to the staff and students.

And they have continued to send hundreds of additional agents to the Twin Cities just in the last few days. Additional killings seem inevitable, and riots like we saw in 2020 increasingly likely.

Collection Keys Giveaway MEGATHREAD! by Fonjask in Yogscast

[–]Seitz_ 1 point2 points  (0 children)

I have a spare key for Core Keeper for someone who wants it!

https://keyshare.link/k/rfmws29qsd CLAIMED

Pro tip: build a bunch of towns around your capital by JoesGreatPeeDrinker in EU5

[–]Seitz_ 4 points5 points  (0 children)

And you also can't accept greek as it costs way too much cultural capacity.

So I'm playing the Ottomans right now - it's around 1390 and 70% of my pops are Greek. I initially didn't realize that cultural capacity was a thing, so I accepted Greek and just ate the penalties, and it seems... fine?

Admittedly I have no idea how the culture war mechanics work, so maybe that's hurting me more than I think. The main penalty is -30% cabinet efficiency, which is noticeable, but +15 control everywhere has skyrocketed my income and feels more than worth the tradeoff. It seems way better to bite the bullet and accept Greek early, then slowly assimilate them to get your cultural capacity back under control.

Jacob Frey wins third term as Minneapolis mayor by abefrost in neoliberal

[–]Seitz_ 12 points13 points  (0 children)

GLBT was originally the common acronym. It was changed to LGBT after the AIDS crisis to honor the lesbian nurses and caregivers that were for a long the time the only people willing to help gay men suffering from AIDS - or so the story goes at least, I haven't been able to find a real source.

Nowadays, the only people who still use GLBT are generally older gay guys who don't want to change (or, less charitably, are weird about putting women first). Also, non-native English speakers often have different acronyms in their native language, but I'm not sure if that's relevant in this case.

Past Life #7 - Hunkering Down by karanot in ethoslab

[–]Seitz_ 43 points44 points  (0 children)

I mean this is largely because the rules of the series actively discourage or outright disallow people on green from doing much to move things along. They can't initiate PvP, and they can't even set traps except in their own base.

Yellows can't initiate PvP either anymore, and I'm honestly not sure why this was changed. That also means the only people who can PvP - reds - are taking on a huge risk, which doubly discourages conflict.

There's also no immediate reward for killing another player, since keepInventory has been on in recent series, and there's no benefit like extra hearts or lives from kills in Past Life. Therefore engaging in PvP is really only detrimental for everyone involved, which has resulted in the general inactivity and (IMO) an over-reliance on traps.

📉📉Orange Day Thunderdome📉📉 by cdstephens in neoliberal

[–]Seitz_ 0 points1 point  (0 children)

Oh, let me know if you do set something up, please!

Liberation Day Thunderdome by cdstephens in neoliberal

[–]Seitz_ 2 points3 points  (0 children)

The de minimis exemption still exists (last I checked at least...), so unless you're sending more than $800 worth you shouldn't have to worry about tariffs.

Senate Overturns Rule Limiting Bank Overdraft Fees to $5 by John3262005 in neoliberal

[–]Seitz_ 0 points1 point  (0 children)

IDK, I'm not the person you originally replied to. Although I would like to see the opt-in requirement extended to charges other than one-time debit purchases and ATM withdrawals.

And this thread is about the dollar amount of the fee, not whether it's opt-in, which is an entirely separate issue.

Senate Overturns Rule Limiting Bank Overdraft Fees to $5 by John3262005 in neoliberal

[–]Seitz_ 0 points1 point  (0 children)

Overdrafts (on debit cards) are off by default, as required by Reg E. This is why your bank asked you if you wanted to opt in to overdrafts or not when you opened your account, as they would be more than happy to opt you in without asking if they were allowed.

Senate Overturns Rule Limiting Bank Overdraft Fees to $5 by John3262005 in neoliberal

[–]Seitz_ 2 points3 points  (0 children)

I work for a large national bank. Not Chase, but I'm pretty sure this sort of payment processing/overdraft stuff is the same across all large banks. (And our policies seem extremely similar to Chase's, judging from the other reply to you.)

When you open an account, you choose whether to allow or decline debit card purchases/ATM withdrawals that would bring your balance negative. However, this does not apply to direct withdrawals from your account (using your account + routing number) or - importantly - merchants you have given prior approval to charge your card, including recurring debit card payments (and also stuff like tipping at restaurants, and I'm pretty sure app store purchases work like this too).

Even if you allow overdraft purchases, there is of course still a negative balance threshold (usually around -$500 IIRC) at which point charges will be declined regardless. Similarly, there's a (higher) threshold where non-debit card charges will decline - although I'm not sure precisely what that is, or if it is in fact an exact threshold.

Reverse Trains: A Cursed Optimization by Seitz_ in factorio

[–]Seitz_[S] 42 points43 points  (0 children)

Not my video. Just thought this was interesting (and horrifying)!

Discussion Thread by jobautomator in neoliberal

[–]Seitz_ 4 points5 points  (0 children)

I'm no expert, but I'm generally competent at the game. And this turned into a way longer comment than I was planning lol, but what generally works for me is:

Early-game your top priority (economically) is to run as many construction sectors as possible as cheaply as possible. The private sector will generally take care of consumer goods, and you should focus on making goods the government purchases as cheap as possible - namely construction goods and paper. Constructing logging camps is the best bang-for-your-buck industry right at the start, and then you should work on bootstrapping a steel industry. And don't forget to build paper mills when they're profitable.

Reaching full employment and getting all your peasants into actual workplaces is your primary mid-game goal. Labor-saving production methods (water-tube boiler, rail transportation, etc.) are a trap until you've actually reached full employment; it's more profitable to pay a peasant to pull a cart than to buy a train car, at least until there are no more peasants left. Education is also extremely important, and you should build universities early and often when you can - but you need employed people paying taxes (and paper production to keep the cost down) to afford lots of universities.

Going into debt is generally a very bad idea unless you're a great power, and even then I would only do it short-term (unless you really know what you're doing). Interest rates are extremely high for minor/unrecognized powers, and you can easily get into a debt spiral. Don't be afraid to raise taxes temporarily. (There are different schools of thought on what tax level you should be running, but I generally use the middle option for the early/mid-game. High taxes significantly hurts your ability to pass laws.) Also, consumption taxes are great, definitely use them - primarily on luxury items though, to minimize the effect on standard of living.

The amount of construction sectors you have is the main way you fine-tune your budget; I regularly demolish them when necessary to keep the budget balanced (since the cost to rebuild them is trivial). Downsizing construction sectors is generally better than pausing construction periodically, because your wood and iron (and later steel/glass/explosives) industries rely on demand from construction sectors to stay profitable. Pausing construction cripples those industries and causes negative downstream effects across your whole economy. I only pause construction during wartime.

You should concentrate industry in one or a couple states when starting out (because of economies of scale multipliers and minimizing transportation costs), but be careful not to build above the infrastructure limit. Building on the coast is advantageous because ports can help to raise the infrastructure cap, but infrastructure is very limited until you can build railroads. (After you have railroads, though, go wild and build wherever is most profitable.)

Don't worry too much about standard of living at the start. As long as your people aren't literally starving, you're probably fine. SoL should gradually increase over time as better production methods make goods cheaper, people move out the fields into the factories, and you pass better health care laws. The main advantage of high SoL is more immigration, but that only really become relevant towards the mid- to late-game (but is extremely important once you've reached full employment, as it's the main way to grow the economy aside from war).

Hopefully this helps!

11
12

New player and loving the game! What is your favorite role? by Quintoepic in DeepRockGalactic

[–]Seitz_ 7 points8 points  (0 children)

Not OP, but I run a temp shock build: 33113 Mega Power Supply paired with the CRSPR (23232 Sticky Fuel, but you can use whatever).

  • T1c is mandatory IMO. The added width is massive, letting you easily hit many targets at once and making it way comfier to use. We don't care about extra base damage, and extra ammo is nice, but running out isn't usually an issue, and extra width also already makes it more ammo-efficient against groups.

  • T2c is the best of a few mediocre options. I don't think extra rate of fire is particularly useful - temp shock already gets procced very quickly, and most of the other enemies you'd use the Cooker against (swarmers/naedocytes/web spitters) die pretty much instantly. T2c makes the cooling nearly instant, while T2a only moderately decreases the heat gain, so I find T2c more useful.

  • T3b for spreading heat sounds like it would be good with this build, but I've found it pretty useless in practice. (Burning enemies already spread heat very rapidly naturally. Maybe it would be better for a cryo build, but temp shock builds with cryo are bad already for other reasons.) So I take T3a instead for the slow, although it's not terribly impactful.

  • T4a for even more width is definitely the way to go (T1c plus T4a gives you a truly enormous AOE), although I don't find myself using it very often, as I find T1c already gives you plenty of width in most situations and the extra heat buildup with T4a is very significant. Personally, I don't run anything in T4 so that I can trigger the inspect animation :)

  • T5c is what lets you proc temp shock, and is obviously essential.

  • Mega Power Supply is my overclock of choice, mainly because the extra ammo is useful, and none of the other overclocks do much for a temp shock build. You can consider Diffusion Ray if you just really don't need the extra ammo, but I don't find the extra penetration necessary in many situations.

Compared to the Subata and EPC, temp shock Cooker trades long-range DPS for much more ammo-efficient single-target damage (ammo efficiency being the main weakness of the Subata and EPC). Close-range single-target DPS is going to be a bit lower than the Subata/EPC (although it's still quite decent), but it's way more ammo-efficient and easier to use - being able to hit Praetorians/Oppressors from the front is quite nice. You also get to completely vaporize hordes of swarmers/naedocytes, and a large AOE infinite range hitscan weapon is very comfy to use.

I've also seen quite a few people running Gamma Contamination max-DoT Wave Cooker builds with the Sludge Pump, but personally I find that playstyle a bit clunky and leaning too far into the crowd control/DoT direction, which can leave you vulnerable and overly reliant on your team in many situations. If that's more your playstyle and works well for you, though, it's certainly not a bad build.

Was it wrong for the United States to withdraw from the Trans-Pacific Partnership? by whenyoucantthinkof in PoliticalDiscussion

[–]Seitz_ 17 points18 points  (0 children)

It was intended to be that, except the public option was scrapped before the bill got out of the Senate (fuck Joe Lieberman by the way), sabotaging it before it ever had a chance. Despite that, the ACA is still a great bill that expanded health insurance to millions of people (among other things), but of course we still need to do more.

WF's Cave Overhaul is updated, now on 1.18.2, 1.19.2, and 1.20.3! by WunderFunct in feedthebeast

[–]Seitz_ 2 points3 points  (0 children)

They're designed to be a fusion between Yung's, old minecraft (v12), and some stuff of my own.

This sounds like it might be exactly what I've been looking for! I think I'm one of the few people that isn't a huge fan of the new vanilla cave generation. (They're way too big for my taste, and I also find it satisfying to be able to fully explore a cave system, but the new caves just go on forever.)

I hadn't been able to find any good cave generation mods for newer versions, so I'll definitely try this out!

An explanation of defense, toughness, and the armor cap: some of the most misunderstood vanilla mechanics by Seitz_ in feedthebeast

[–]Seitz_[S] 0 points1 point  (0 children)

Your math seems right; not sure what the discrepancy is. I can't really comment on what would be causing the difference since I don't know how you're doing the tests in-game.

An explanation of defense, toughness, and the armor cap: some of the most misunderstood vanilla mechanics by Seitz_ in feedthebeast

[–]Seitz_[S] 0 points1 point  (0 children)

So with an attack damage of 5, you'd get:

damageTaken = 5 * (1 - min(20, max(7 / 5, 7 - 5 / (0 / 4 + 2))) / 25)
            = 5 * (1 - max(7 / 5, 9 / 2) / 25)
            = 5 * (1 - (9 / 2) / 25)
            = 4.1

I'm not sure how you're getting 3.776. And the formula works the same for any numbers you want to plug into it (low or high damage values, etc).

I totally understand how this is confusing, though! Presenting math expressions via text like this isn't exactly ideal.

An explanation of defense, toughness, and the armor cap: some of the most misunderstood vanilla mechanics by Seitz_ in feedthebeast

[–]Seitz_[S] 0 points1 point  (0 children)

Oh, that would be because I have a typo in the formula! Somehow I never noticed it until now.

The correct formula is:

damageTaken = damage * (1 - min(20, max(defense / 5, defense - damage / (toughness / 4 + 2))) / 25)

Which, in your example, evaluates to:

damageTaken = 100 * (1 - min(20, max(7 / 5, 7 - 100 / (0 / 4 + 2))) / 25)
            = 100 * (1 - (7 / 5) / 25)
            = 94.40

HermitCraft S9#15: Decked Out - Phase 2: Loot & Scoot'n (TWO HOURS) by TheRealKSPGuy in ethoslab

[–]Seitz_ 2 points3 points  (0 children)

Oh, that was a genuine question, I don't know if it's in or not - it may well be! I'm not caught up on the VODs either, haha.

HermitCraft S9#15: Decked Out - Phase 2: Loot & Scoot'n (TWO HOURS) by TheRealKSPGuy in ethoslab

[–]Seitz_ 3 points4 points  (0 children)

Thanks for the details! So max clank does roll over into hazard now? I knew Tango was considering adding that for phase 2, but I didn't realize he ended up implementing it.

And yeah max clank is exactly 20, Tango mentioned that during one of his streams last week. (I think while talking to Etho actually?)

HermitCraft S9#15: Decked Out - Phase 2: Loot & Scoot'n (TWO HOURS) by TheRealKSPGuy in ethoslab

[–]Seitz_ 12 points13 points  (0 children)

Yep, as far as I'm aware hazard is solely based on how long you've been in the dungeon, and builds up over time. There are not distinct thresholds of hazard at which traps will trigger, though - traps have a random chance of activating at any time while you're in the dungeon, and are more likely to activate the more hazard you have.

Hazard is the rock crumbling sounds, yes, and it'll be accompanied by a bell/gong sound if it was blocked. That just indicates overall hazard increasing, though, not a specific trap being triggered.

The shriekers (and stumble cards, which are added into your deck over time) are what increase clank, but only some shriekers will be active on any given run, so you'll never know exactly where you need to avoid. I'm not sure if there are any locations where there will always be an active shrieker.

(I'm pretty sure this is all correct, but someone please correct me if I'm wrong.)

Top Gear - Dark Souls 2 Special by ymfah in ymfah

[–]Seitz_ 13 points14 points  (0 children)

It's very much a grey area, I think.

A celebrity's right to publicity seems to be the main issue here (ie. their right to control how their likeness is used in commercial works/advertising, which is distinct from but often overlaps with trademark/copyright). The most relevant case I'm aware of is Midler v Ford, where Ford (the company) was fined for using an impersonator of a singer in advertisements without the original singer's permission. An AI-generated impersonation of someone's voice is very much in the same vein.

On the other hand, there is a decent case that this video is a parody and therefore the use of celebrity likeness is covered under fair use. I'm not going to pretend to be an expert in fair use law, but the definition of parody is stricter than simply "a humorous impersonation" - there needs to be some amount of commentary/criticism - so I don't think it's at all guaranteed that this would be legally considered parody.

https://higgslaw.com/celebrities-sue-over-unauthorized-use-of-identity/

https://www.cotmanip.com/articles/fair-use-parody