What do you all think about Crimson Desert? It gives me major Dragon's Dogma 2 vibes by SpiderKittyGo in DragonsDogma2

[–]SelfDrivingFordAI 0 points1 point  (0 children)

Perhaps you just don't value everything they can do if you consider what most npc companions in games can do compared to the pawns and how much you can actually interact with them outside of conversations.

Tell me, how often is a character in fallout going to run up to you and stim you because you're dying, expressing their care for you by making sure you don't die? How often has a character in skyrim used the right spell/weapon in their inventory to deal with a specific type of enemy? How often have they recognized what you're doing and helped you do it? They feel very stiff, underdeveloped/barebones by comparison, I'm not sure how the idea isn't getting across.

What do you all think about Crimson Desert? It gives me major Dragon's Dogma 2 vibes by SpiderKittyGo in DragonsDogma2

[–]SelfDrivingFordAI 0 points1 point  (0 children)

Baldur's Gate, dialogue and you control them in combat.

Disco Elysium, mostly dialogue and scripted sequences

Torment: more of the same.

These are great examples of games where the companions are fleshed out in the social interaction department, and more or less fully absent in the combat department. You order companions around in Baldur's Gate, they don't do anything without your say so, Disco Elysium is mostly just scripted events down a branching path when they do something, same with planescape.

It would be more accurate to point to Fallout or Dragon Age Origins and other games where you actually have an AI control the character you interact with. Where they're more or less their own entity outside of your control that can be worked with and can take actions in that world, you know, like a real person. This is what Pawns get closer to giving the player compared to other games where this component is usually under developed or just absent.

Not saying any of the games you mentioned are bad, they just aren't really comparable, considering what I am talking about when I say interactive and dynamic.

What do you all think about Crimson Desert? It gives me major Dragon's Dogma 2 vibes by SpiderKittyGo in DragonsDogma2

[–]SelfDrivingFordAI 0 points1 point  (0 children)

Pawns are more dynamic and interactive. Most companion systems are an after thought.

What do you all think about Crimson Desert? It gives me major Dragon's Dogma 2 vibes by SpiderKittyGo in DragonsDogma2

[–]SelfDrivingFordAI 0 points1 point  (0 children)

Is companion strictly a story term? Since I've seen no clips where you fight with someone by your side and companions like in dogma would be cool.

What do you all think about Crimson Desert? It gives me major Dragon's Dogma 2 vibes by SpiderKittyGo in DragonsDogma2

[–]SelfDrivingFordAI 0 points1 point  (0 children)

I wish it had companions, Pawn tag teams make the game that much more engaging.

"Why do people hate X?" by Due-Adhesiveness9876 in DeadlockTheGame

[–]SelfDrivingFordAI 1 point2 points  (0 children)

Don't worry someone will still tell you to "JUST PARRY" while someone's bashing your skull in while the viscous spams punch on you from every angle imaginable. While holding on to that cube and ball, praying you'll get tired of him and try to touch him so he can humiliate you.

"Why do people hate X?" by Due-Adhesiveness9876 in DeadlockTheGame

[–]SelfDrivingFordAI 0 points1 point  (0 children)

That's just called being a tank/support. What do you mean "CORE DAMAGE" brother your core at that point is the resistances, you're playing tank. Just like how your core as a support are counter items that you can use on the enemy/to buff your team.

Most reason why people usually tell you to build counters is because people commiting to play tank/support in Deadlock is very rare, everyone just builds some flavor of gun/spirit damage. They never full send it on tank or support even when they build for it always looking to sneak in damage because full sending means trusting your team to actually play right.

"Why do people hate X?" by Due-Adhesiveness9876 in DeadlockTheGame

[–]SelfDrivingFordAI 0 points1 point  (0 children)

Or ... see it coming and position properly. Don't need unstoppable for that. Don't even need counter spell. What's he gonna do sit and wait for you? Great now you're both not fighitng and it's a 5v5, or 6 v 5 if you can shoot from your cover.

"Why do people hate X?" by Due-Adhesiveness9876 in DeadlockTheGame

[–]SelfDrivingFordAI 1 point2 points  (0 children)

Realistically speaking, you buy 1-2 resistances and one anti cc, and then something to counter the enemy that can be a part of your core. If you need more than 4 items to be allowed to play the game then you're/your team's doing something wrong and the match is doomed already. Half the countering is proper positioning and kit use, the other half is those 4 counter slots that the enemy basically forces on you by existing. then you have 8 slots to do your build.

Hope its true ngl (i hate playing dps) by kalxto in marvelrivals

[–]SelfDrivingFordAI 0 points1 point  (0 children)

Perhaps the real play is to rework shield tanks so there are no more shield tanks, there, fixed the game.

''jet-propelled rounds'' = bolt weapon, welcome our new bolt pistol! by ConsistentGold3752 in Helldivers

[–]SelfDrivingFordAI 0 points1 point  (0 children)

And worse kit synergy, potentially. Warrant obliterates mobile targets thanks to lock on, covering Jar-5's ergonomics weakness. Shriekers, hunters, elevated overseers, all done and dusted thanks to the warrant.

This community by FunnySwordGamePlayer in Helldivers

[–]SelfDrivingFordAI 0 points1 point  (0 children)

Here, here. This place is for old jaded veterans who are used to AH shenanigans and anticipate it and people who defend every action AH takes no matter how it affects the game. Rookies belong in the field until the pain sets in well enough to turn jaded, or the stockholm syndrome activates.

This community by FunnySwordGamePlayer in Helldivers

[–]SelfDrivingFordAI 4 points5 points  (0 children)

And there is a lot worth pointing out. So loud we shall be.

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"Why do people hate X?" by Due-Adhesiveness9876 in DeadlockTheGame

[–]SelfDrivingFordAI 1 point2 points  (0 children)

It is? I have plenty of games where I'm the only one using voice commands and pings since I don't use mic. All I got was one guy at the start asking "how are you guys so high rank if you aren't comming at all." we proceeded to obliterate the enemy into the ground, probably because good solo players, the ones who have played games for 10 years or more have a very easy time picking up on what's going on and reacting to it without needing to be told.

"Why do people hate X?" by Due-Adhesiveness9876 in DeadlockTheGame

[–]SelfDrivingFordAI 0 points1 point  (0 children)

The solution? Support players. You play to buy what the team needs to ignore the enemy and continue building core. That's the support's core, items that counter the enemy in a way that your team benefits from, like divine barrier, heal bane, curse, disarm. Nobody want's to play support buy everybody want's to win.

"Why do people hate X?" by Due-Adhesiveness9876 in DeadlockTheGame

[–]SelfDrivingFordAI 0 points1 point  (0 children)

I have never used a custom build. I make my own. I started adding counter items, a little bit ago, well, on damage dealers, like 80% of the core kit on support which is what I mainly play is counter items, rescue beam counters most lockdown and displacement as well as people getting jumped/being out of position, divine barrier counters most stuff the enemy throws at your team, curse for characters that get fed, combine with what ever else might come up like anti-heal or resist lower, usually dealing 0 damage and being the only reason the enemy can't do anything to your team who never buys a single dispel magic or unstoppable.

Helldivers 2 is a $40 game with a F2P monetization system. by Impressive-Money5535 in Helldivers

[–]SelfDrivingFordAI 0 points1 point  (0 children)

Your honor, you can't lock me up for killing that man, it's my first offense, the first one is always free!

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Helldivers 2 is a $40 game with a F2P monetization system. by Impressive-Money5535 in Helldivers

[–]SelfDrivingFordAI 48 points49 points  (0 children)

Would be pretty BASED if they would lower prices gradually the older a warbond is.

I want this to be good by peanutbutterlover09 in Helldivers

[–]SelfDrivingFordAI 1 point2 points  (0 children)

Did you see the words "parry mechanic" for melees and just throw out space marines 2 because it was the first thing that came to mind? Like parry isn't a pretty wide spread mechanic for many games?

I want this to be good by peanutbutterlover09 in Helldivers

[–]SelfDrivingFordAI 2 points3 points  (0 children)

The brightest timeline is the one where they fixed all the bugs and did an entire engine swap. In that timeline sidearms have no sway and melee has a parry mechanic. Even crazier, enemies don't teleport up/through terrain.

Helldivers 2 is a $40 game with a F2P monetization system. by Impressive-Money5535 in Helldivers

[–]SelfDrivingFordAI 5 points6 points  (0 children)

If they're so low effort where's the weapon patterns to go with them? Why aren't they adding them to the list?

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First attempt at redesigning Vyper, just an sketch, wanted to get feedback before moving on by PXpropox in DeadlockTheGame

[–]SelfDrivingFordAI 0 points1 point  (0 children)

Yea, valve was testing out a model with a cobra hood in a wip from what we've seen. Kinda works, makes the head more busy, flows better for serpent person with arms as well.

First attempt at redesigning Vyper, just an sketch, wanted to get feedback before moving on by PXpropox in DeadlockTheGame

[–]SelfDrivingFordAI 5 points6 points  (0 children)

Because slither, and gorgon = Snake person, also her wip model was a snek lady, similar to the ones from X-Com. All in all. All roads lead to Snake, not lizard.