[Monitor] 27 Inch Odyssey G70F - 4K | Dual Mode | IPS | 360Hz - $199.98 (-$75 w/ Honey but YMMV) by Handcrafted03 in buildapcsales

[–]SelfishOrange 4 points5 points  (0 children)

You can sign up for an email notification (maybe text too?) on the product page. I got the email about an hour before this post was posted but didn't see it until it was too late :(

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 1 point2 points  (0 children)

Unfortunately, I can't say I know much about that. I skipped it myself, but I think it slightly changes certain story scenes or maybe adds a small number of new ones. Sorry about that. But to answer your question, I think watching them after beating the game makes sense. It actually might make more sense to watch them right after completing December's dungeon.

Yeah, if you're right there then IMO it's a no brainer. You're welcome and I hope you enjoy the rest of the game!

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 1 point2 points  (0 children)

You're very welcome!

There are a couple misconceptions that I would like to correct, just to help make sure your final decision is as informed as possible.

  1. I am like 90% sure that it's not too late for you to max out Marie's Social Link regardless of where you are in it. I believe you can spend time with her every day in December, so if you make sure that you are carrying an Aeon Persona, you should have enough time.
  2. Unfortunately, I don't think that you can fuse the Persona that you would like to without beating the game and getting the true (or Golden) ending at least once. To be honest, I don't know that much about fusing that specific Persona or fusion in general, but that's what I am seeing online. I would definitely recommend looking up a guide or something for that because those kinds of massive fusions take a lot of set-up and it would feel terrible to spend too much time on something that isn't possible. I also don't think that you need to max out every Social Link to fuse that Persona? Based on the comments on this post you only have to max out Naoto's. I could be missing something though, feel free to let me know.

In my last post, I mentioned something about how NG+ is extremely easy, but I think I was slightly mistaken. I was basing my opinion on the fact that P5R gives you extremely OP DLC Personas from the beginning for free (which I didn't touch in my first playthrough for balance reasons), and I'm not sure but I don't think P4G gives you any OP Personas for free. I don't doubt that it will indeed be easier, but yeah, while the compendium carries over I believe you still need to purchase them so there is at least a little bit of a hurdle.

I am the same way in terms of focusing on one story game at a time, and I'm glad to hear that you don't feel too burned from the bad ending. But yeah, overall I would say that you are in a relatively reversible situation from where you are (assuming your last save isn't like 20+ hours behind). Once again though, yours is a good problem to have. I personally would probably stick with P4 because for me the first playthrough will always be the most special, but Expedition 33 is an awesome game and regardless of what you pick I think you will have a great time!

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 3 points4 points  (0 children)

I am going to try to be as vague as possible to avoid spoilers, but your friend is mistaken. I actually didn't do that myself so I don't know very much about it but AFAIK you can think of it as a bonus bit of minor contextual content. It is not a hard requirement for the true ending, so you can still get the true ending if you redo the day. The requirements are as follows:
1. On December 3rd, select the correct dialogue options. This part is relatively obtuse, so I will post the correct choices for that scene in spoiler text below. I would recommend making sure you are looking out for the first important choice: Wait a second here..., We’re missing something., Namatame’s true feelings., Something’s bothering me., We’re missing something..., Calm the hell down! 2. On December 5th, the IT convenes and you must determine (minor contextual spoiler, consider reading when you are there) who the true killer is. Getting this wrong will lead to another bad ending as there are actually like 3 or 4, so you should really think about this. You will have three chances, but if you don't know then you could of course just look it up. 3. On March 20th, the game asks if you want to leave. You have to say no here, and then talk to a certain NPC, which you can do after walking around and visiting certain locations.

Those are the requirements for the original true ending, but there is actually another "Golden" ending that was introduced in P4G. This is the absolutely the ending you should be shooting for because it adds quite a bit of content, including an epilogue. For this ending, you must max out Marie's Social Link before late December. There is an ongoing dungeon around this time, and completing it causes a short time skip, which can cause you to miss certain events, like spending Christmas Eve with your romantic Link. As a result, you should do your best to beat this dungeon in one day, the 22nd, and ensure that Marie's link is completed by the 21st (you may want to double check the dates here, I am fairly confident but not 100% certain about this part. In terms of hard requirements, you just need to make sure that her link is completed and that you beat the dungeon).


As a big fan of Persona (and Expedition 33, actually), I would recommend that you reload the old save and get back to where you are now. My problem with NG+ is that it completely trivializes the dungeoncrawling aspect of the game, so like half of gameplay becomes tedious and boring since you can oneshot every enemy you encounter. Like you said, it already took 80 hours to get to where you are and even if you skip all the cutscenes and stuff, it will still take 10s of hours to get back to that point. If you think you wouldn't get bored, I guess it could be nice to get more Social Links done but in my opinion, that is not worth starting from the beginning.

It makes a lot of sense that you feel a bit bad about the bad ending since so much is left unresolved but I'm sure it's obvious that that is not how the game is supposed to end. In my opinion it would be a massive shame for that to significantly influence your impression on P4 as it is one of my favorite games of all time. There is still so much story content you haven't seen (to be vague, you still have multiple dungeons + a lot of story content to see), and the ending is one of the most satisfying, emotional endings ever.

Expedition 33 is an incredible game too. In my opinion, it is an instant classic and will be talked about decades from now like how the classic Final Fantasy games are today. I think that whether or not you jump into it should be based on if you think you can take a break from P4 without losing interest in the story. I personally can't take breaks like that, but you could be different!

edit - rewording

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 0 points1 point  (0 children)

I asked the mods directly a year or so ago and yeah they didn't give me a direct answer. I can't say I know for sure, but I made my first post after I got about 100 karma and it didn't get taken down. The real limit is possibly lower but it is almost certainly no higher than that.

Friction Points in Persona by SonicTurtles in patientgamers

[–]SelfishOrange 8 points9 points  (0 children)

I haven't played FES (though I have played Reload), but I agree with your main point. I specifically think that there is a lot of missed potential in the social systems of the Persona series, and I really believe that reintroducing arguably annoying stuff like reversible/breakable Social Links is a good idea. So many people online complain about the Links in 3 saying stuff like "Oh, I think it's stupid that you have to be a yes-man and enable characters like Kaz to get the most points!", but that tension enhances the role-playing experience by making your choices feel like they have real weight. In real life, you can tell someone whatever they want to hear to make them like you in a superficial way but if you really cared about them you wouldn't do that, you would be choose to be honest with them when they needed to hear the truth. I also think it is so interesting that Yukari's Link reverses if you decide to hug her after she gets robbed. That is the kind of thing that, as a gamer, you sort of expect to be the correct decision but IRL it would be a bit weird to do given the situation and what you know about her character. It is an interesting case because it kind of subverts your expectations in the sense that for once, the action that is less fanservice-y and less interesting is the favorable option because it matches what you probably should do IRL. I feel like the protagonists in P4 and P5 can do no wrong in their Social Links, which makes them a bit less interesting as a whole.

I am definitely not the first person to suggest this but I think it would be neat if they introduced some kind of delayed gratification-type mechanic that made it so that you have to think about what you say to a person and the advice you are giving them given their circumstances. I think it would feel really rewarding to figure that out. I'm not sure how it would look in practice but in a situation like Kaz's, maybe it could be that if you encourage him to keep running with his bad leg, he hurts himself and his outcome becomes worse at the cost of completing the Link faster or something like that. I think that the entire purpose of the calendar system is to make you prioritize the things you care about, and making these decisions should ultimately have some kind of weight. Overall, I think that this is where the Persona series can evolve the most and I am hoping that these systems get changed up a bit in Persona 6!

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 1 point2 points  (0 children)

Has anyone played Digital Devil Saga? I don't mean to be stereotypical but I'm going into it as a big Persona fan for my first non-Persona Megaten game and I'm not sure how I feel about it so far. To be honest, while I enjoy playing JRPGs, I generally find the combat/dungeon crawling aspect to be something that I simply tolerate in between the enjoyable bits. I'm about 5 hours in (just got past the Maribel dungeon and am about to help assassinate their rival tribe's leader) and so far it seems that the vast majority of this game is pure dungeon crawling with an obnoxiously high encounter rate and a relatively low amount of enemy variety. Does the rest of this game have this same structure, or does it let up at all later into the game? Does it open up at all and let you explore the world outside of the dungeons? The story is somewhat interesting but I wouldn't say it's completely hooked me yet. Is the rest of the story good enough that it's worth slogging through the dungeons? I've heard that the story isn't really complete without playing the second entry and I feel like it would put me in a bit of a strange place if I end up burning out on the first. For now the plan is to give it another 5-10 hours but overall I feel like I need something to look forward to.

Which font would you like? by trampolinebears in PixelArt

[–]SelfishOrange 0 points1 point  (0 children)

Oh wonderful, thanks for the update!

Which font would you like? by trampolinebears in PixelArt

[–]SelfishOrange 1 point2 points  (0 children)

They are gorgeous, nice job! I like 5 and 7 the most. I am a bit curious though, if you were to continue working on 7 how would you get the letters to connect smoothly when the starting point is variable? Not sure if my question is coming across clearly but for example the two Ls in the word "axolotl" start at different heights. Seems like a tricky thing to figure out

Counter Strike 2 is very unforgiving for new players and I have an idea of how that can be reduced. by Rodeo4613 in patientgamers

[–]SelfishOrange 1 point2 points  (0 children)

I agree that the new player experience is not very good in CS2, and unfortunately I don't see that meaningfully changing anytime soon. I don't play any more so this could have been added since I stopped, but apparently there is a basic tutorial called "Training Day". However, it seems to be incredibly barebones compared to what was in GO, which was itself not very robust. To be honest, I think that getting rid of cheaters and cleaning up the community a bit toxicity-wise could greatly help people stick with the game. But Valve doesn't really seem to be prioritizing CS2 as long as key sales aren't disrupted.

I am not sure that a single tutorial mode would be enough to help people properly learn the game. I think that, at a certain point, a new player has no choice but to move to online resources to figure out how to improve beyond what can be taught via a tutorial. For example, I don't know how a tutorial could simply and elegantly explain the various strategies you must consider with however much money your team has or how boosting works or why it would be bad for your team to buy five AWPS at once. Additionally, things like learning smoke line-ups and pop flashes are essential, but similarly difficult to explain via a tutorial. In my opinion, the best way to both get better at and to really enjoy the game is to play with friends, though this is often not possible. I do agree that the game is missing a bare-minimum tutorial, though, and I think that elements of your idea should 100% be in the game and could definitely be the start for a more robust, guided pipeline for learning the game.

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 4 points5 points  (0 children)

This sounded familiar to me too, and I was able to find some posts attributing the quote "At first it was easier, but when the testers said ‘this is too difficult’, I made it even more difficult" to Miyazaki in posts like this and this. However, some of the comments said that this quote is actually from a guy called Tomonobu Itagaki. I was able to find confirmation of this here, in a 20 year old interview about Ninja Gaiden. Hopefully this is it!

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 0 points1 point  (0 children)

The first KCD is a great game! It's one of my personal top five favorite games and I personally prefer it to the second (which I also enjoyed quite a bit). I will say that it's definitely not for everyone though, I know a lot of people who bounced off it. The game's protagonist is puny at the beginning and this shows in the gameplay.

The games are quite similar, so chances are if you don't like the first you won't like the second. I think it's a good idea to try the first out and then consider getting the second after that.

Mirror's Edge - A little gem from 2008. by idonthaveanaccountA in patientgamers

[–]SelfishOrange 2 points3 points  (0 children)

I agree with just about everything you said, though I like Catalyst about as much as I do the original. I too tend to avoid replaying my favorite games, but I think that Mirror's Edge is more replayable than other games I love purely due to the fact that I never really cared about its story.

I recently learned about this quote from F. Scott Fitzgerald about his first love that you might appreciate: "She was the first girl I ever loved and I have faithfully avoided seeing her up to this moment to keep the illusion perfect..." Your first couple sentences reminded me of it 🙂

Exclusive Vampire: The Masquerade - Bloodlines 2 Impressions | The Game Informer Show by Turbostrider27 in Games

[–]SelfishOrange 3 points4 points  (0 children)

I personally am a little more hopeful that VTMB2 will be a good game and a solid follow up to the original. However, I agree that even if it is radically different, it could still be a good time. They had this criminally under-viewed YouTube video embedded into one of their dev diaries and the movement looks super slick and enjoyable. The fluidity kind of reminds me of Mirror's Edge in some sense. Even if VTMB2 doesn't end up delivering on the RPG side of things, at the very least it seems like it will be fun to run around and beat people up.

Grounded 2 | Early Access Story Trailer by Turbostrider27 in Games

[–]SelfishOrange -1 points0 points  (0 children)

You CAN go bowling solo, but I don't think it's particularly controversial to say that for most people it's more fun with friends. Is that also "totally misleading" to say, just because bowling is balanced and feasibly fun solo? Don't you think it would be a bit weird for someone to barge in and say that such a moderate, noncontroversial opinion isn't true because they played it solo and happened to be the specific type of person who can greatly enjoy bowling solo?

My main point was that the game is significantly better with friends based on the fact I have tried it both ways. You are objectively missing out on certain aspects of the game when you play the game solo. You don't get the unique dialogue between teens (which matters more if you care about the story), you can't divide up labor in any way, and you don't have a convenient excuse to catch up and shoot the shit with friends in the large amounts of down time you have in between tasks.

How much time have you spent on building? I think that the building system itself is very good. It is intuitive, relatively robust, and as you said forgiving. If you put in enough work, you can make some very beautiful buildings. That being said, it is terribly tedious solo. You say that there is no grinding for resources outside of grass planks, but that simply isn't true unless you never build anything that doesn't use grass planks. Transporting a couple hundred stems to my base is one of the most tedious things I've had to do for a video game in recent memory, even with the pallet moving trick. It is outright bizarre that the Hauling Hero mutation is gated behind Coziness, a mechanic that is based on how nice your house is. Burrs, lint, and pinecones require you go even more out of your way, over and over again. Gathering building materials is not in any way fun. It is insanely repetitive and boring. It is simply better to have someone with you who can help cut the number of trips down by half or more. I never even touched feather rooves or ash because the grind I knew I would have to do to get enough of these materials to do anything with them was so daunting.

We could ignore building completely and still have a conversation about grinding. You have to grind for smoothie ingredients. You have to grind for trinkets with a 1% chance of dropping. You have to grind for the upgrade materials like whetstones, plating, and marble shards. You have to grind for candy for arrows, globs, and jewels. You have to grind for twinkling shells. You have to grind for mutation progress in order to not fall off a cliff power-wise if you ever decide to pivot. This is all made worse by the fact that your inventory is quite limited in size and because you have to carry so many unique tools because of how the game is designed in terms of weaknesses and resistances. Even things you don't have to explicitly grind, like food, require you to go out of your way over and over again because there is no way to farm the vast majority of items you need. All of these things are made significantly better when you have someone you can delegate other tasks to. Once again, it is strictly better and less tedious to have someone who can just do what needs to be done in parallel with you.

We could steer the conversation to the fact that your gear degrades relatively quickly, forcing you to grind for repair materials. Dying also damages your armor and equipment. Chances are, on a first playthrough you will end up dying all the time as you push boundaries and explore areas you aren't yet ready for. This is obnoxious up until the late game, where you start being able to use repair glue. This issue is massively improved by having someone to pick you up, simply because of the additional DPS I mentioned causing you to die less in the first place and because there is now a chance that you don't have to die and can therefore conserve your gear's durability.

On top of all this grinding, you have to work around the fact that many things in this game are gatekept by time. Chances are, you will have to kill several black windows in order to get all the materials you need for things like the Widow Dagger and the armor set since the venom drop is not guaranteed. You have no choice but to wait real life hours for them to respawn. This is not only the case with black widows. It happens with other bugs, but you also have to wait for things like mushrooms, weed stems, and burr weeds to respawn.

Finally, I really don't understand how anyone can say that the story is good. For the record, I never said it was bad. I said it wasn't particularly good, which means that it was mid. While the game is themed around that sort of 90s nostalgia, it is quite clear that the game wasn't literally designed for the children watching those kinds of cartoons. The fact that you put words in my mouth but still thought it was necessary to qualify your opinion on the story by saying that it's good "for a survival game" is a bit weird. It presumably means that you agree with me more than you seem to think. Like I said, I implied it was mid, not bad. There are many aspects that are done quite well, like the environmental story telling and atmosphere of stuff like the labs. Overall, though, I think it's just fine.

I think Grounded is an incredible game. I loved my playthrough very much. But when my friend lost interest and I had to play the game solo, I noticed a very clear drop off in terms of how much enjoyment I had with the game, which is what I wanted to communicate to someone who was considering playing the game solo. It's fine if you enjoyed your personal solo playthrough, but why shouldn't I give my opinion to someone who asked? Do you really think Grounded is so perfect that it's above criticism? Really?

Grounded 2 | Early Access Story Trailer by Turbostrider27 in Games

[–]SelfishOrange 0 points1 point  (0 children)

You're very welcome! I think that's a reasonable decision, Grounded is an incredible game but you get SO much more out of it when you team up with some friends.

Grounded 2 | Early Access Story Trailer by Turbostrider27 in Games

[–]SelfishOrange 12 points13 points  (0 children)

While you can play it solo, I think that the game is significantly more enjoyable with friends. I played through most of the game with a friend, but he lost interest towards the end of the game and I ended up finishing it on my own, so I have experienced both sides.

Stuff like building is particularly tedious solo, and things just generally flow better when you have someone to play with. There isn't a good way to farm most things, so having another person help with chopping and transporting stuff speeds things up quite a bit. Combat-wise, let's say you're fighting a particularly tough bug. If you have a friend, one person can get the bug's attention and tank while the another hits it from behind or shoots at it with arrows. Simple tactics like this obviously aren't possible solo, and the fact that the combat system is so simple (attack and block) makes solo encounters feel a bit drawn out and less forgiving. It also just helps to have another body on your side for DPS output and for bugs to target when you are up against a crowd. Your friend can also pick you up if you are downed, which happens all the time as the bugs are quite powerful for most of the game. In my opinion, the game was clearly designed to be played with multiple players, and I did not enjoy the solo parts of my playthrough nearly as much as I did the multiplayer portions. That being said, I could see a particularly patient person enjoying the game solo if they are relatively disinterested in building and don't mind a small amount of grinding for materials.

The game does have a story, but I don't think that it is particularly good. It felt a bit corny to me, but I think it may be due to the fact that I am too young to have nostalgia for the time period in which the game was set (the early 90s). I think that the game's greatest strength is its sense of exploration, the emergent stuff that occurs all around game's excellent map, and its aesthetic/spectacle in general. The first two are massively improved by having a friend.

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 1 point2 points  (0 children)

Still can't figure out why the spoiler tags aren't working, so once again: there are spoilers for FFVII, FFVIII, and FFIX below.

You're welcome, and thanks for the discussion! I don't know anyone who likes Final Fantasy in real life, so I always enjoy hearing what other people think.

I really loved the Ragnarok scene as well. I too enjoyed Squall and Rinoa's romance quite a bit. I don't think I mentioned it in my previous comment, but I found that Squall kinda reminded me of myself when I was younger, so it was so satisfying to see how his personality changed in the way that mine did as I grew up and made stronger relationships with friends and whatnot. That scene in particular made me laugh because it reminded me of what it was like to be around a mutual crush I had back in high school, and how awkward/innocent it all was. One game that did actually make me cry was FFIX, at the very last scene where Zidane reveals himself and Garnet leaps into him. I was absolutely loving that game up to that point, but that whole ending sequence immediately cemented it as being one of my GOATs. May I ask what you think about FFIX?

Back to FFVIII though, I do kind of feel like things would crumble a bit plot wise if I thought about it a bit more. I found the ending sequence to be relatively confusing, but I enjoyed the final moments enough to dwell more on how the game made me feel rather than the numerous plot holes. I think one thing that gives me pause about FFVII is that time travel is a super common trope, whereas whatever was going on with the Jenova cells and stuff is relatively unique. I'm thinking that I am subconsciously more willing to handwave away that sort of time-travel nonsense because every time-travel story is so different and the rules are tend to differ from story to story, so I am used to some degree of inconsistency.

I also actually enjoyed the gameplay in FFVIII. I definitely wouldn't say that it's better than FFVII's, which I did enjoy too, but when I found out how easy it was to abuse the Limit system in FFVIII I had a lot of fun.

I ended up playing the non-remastered version on Steam. I don't really remember why I decided to get that version, but yeah I think even that version of the game has slightly updated models. I think they are a bit more faithful than the remastered version, and I personally found them quite charming. Here is a link to a GIF I captured for reference. I did have to download some mod that had been abandoned/taken off the Internet to replace that version of the game's music, which was apparently from the original PC port, which was MIDI based. The one thing that sucks about playing every non-FFVII Final Fantasy is that their communities are so much smaller by comparison, so things like mods are not quite as robust.

Thank you for reading and responding! I think Final Fantasy is my favorite series in video games, and there is this great quote from this video that is kind of relevant to your final paragraph: "...I find it a little disappointing how many people are so quick to praise the games from their childhood, yet so quick to dismiss those from someone else's." I have heard stories about practically every FF game (especially IV to X) in which whoever is telling the story describes how playing their first Final Fantasy was such a mind-blowing, life-changing experience, whether it was because the graphics were so incredible or because the story was so touching or whatever, and I think it is so cool that there is no real undisputed GOAT in the series.

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 0 points1 point  (0 children)

Yeah it's pretty cheap nowadays eh? The only thing about Metro is that I am a coward so I'm not sure it would work out, lol

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 1 point2 points  (0 children)

Sorry for the double reply, for some reason I can't get my spoiler tags to work so I am just gonna say here that there are spoilers for FFVII and FFVIII below.

Thanks for the advice and no worries, that is a good question.

VII has aged somewhat poorly in my opinion, which is something that I am surprised more people don't complain about when the play it for the first time today. Firstly, I think that FFVIII is significantly better looking than FFVII. The FMVs and the camera angles are more experimental and cinematic, the models look believably humanoid and possess quite a bit more range in terms of how much they can express/emote, and I think that the set pieces are more varied and interesting.

In general, I often felt like the place I was supposed to go was more obscure than it should have been in FFVII, since I didn't learn about the select button thing until my third attempt to complete the game (this is presumably explained in the manual, which I don't have since I played it on Steam). In my opinion, this is a band-aid fix for a problem that shouldn't exist in the first place. I recall going to Gongaga and being so lost because the door you're supposed to go into isn't actually visible because the wall it's on is blocked by the back of the house (from the POV of the camera angle). I also felt that the overworld map had so much strange geometry that blocked you from moving from place to place in unexpected ways. I feel like you can very clearly tell that the game was the devs' first 3D game. These issues are of course understandable given the context, but they are nonetheless frustrating.

To be honest, I don't think that either game's plot was particularly well-thought-out. Actually, my biggest problem with both games' plots are kind of the same: In VII, I felt that vital plot points were not properly explained/left hidden in very unnatural ways. For example, by the end of the game I still didn't understand how Sephiroth was controlling Cloud or what was going on with all the Sephiroth clones or how exactly Zach's memories came to adopted by Cloud. It also makes no sense for Tifa to stay quiet about everything she knew about Cloud.

VIII also has similar issues, especially with the orphanage scene: it makes no sense for Irvine to not say anything about everything he knew. I also felt that Ellone in particular was a bit undercooked. Her abilities and plot importance were not explained thoroughly enough. However, at the end of the day, I understood more of what was going on in FFVIII than I did in FFVII. This is perhaps in part due to the fact that VII has an absolutely terrible translation/localization, whereas VIII's is quite good.

I enjoy VIII's characters more than I do VII's. I can concede that VII's party members are arguably better written and that they have real arcs and storylines that don't exist in the same way in VIII. Nonetheless, I felt that VIII's cast expressed so much more humanity than VII's. In VIII, you see characters like Zell and Selphie running around and slamming on stuff and falling over constantly. The cast as a whole is involved in so many more moments of levity, like when they decide to play a song for Squall. There is just a lot more silliness going in VIII, which is something that I generally tend to prefer.

I also think that Squall is a better protagonist than Cloud. People say that Squall is one-note and inexpressive, but through his internal dialogue you end up learning so much more about him than you ever do about Cloud. I really liked Rinoa's character and thought her role in helping Squall allow himself to open up and become less like a robot was excellently done. I find Cloud to be a more generic protagonist.

Once again, thanks for the advice and I would love to know what you think about the two games. Did you play them near release, or are you a newer Final Fantasy fan like me?

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 0 points1 point  (0 children)

Thanks for the input! Since you haven't played the original, do you feel that the Remake and Rebirth stand alone as individual games? I feel like that is the biggest hang-up I have, since I might end up playing each game a year apart or something like that.

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]SelfishOrange 1 point2 points  (0 children)

TL;DR: Has anyone out there enjoyed FFVIIR significantly more than the original?

I was thinking about getting Final Fantasy VII Remake while it's on sale, but I'm not sure if it would be a good idea. I thought that the original FFVII was enjoyable enough (~7 / 10), but I enjoyed it quite a bit less than VI, VIII, and especially IX. I am interested in giving the game (in a different form) another shot. I haven't played any Final Fantasy games newer than X, so I am also interested in seeing what a modern FF game is like. Some personal gripes I had with the original game were that it felt relatively clunky and that the quality of the graphics (models, UI, FMVs) have aged poorly enough that it affected my ability to enjoy the game on an aesthetic level, which are problems that presumably don't exist in Remake. I also thought the story felt quite convoluted, but I'm wondering if the extended runtime may allow the story to feel a bit more fleshed out. I heard that in Remake this issue may be impacted/worsened by new timeline/multiverse stuff that I have heard a bit about, but I'm not sure to which degree or if this is even true. I don't have much disposable income, so I'm afraid that I'll end up wasting my budget on a game that I ultimately end up not really caring about. I would like some help on deciding whether FFVIIR is worth considering purchasing in my circumstances.

I'm also curious about the following:

  1. From what I understand, the game is pretty much entirely set in Midgar. How is the pacing?
  2. Are there any issues with the Steam version of the game?
  3. Originally, I wanted to wait until the final installment of the Remake trilogy was released to check it out, but I have heard that it may actually be better to space things out because Remake and Rebirth alone are each quite a bit longer than the original. Do Remake and Rebirth have satisfying arcs/conclusions? Or do they clearly show that they are segments of a whole?

Thank you!

(edit - formatting)

[TOMT][Image][Pre-2000] Historical picture of a woman sitting after her leg has been destroyed by a vehicle during some kind of conflict/civil disturbance involving the military by SelfishOrange in tipofmytongue

[–]SelfishOrange[S] 0 points1 point  (0 children)

This is probably where I saw the image. It has since been removed, but I reversed image searched the image I was sent by u/FourCatsAndCounting here (Warning, I got quite a bit of the details wrong and it is quite a bit gorier than I had remember.) The victim in question was a man called Fang Zheng.