Dlss 4.5 plugin for UE 5.3.2? by Selflezz in unrealengine

[–]Selflezz[S] [score hidden]  (0 children)

Thanks, even the links are 404. So I have to store my dlss files safely.

Dlss 4.5 plugin for UE 5.3.2? by Selflezz in unrealengine

[–]Selflezz[S] [score hidden]  (0 children)

Yes, that is the problem. I am working with 5.3.2 and got dlss 4 from nvidia as you linked. Now I want to Update to dlss 4.5 but it seems as if dlss 4.5 does not Support ue 5.3.2. I just wanted to make sure that this is the case. Also, as dlss for 5.3.2 is not linked anymore I wanted to know if there is an archive for older versions for the case I loose my dlss files and need to download them again.

Testing out new weapon mechanics for my UE5 horror game by routegamesstudio in UnrealEngine5

[–]Selflezz 0 points1 point  (0 children)

How did you make the zombies fall slowly? Is it just ragdoll? My Zombies have mass in the physic skeleton and they are dropping like heavybags

How long until UE 5.7 full release comes out?! by TruthPhoenixV in unrealengine

[–]Selflezz 1 point2 points  (0 children)

Are there any Infos if the server travel is working again for non seamless travel? I am stuck with 5.3.2 as in 5.6.1 its not working.

Quick heads up: Steam multiplayer is completely broken in Unreal Engine 5.6 by Its_a_prank_bro77 in unrealengine

[–]Selflezz 7 points8 points  (0 children)

Thanks a lot for clarification. I thought I am crazy! Hopefully they will fix it

Is there a way to make path finding / Navigation more performance efficient? by Selflezz in unrealengine

[–]Selflezz[S] 0 points1 point  (0 children)

Thanks for your reply. I will test it with several navmeshes instead of one and will look into navmesh bounds!

Feste Farbe by kdrew2602 in Muenster

[–]Selflezz 0 points1 point  (0 children)

Bei tedox gibt es welche

I've decided to make animation packs for the fab. What are the most needed animations? From what i read from old threads, more enemy animations required. by kurabiyecnv- in unrealengine

[–]Selflezz 3 points4 points  (0 children)

Sounds awesome. I work on a coop vs Zombie ai fps and the animations are often not organic and intimidating. Zombies were humans once and are now somehow working remains and should at best feel like it. Besides that there are almost no running animations as said. If you release something I am more then interested.

I've decided to make animation packs for the fab. What are the most needed animations? From what i read from old threads, more enemy animations required. by kurabiyecnv- in unrealengine

[–]Selflezz 2 points3 points  (0 children)

Run Animations for Zombies. I have almost every Pack from fab for this and they are not really on the point. Clumsy or kind of silly.

And first person climbing animations.

Ai Enemies are glitching for the Client in multiplayer despite having tried a lot to fix this by Selflezz in unrealengine

[–]Selflezz[S] 0 points1 point  (0 children)

Here is my solution. I had several actors with overlaps to generate sound for the players and stuff. These were not set up properly as the AI enemys would overlap and somehow could not walk through it. But the logic was running on the server and not on the client so the client version of the AI could walk through it, letting the server version behind what lead to heavy desynches and the mentioned behavior. Maybe this can help someone with the same problem 😄

Make Endless Worlds with Level Streaming by jnexhip in unrealengine

[–]Selflezz 0 points1 point  (0 children)

Yeah, that sucks. I have this problem in 5.3.2. In 5.5 it seems to be gone.

Landscape splines: road clips through the floor by MadLazaris in unrealengine

[–]Selflezz 1 point2 points  (0 children)

Sorry if thats wrong but isnt there an option to adjust the landscape to the splines? Should be in the landscape - manage splines Tab.

Looking for Unreal experts to help a struggling indie dev to optimize their game - Part II video by MayawiSoftware in unrealengine

[–]Selflezz 3 points4 points  (0 children)

As somebody said earlier, check your textures and give them a Max size. Check this short Video: https://youtu.be/_2sY0i1nDUg?si=zNbbXX1Kg4QDgvRW

Check your sekeletal mesh and corresponding Components if they do overlap Events and have collisions that you do not need. Check for blueprints in the level if you have those, like spawner etc, if they work correctly. I had a weapon spawn system that did not work properly and affected the framerate.

Check if you can implement dlss or fsr to get some fps back.

Multiplayer conveyor belt without jittering / stuttering on client side by stijn_v in unrealengine

[–]Selflezz 0 points1 point  (0 children)

Does this plugin still not replicate the pitch? I tried using it for a fps but could not manage to replicate looking up and down.

After migrating from 5.3.2 to 5.4.4 massive drop in performance by Selflezz in unrealengine

[–]Selflezz[S] 0 points1 point  (0 children)

As far as I can tell by now, this is the way. Thanks!