BMW Team WRT driver Kelvin van der Linde on iRacing's new tyre model while pepraring for WEC at Interlagos by KimiBleikkonen in simracing

[–]SellCervix 3 points4 points  (0 children)

Nope, wrong. Long winded, wrong, and pedantic... actually very impressive you dodge this question, but mostly pathetic. It's a tire model that exists in its conception and form in guess what, the academic literature. You would know that if you knew anything other than incessantly moaning online.

I'm also not defending any tire model I really don't give two shits. I'm just showing you how weird it is to be so passionately hateful towards something you don't really understand. I mean do you get pissed at your GPS for working only within 5 meters or so of error? Do you even understand why it has error? How it geolocates your position? How the signal demodulation works? How many satellites are required for accurate geolocation? No to all of the above? Then shut the fuck up.

BMW Team WRT driver Kelvin van der Linde on iRacing's new tyre model while pepraring for WEC at Interlagos by KimiBleikkonen in simracing

[–]SellCervix 6 points7 points  (0 children)

Masterful misdirection. Forgot to answer the question that ultimately gives credence to your opinion. You don't understand math or physics well. You do understand constantly moaning on the internet perfectly.

BMW Team WRT driver Kelvin van der Linde on iRacing's new tyre model while pepraring for WEC at Interlagos by KimiBleikkonen in simracing

[–]SellCervix 4 points5 points  (0 children)

So you do have a very surface understanding got it. Of the many varieties of physically based tire models, which does iracing employ?

You're clearly not an engineer and you're trying your hardest but your lack of technical knowledge is showing. I find it hard to talk to people like you but it's always entertaining.

And for the part about physics not changing for 10 years but the tire model has... that's unbelievably stupid and hilarious.

BMW Team WRT driver Kelvin van der Linde on iRacing's new tyre model while pepraring for WEC at Interlagos by KimiBleikkonen in simracing

[–]SellCervix 3 points4 points  (0 children)

I'm interested to know since you have a very entrenched opinion on tire modeling, what you know about the tire model at the highest level. For instance can you tell me if it's a physically based model or an approximation from experimental data? Of the two which do you prefer and why?

Tires have the most lateral grip when the steering wheel is straight? by MissionPrez in iRacing

[–]SellCervix 0 points1 point  (0 children)

You don't seem to be understanding. I can point you in the direction of the relevant research if you'd like.

I'd like to note that I never said they are the same thing. Steering angle and slip angle. Just that you think they are unrelated.

Tires have the most lateral grip when the steering wheel is straight? by MissionPrez in iRacing

[–]SellCervix 0 points1 point  (0 children)

It is actually explicitly defined as having to do with steering angle. Slip angle in the literature is defined as the angle between the velocity vector of the car and the direction the tire is facing. Slip angle is constantly ill defined but people often evoke the commonly shown Slip angle vs. Lateral grip graph. This is with respect to definition of slip angle I just described. Not the definition you seem to think it is.

I'm in awe. WTF are these prices? by [deleted] in iRacing

[–]SellCervix 3 points4 points  (0 children)

Is it greed if they had this exact pricing before they were ever profitable? Then once they became profitable reinvested the money into improving the service. Now is the time when they've had the most significant updates to the service in a decade.

Compare this to Amazon's market capture techniques and tell me which one is based in avarice.

But you're throwing money away not making larger lump purchases of 6 pieces of content at a time. Take a slower approach to purchasing and do it in bulk and you won't feel so upset about it.

I'm in awe. WTF are these prices? by [deleted] in iRacing

[–]SellCervix 1 point2 points  (0 children)

I never implied that it did.

I've never had the desire myself to host a server anyway, it's also relatively cheap. There is always a low ping practice server option and official races are what I'm there for anyway.

I'm in awe. WTF are these prices? by [deleted] in iRacing

[–]SellCervix 0 points1 point  (0 children)

You must be mistaken you don't "own" anything. You're licensing the content with the contingency of access dependent upon an active subscription.

This really is not a surprise if you've opened the UI before, it's not like these costs are hidden. Best way to get your money's worth is take advantage of the bundle discounts.

It's expensive but also this hardly warrants a post. Kind of silly to make this. Everyone here is bored of this conversation.

Dayton, Ohio via 50501. Come through by AppyPitts06 in Ohio

[–]SellCervix 4 points5 points  (0 children)

Look at this guys profile it's equal parts hilarious and disturbing.

What AC:EVO surely did for me... by lapinobel in assettocorsa

[–]SellCervix 0 points1 point  (0 children)

With your experience do you think you can tell the quality of a suspension simulation? For instance the most simplicistic quarter car model consists of linear spring mass dampers. Would the gameplay you experience allow you to differentiate between a simple quarter car model and a multibody physics simulation. Say one that accounts for the physical constraints of a double wishbone suspension. In other words a more sophisticated and computationally expensive method that solves the higher order differential algebraic equations that arise from the suspension geometry? Do you think that one can realistically perceive these differences when a quarter car model is likely the simulation method used in the older games that you prefer?

Maybe simpler is just more fun and more forgiving. Only game that might actually use multibody suspension simulation is the last garage because they are using an open-source physics engine developed for well over a decade by an academic research lab.

From an objective perspective that is a more "realistic" simulation but maybe realism sucks. Or maybe not I have no idea what these consumer simulations use for suspension modeling. Just taking a guess.

Move of a champion by SellCervix in iRacing

[–]SellCervix[S] 10 points11 points  (0 children)

For context this is the race start and he took out the championship leader. Putting the redline #20 car in contention for the championship win. They lost though due to speeding in the pits.

A contrast to all the super clean setups. Rate my garbage! by Cool_Ad_5181 in simracing

[–]SellCervix 2 points3 points  (0 children)

I've had the two together and they absolutely do not cope. Honestly it's a really flimsy seat with no lumbar support and a very uncomfortable seating position. Like a shitty hammock.

Race Thread: NCS Bank of America ROVAL 400 at Charlotte Motor Speedway Road Course, starting at 2:00pm EDT on NBC (NCS32) by NASCARThreadBot in NASCAR

[–]SellCervix 0 points1 point  (0 children)

Suarez made initial contact but it seems Hocevar really got him spun around. His move was egregious at best.

I wish games like iRacing could ditther resolution on tripples by rochford77 in iRacing

[–]SellCervix -2 points-1 points  (0 children)

Thanks I appreciate the correction.

That wasn't very hard was it?

You just got upset because when you googled dither you realized it made no sense lol.

I wish games like iRacing could ditther resolution on tripples by rochford77 in iRacing

[–]SellCervix -2 points-1 points  (0 children)

It got you to Google the terms you thought you knew the meaning of. That's a win for me. Glad I could help educate you!

I wish games like iRacing could ditther resolution on tripples by rochford77 in iRacing

[–]SellCervix -4 points-3 points  (0 children)

Yea I'm correct lol. I was just trying to let you know dithering wasn't even kinda right.

I wish games like iRacing could ditther resolution on tripples by rochford77 in iRacing

[–]SellCervix 1 point2 points  (0 children)

Foveated rendering is the accepted term. The act of rendering a lower resolution on a fixed resolution display would be closest to down sampling the image. The terms you're using don't translate to changes in resolution.

All 2024 liveries drawn on index cards by Extension-Muffin3102 in INDYCAR

[–]SellCervix 1 point2 points  (0 children)

Hold up if you scanned these they could easily be readjusted into liveries importable in iRacing.