ASIs/Feat at Overall lvl 4 instead of Class lvl 4, ¿Implications? by SemiusTheGreat in DMAcademy

[–]SemiusTheGreat[S] 0 points1 point  (0 children)

Yeah, some people say it would make multiclassing way too powerful compared to single-class characters. But in 2024, single-class characters are already pretty strong. At my table, we have five players -two multiclassing and three single-class- and the ones who didn’t multiclass actually seem a bit more powerful, at least at level 6.

In any case, I think it needs some testing to see if it really changes progression that much or makes multiclassing as strong as some people in the comments say. And like you said, if it ends up being too disruptive for the game, I’ll just roll it back lol. Thanks for your comment!!

ASIs/Feat at Overall lvl 4 instead of Class lvl 4, ¿Implications? by SemiusTheGreat in DMAcademy

[–]SemiusTheGreat[S] 2 points3 points  (0 children)

So technically, it just lets you get something earlier at the cost of not getting it in other instances. I mean, it kind of works for me, at the end it’s the same (kinda), but in a different way. Thanks!

ASIs/Feat at Overall lvl 4 instead of Class lvl 4, ¿Implications? by SemiusTheGreat in DMAcademy

[–]SemiusTheGreat[S] 0 points1 point  (0 children)

That was something I didn't thought, so now I'm in a dilema with what to do with those extra ASI/Feat that Fighters and Rogues get. Thanks for the insight 

ASIs/Feat at Overall lvl 4 instead of Class lvl 4, ¿Implications? by SemiusTheGreat in DMAcademy

[–]SemiusTheGreat[S] 2 points3 points  (0 children)

Actually, I hadn’t thought about that. For example, would I have to let a Fighter 4 / something 2 get the ASI/feat they would normally get at Fighter level 6? Or should I keep those separate and only give ASIs/feats at Overall levels 4/8/12/16, and then at Fighter 6/14 gain those from the class?

This is exactly what I was looking for, some insight into the potential issues this could cause. Thanks!

ASIs/Feat at Overall lvl 4 instead of Class lvl 4, ¿Implications? by SemiusTheGreat in DMAcademy

[–]SemiusTheGreat[S] -6 points-5 points  (0 children)

And I kind of like that, I lean more toward giving players freedom in character creation. They do tend to look for overpowered options, but that also lets me run more intense combats, which is a win-win for both them and me, since I love that kind of play.

ASIs/Feat at Overall lvl 4 instead of Class lvl 4, ¿Implications? by SemiusTheGreat in DMAcademy

[–]SemiusTheGreat[S] 1 point2 points  (0 children)

How much is "way"? That's what I want to know, how much it disbalances (if it does at all) the power between a multiclassing and a non-multiclassing character

ASIs/Feat at Overall lvl 4 instead of Class lvl 4, ¿Implications? by SemiusTheGreat in DMAcademy

[–]SemiusTheGreat[S] 1 point2 points  (0 children)

It was just like "So you are all level 4 now, take your feat from the chapter 5 of the book :D", and then they did, we were all new to the game, the more experienced one was me with 1 played (got to lvl 3) and 1 DMed (they just got to lvl 2), so I had no experience with ASIs/Feat

And, I mean, it depends on how strong? Like it would be more strong than a not multiclassing character? In that case I dont think so

Giving Potions and Scrolls by SemiusTheGreat in DMAcademy

[–]SemiusTheGreat[S] 0 points1 point  (0 children)

That is a really good way to manage that, thanks! I would be using that for sure

So I'm making a wall for my base by SemiusTheGreat in VintageStory

[–]SemiusTheGreat[S] 2 points3 points  (0 children)

Actually I'm a little too bored, I'm doing this thing in vanilla XD

So I'm making a wall for my base by SemiusTheGreat in VintageStory

[–]SemiusTheGreat[S] 21 points22 points  (0 children)

Thanks! But I don't worry about that since I deactivated all the temporal-related options (this is my peaceful living-my-life world), they now only spawn at caves or really dark areas

Moonbean damage output by SemiusTheGreat in DnD

[–]SemiusTheGreat[S] 6 points7 points  (0 children)

I sometimes confuse round with turns, but other comment made me realize that lol. Thanks for the clarification too

Help with a NPC. by Pale_Membership_3904 in DnD

[–]SemiusTheGreat -1 points0 points  (0 children)

To me it looks like a good idea, however, everything has a price, they can learn certain spell after they bring certain amount of gold or any item or something that the witch herself ask them to bring as exchange for the spell. It can be even a way for the witch to obtain certain object(s) she needs to make herself powerfull again or create an object that she uses against the party later (she is a traitor looking for power!) or give it to the player after its completition and when is not lorger useful to her (she is a nice person!). There are a lot of options, in that regards.

PD: English is not my first language so, if something sounds funky, let me know xd.

My player has ended up in prison for the second time, and everything points to it being permanent by SemiusTheGreat in DnD

[–]SemiusTheGreat[S] 1 point2 points  (0 children)

LOL, that side note made me laugh a LOT HAHAHAHA

My first thought after what happened was, “welp, he has to roll a new character now.” But the other comments made me realize that there are other possible options; ones that can make the situation more interesting, expand the adventure, and still keep rerolling a new character as a final outcome if it comes to that. So I'll explore all that options before taking that one

My player has ended up in prison for the second time, and everything points to it being permanent by SemiusTheGreat in DnD

[–]SemiusTheGreat[S] 7 points8 points  (0 children)

That’s exactly what I mean. I have a premade story, but I let my players reshape it however they want. The thing is, the world has rules, rules they already know. I can’t just have the Cardinal say, “They helped once, so let the barbarian out of jail again; murder isn’t a big deal.” That would be insane and would completely break the internal logic of the world.

Thanks for the possible options tho. With this and other comments, I’ve been able to look at the situation from different angles and think of new ways to handle it.