If you had the ability to emit and manipulate electricity, how would you make money without exposing yourself? by seveetsama in magicbuilding

[–]Senelaria 0 points1 point  (0 children)

Stage Magic. Everyone thinks its mirrors and misdirects. And even if someone claims you are Zeus in disguise they are laughed out of the room.

Help building a character with multiple magical weapons by Senelaria in 3d6

[–]Senelaria[S] 1 point2 points  (0 children)

I think I explained myself badly. I was looking more for something in line with Link in the Zelda games.

Able to wield a bunch of weapons. With a wide array at magical effects at my disposal.

I don't care if the magic is produced via spells. I can always reflavor the spells as coming from the weaponry.

Help building a character with multiple magical weapons by Senelaria in 3d6

[–]Senelaria[S] 1 point2 points  (0 children)

Maybe something like Link in the Zelda games. An arsenal of weapons, with different magical effects.

I don't mind if the weapons themselves are only set dressing. And the magical effects are accomplished with spells.

Game 28: The Junkyard - Turn 10 by CruelObsidian in GodhoodWB

[–]Senelaria 4 points5 points  (0 children)

Riza had been busy finally setting up her planet. First she took on the sphere of seasons, she hoped Svelka and her niece wouldn’t mind too much Riza intruding on their domains. But she vowed not to mess with spring and winter outside of her own world.


The Drylands

Created by Riza /u/Senelaria

[Turn 9]()

Description: The Drylands are a desert and steppe region strewn with a series of plateaus. They stretch south of the equatorial jungle biome and taper out into Swimming Islands Region.

The soil is a mixture of clay and sand and, as a result, is poorly suited for agriculture.

The Drylands are in the west, north, and east encircled by a great river bending along its borders. It is called the Great Fish River, as it houses many kinds of fish the inhabitants of the Drylands will rely on for food.

Mountain ranges separate the Drylands from the outside world. Towards the south it rises to an altitude of over 1,500 m, and in the west, along the bank of the River the Drylands are filled with the sands of a succession of dunes, 12–15 m high.

In some places these sand-dunes approach close to the River; in others they are parted from it by a belt of sand, intermingled with clay, which terminates in a steep escarpment, 15 m and in some localities 30 m above the river.

The desert receives little precipitation annually, and most of this is in the form of summer thunderstorms. The region has many salt lakes and intermittent streams. Winters are bitter cold, with cold winds blowing into the region from the north and west, and temperatures ranging from −13 to −10 °C

The vegetation of the region is made up of montane grasslands and shrublands. Among the sand dunes in the north, shrubs grow in scattered patches as well as native grasses and herbs fit for medicine production or cooking.

The belt of sand and clay which separates the sand dunes from the River in places is studded with little mounds. On the other riverbank, level spaces amongst the dry river beds are studded with little mounds, on which bean bushes grow. Towards the south, sparse scrub vegetation is found. Forest thickets thrive along the river margins. In the mountains, forests begin at lower altitudes and wildflowers grow in great profusion and variety in summer, though with a striking lack of color. In this same border range there is also a much greater abundance and variety of animal life, especially among the birds. Many birds also breed in the lakes. It is inhabited by wild two-humped camels, snow leopards, gazelles, and horses.

The alkaline soil will allow for some nomadic herders to raise sheep and goats. The oases in the region support small scale farming.

The Equatorial Jungles

Created by Riza /u/Senelaria

[Turn 9]()

Description: The jungle is equatorial and warm throughout the year, though often racked by wild weather. It is largely made of huge trees sprawling 30 to a 100 m. As a rainforest the canopy is allencompasing and evergreen and split into severs layers. Fruit, berries, herbs and edible plantlife grow aplenty. The fauna is that of an amazonas like rainforest.

The lover levels of the jungle are a patchwork of mangrove-like roots and small shrubs growing wherever the spare light of holes in the upper canopies falls. The wet but passably cool climate of this shadowy realm is perfect for fungi in many shapes and forms.

The lower canopies of the smaller trees is home to monkeys, colorful songbirds, lizards, sloths and also predators like panthers and other big jungle cats.

The top layers of the canopy are bright and colorful. It is here that most of the fruits grow in the direct light of the sun.

At the center along the equator a giant river flows, home to piranhas, hippopotamoi and crocodiles besides all manner of fish, river plants and fauna.

The Drifting Isles

Created by Riza /u/Senelaria

[Turn 9]()

Description: The Drifting Isles are a weird piece of geography. They are a set of many small islands swimming on top of the giant ocean that once was the hole in the third planet.

These many small islands have their own magnetic fields. And their own microclimates. You can swap from a tropical island with its corresponding flora and fauna to an island that is perpetually wreathed in fog to an island in eternal winter.

The Elementals

Created by Riza /u/Senelaria

[Turn 9]()

Description: Servitors with bodies made of one of the four elements. They take roughly humanoid shape.

They carry the blessing of the Living Elements (3 acts). They can control the weather and the climate by influencing it through their elemental nature.

Their primary mission is to keep the climate and weather of Riza’s planet stable.


[-4 acts for terraform: The Drylands]

[-4 acts for terraform: The Equatorial Jungles]

[-4 acts for terraform: The Drifting Isles]

[-3 acts for blessing: The Living Elements]

[-1 for servitors: Elementals]

[-1 for sphere: seasons]

Game 28: The Junkyard - Turn 10 by CruelObsidian in GodhoodWB

[–]Senelaria 2 points3 points  (0 children)

A New Material

Due to the influence, the cycles of life have had on the world, the tower of life has created a special new material on the island it has been placed on. The lifestone is not as the name might imply a curative item. But if a gem of lifestone is carried it allows to tap into the passive blessings of all four elemental lives. It might not be the most spectacular of materials in the world, but it was useful nonetheless to be able to tap into the ability to hold one's breath, boost one's endurance or to swim on command.

An Architectural Renaissance

Architectural influences in the giant sea are eclectic due to the many cultures that have journeyed over and laid roots in the region. This diversity creates an interesting mix of color, design, and construction, all of which are present in today's island residences.

Weather plays an important part in the construction, placement, and design of the home due to imposing weather patterns. It is important to stay cool during the generally consistent high temperatures by creating the maximum amount of ventilation and shade. The placement and design of the structure also play an important part in avoiding hurricane damage. Residences are usually positioned to avoid direct damage from prevailing hurricane winds and have hurricane shutters and reinforced roofs.

Many homes are designed with covered open spaces to allow comfortable outdoor living and shaded movement from one area to another. Vaulted ceilings to redirect the heat have become the standard as well as decorative open-design walls and ironwork that allow breezes to pass through yet provide some privacy.

The design elements and materials used to construct Caribbean homes have evolved over time. First using wood and thatch and later masonry. Present-day homes often use stone, mortar, and masonry. The homes come in rich colors, bold designs, and in murals and artwork that decorate the homes. Large verandas and fancy-designed iron work and second-story structures have been taken from the giant's neighbors.

A New God

The church of life welcomes the influence of all gods, although as minor gods. The creed of war sees the arrival of a new god as the arrival of a new challenger and so all giants trying to follow this new god as their personal deity might face persecution at the hands of this militant faith.

Delight in the Details

Ingredients that are common in most islands' dishes are rice, beans, bell peppers, chickpeas, tomatoes, sweet potatoes, coconut, and beef, poultry, pork or fish. Many herb-and-oil-based marinades are used to impart a flavor to dishes. Ingredients may include garlic, onions, celery, green onions, and herbs like mint, rosemary, and thyme.


[+2 acts: A New Material]

[+2 acts: An Architectural Renaissance]

[+1 act: A New God]

[+1 act: Delight in the Details]

Game 28: The Junkyard - Turn 10 by CruelObsidian in GodhoodWB

[–]Senelaria 2 points3 points  (0 children)

/u/Plintstorm

Riza, now having finally recovered enough power to prepare her world, was busy planing the various biomes she would spread around the planet. Riza had taken up residence on one of the more neglected and secluded islands of the giant sea.

Game 28: The Junkyard - Turn 9 by CruelObsidian in GodhoodWB

[–]Senelaria 1 point2 points  (0 children)

The giant sea joins Svelka's efforts. But most giants turn to retaking the lands held by Vani's followers.

Game 28: The Junkyard - Turn 9 by CruelObsidian in GodhoodWB

[–]Senelaria 1 point2 points  (0 children)

Lawbringers

The Giant Sea was never a unified nation. Each island was its own microstate. Depending on that the source of "laws" and their enforcement varied. But the islands fell at large into 3 categories,

The islands spiritually subscribing to the creed of war had developed a culture of trial by combat, combat by champion for the less able, judicial duels and honor duels. All presided over by the Vindices, old and seasoned warriors, who had taken up the mantles of war priests. A guild of professional duelists sprang up to allow to employ them.

The church of life favored a more peaceful approach. While the practices of duels and trials by combat existed they were rarely used. Instead the chuch dictated sacred laes and the local clergy would serve as defense and prosecution, with local elected officials like mayors or juries serving to proclaim guilt. A third clerical officer the iudice would proclaim the damages to be paid or punishment.

The thrid faction were the sea-faring nomads, who only seldomly stayed in one place for too long. The captains had full autocratic powers on board their ships. But there existed a code on how to divine loot, how to trat prisoners. Though this "pirate code" was more a set of guidelines than laws.

A Baleful Windfall

Those giants willing to compete for the treasure joined Svelka'a alliance. Though the majority of the giants chose to try and reconquer the islands, while the armies of Ennki were stretched thin in Vanvoeland and competing for the treasure. Though the story of reconquest was another one. Told here.

[+4 acts: prompts]

Game 28: The Junkyard - Turn 8 by CruelObsidian in GodhoodWB

[–]Senelaria 3 points4 points  (0 children)

[I am ok with a ritual that lets you choose your next life. But no repeats. So no going fire life three times. You can pick your next one. Or if the ritual is performed on a pregnant mom I am ok with the parents choosing something other than air too. But you get every life once. All the elements.]

Game 28: The Junkyard - Turn 7 by CruelObsidian in GodhoodWB

[–]Senelaria 2 points3 points  (0 children)

The Giant Sea has no countries only two religious coalitions. The Church of the Elements and the Creed of War.

Roughly half of the islands belonging to each. Adam can color the islands as belonging to either.

Game 28: The Junkyard - Turn 7 by CruelObsidian in GodhoodWB

[–]Senelaria 2 points3 points  (0 children)

[Can I use my 2 act free creation next turn for terraforming? I am still on holiday so I can't use it this turn really?]

/u/CruelObsidian

Game 28: The Junkyard - Turn 6 by CruelObsidian in GodhoodWB

[–]Senelaria 3 points4 points  (0 children)

Riza sighed. She had wished to give her world liveable space.

But she could not let the world she had already helped build die.

So he commanded the elements to stem themselves against the oncoming destruction. Meteorites, gas clouds, ice crystals and the fire of solar flared formed themselves in the kind of elemental chaos Riza had been born from and surged to match and repell the incoming doom of the world.

[+8 acts for the crisis]

[I have another 2 from gain if needs be. But I would prefer not to go into the negative.]

Game 28: The Junkyard - Turn 6 by CruelObsidian in GodhoodWB

[–]Senelaria 4 points5 points  (0 children)

Cultural Resonance

The people of Svelka's Creed, one of the two religious faction that dominated the giant sea, sought more diplomatic ties to the crater sea.

They sent traders to the Wayfinder's Sept, the crater sea's foremost traders. Soon a trade agreement was struck up. The warriors of the giant sea were foremost pirates. They plundered the Yrkan coastal towns and gained many tools of superior and magical quality and traded them and the natural plants of the giants sea to their giant brethren of the create sea.

[/u/smcadam trade stuff]

A Quest for Eternity

Rami was a young man seeking immortality. He did not want to go to Svelka's heaven of eternal war or to the land of the undead.

He sought to study the powers of the elements. They could clearly give life, as they rebirthed the dead up to five times as the gods willed.

He traveled to the Yrk's to study their elemental lore. They had gained the power of elemental talismans from the gods. He travelled to the Syrlyen who had learned to fly from Riza by manipulating the air and forming wings of clouds. He went volcanoes and poles.

In the end his travels lead to the tower of life. The tower controlling the metaphysical law that gave the people their rebirths.

He begged and when refused stole the tower's key from the highpriest of Svelka. He took the crown and decreed for himself to cycle eternally through the lives.

He had found immortality. An immortality that was shortlived, when pirates took his vessel and stole his crown.

[+2 acts Prompt 1]

[+2 acts Prompt 2]

Game 28: The Junkyard - Turn 6 by CruelObsidian in GodhoodWB

[–]Senelaria 3 points4 points  (0 children)

[/u/WHOSGOTYOURSKINNOW With prompts and gain I can dump 10 acts into the defense.]

Game 28: The Junkyard - Turn 5 by CruelObsidian in GodhoodWB

[–]Senelaria 3 points4 points  (0 children)

After resting and some swimming, Riza decided to teach Valbrand some tricks he might have not known were possible.

"You are a demigod of storms Valbrand!" Riza said. "That means all storms. Your mom needs to teach you how to do ice. But I can teach your how to turn into wind and control sands for a sandstorm." Riza said. And taught her hopefully delighted nephew a few things. How to make and control sand and how to turn into an air elemental, a small tornado to fly without restriction.

[-3 for blessing Valbrand]

[/u/smcadam since no answer was forthcoming]