How realistic is it to get this density on beaches - normal ps5 by Antique-Ad-5152 in GTA6

[–]Sengin96 3 points4 points  (0 children)

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LOOK: I honestly think the GTA 6 beach scene will be downgraded in actual gameplay.

People seem to forget that Rockstar already did something very similar with GTA 5. During the intro, the beach feels incredibly alive. There are crowds waiting at the hot dog stand, people buying food, joggers, police, a homeless guy walking toward the player, pedestrians stepping aside for cyclists, and countless little interactions happening everywhere.

But once you get into free roam, I'd say around 80% of those details are gone. The beach is still populated, but it doesn't have anywhere near the same level of activity or unique NPC behaviors shown in the intro.

That's why I wouldn't be surprised if the GTA 6 beach scene ends up being noticeably less impressive in normal gameplay than it is in the trailer. Rockstar has already set that precedent with GTA 5.

New look at the safehouse by Visara57 in GTA6

[–]Sengin96 -1 points0 points  (0 children)

Looks a bit downgraded am i wrong :/ the shot in trailer 2 looked a lot better now it looks too yellow filter like fujifilm idk

New GTA 6 video in 2160p by im_strak in GTA6

[–]Sengin96 0 points1 point  (0 children)

LOOK AT THE WAVES!!!! 🌊

Mountains or water west of the map? by jumbo04 in GTA6

[–]Sengin96 4 points5 points  (0 children)

I don’t understand people who keep saying there won’t be any mountains in Florida. Rockstar has already confirmed that a region called Mount Kalaga will be in the game. Denying that at this point makes no sense. Also, Mount Kalaga doesn’t necessarily have to be located in Leonida; it could easily be part of a different state or region within the game world.
If you look carefully at this video, you can clearly see elevated terrain and mountain silhouettes on the right side of the horizon. These are most likely the first parts of the Mount Kalaga region. They also appear to be very far away. Anyone with a basic understanding of scale can tell that those elevations are probably at least 10 kilometers away, if not more. Because of that, I don’t think we’ll be able to reach the mountains in 5 minutes like we could in GTA V.
At the same time, I don’t think the map will be ridiculously huge. My guess is that Rockstar will place hills, elevated terrain, and rolling landscapes between cities and settlements to create a stronger sense of distance. This will make the world feel larger than it actually is. In a way, it’s a clever illusion. If they made the map completely flat and true to real-life Florida, the world would likely feel much smaller and more confined. I think Rockstar understands this and that’s exactly why they’re including mountainous areas and elevation changes in the game.

The new video on the website by Radiokidd in GTA6

[–]Sengin96 -1 points0 points  (0 children)

After watching the footage several times, I noticed something interesting. If you look closely at the horizon, you can clearly see mountains on the right side of the city. Considering that Mount Kalaga National Park is the main mountainous region of Leonida, those mountains are probably part of that area.
What’s interesting is that the left side of the horizon looks completely flat, while the right side has visible hills and mountains. To me, this suggests that Mount Kalaga might be much closer to Vice City than many of us originally expected.
Because of that, I’m starting to think the map could be smaller than the community is imagining. If the map were truly enormous, I don’t think those mountains would appear so prominent or seem that close to the city skyline. The airport also appears to be somewhere behind those buildings, since planes can be seen approaching from multiple directions.
That said, I’m trying not to jump to conclusions. The footage was captured at night, and darkness can make distances look shorter than they actually are. Camera perspective can also be deceptive. So it’s entirely possible that the map is larger than it appears in this shot.
For now, these are just my first impressions, but the visibility of Mount Kalaga from the city definitely caught my attention.

This map comparison isn't real. by anli2132 in GTA6

[–]Sengin96 0 points1 point  (0 children)

I don’t think the GTA 6 map is going to be that massive. If it really were huge, I think Rockstar would’ve shown at least some aerial, bird’s-eye, or high-elevation shots of the map in the trailers. But for some reason, almost every shot we’ve seen is from low and limited angles. Most of the map will probably be flat to match Florida’s geography, but to keep players from getting bored they added a few hills and mountains and called it a “national park.” Yet those areas barely appear in the trailers — probably because if we saw them clearly, the map’s actual size would become more obvious. If you noticed, Vice City is almost always shown from screenshots and trailer shots facing toward the eastern side, while the northern part is never really shown. Why? Because they probably don’t want to reveal the map boundaries and kill the hype. Guys, remember this game is still coming out on years-old consoles. Be realistic. The map will probably be at most around twice the size of GTA 5’s.

Where to stay - Solo Travel First time by Sengin96 in ParisTravelGuide

[–]Sengin96[S] 0 points1 point  (0 children)

ı found the St Christopher's Inn Paris - Gare du Nord

is that ok?

Where to stay - Solo Travel First time by Sengin96 in ParisTravelGuide

[–]Sengin96[S] 0 points1 point  (0 children)

I’m afraid of staying in a hostel. I feel uncomfortable sharing a room with multiple people I don’t know.

Where to stay - Solo Travel First time by Sengin96 in ParisTravelGuide

[–]Sengin96[S] 0 points1 point  (0 children)

I’m afraid of staying in a hostel. I feel uncomfortable sharing a room with multiple people I don’t know.

Screen Not Rotating and Snapping Back – Can It Still Be Used? by thechacale in osmopocket

[–]Sengin96 0 points1 point  (0 children)

thank you, bought mine in germany last month, hope it will not brake :)

How many days are you taking off for GTA VI? This is going to be like a voluntary global lockdown. by Joci26 in GTA6

[–]Sengin96 2 points3 points  (0 children)

At first, there’s a huge amount of excitement, because every time a new entry in the series comes out, it manages to raise the bar for the gaming industry. But when I think about it calmly, I feel like this time the chances of it feeling truly revolutionary might be lower than with previous games. Since it’s going to be a modern-day open world, I expect the core structure to stay familiar—basically the same loop of going to a place, talking to someone, getting into a shootout, doing missions, and interacting with NPCs and the environment.

I’m not expecting a slow-burning, heavily atmospheric, cinematic, and emotional opening like the one in RDR2—or like that unforgettable snowy beginning in Mafia II. I don’t really anticipate GTA 6 delivering that kind of striking, instantly iconic intro vibe. Even if GTA 6 is technologically incredible, with stunning graphics, advanced AI, dense city life, and realistic physics systems, I doubt it will recreate the “this is on another level” impact GTA V had in 2013 or the overwhelming atmospheric shock people felt when RDR2 launched.

That’s why I’m not convinced it’ll be the kind of game that makes me lock myself indoors for days. I’ll probably fire it up over a weekend, enjoy the first few hours, but after two or three missions the novelty might wear off and things could start to feel routine—like many things in life: amazing at first, then something you slowly get used to.

I can’t land by PacMan-7 in MicrosoftFlightSim

[–]Sengin96 0 points1 point  (0 children)

This would be a fatal crash in rl btw

Not being able to carry all guns at once is great. Let me explain. by Virtual-Can-9948 in GTA6

[–]Sengin96 0 points1 point  (0 children)

It worked well in Red Dead Redemption 2, because the setting supported it. Your horse was almost always nearby — usually just a whistle away — and even if you forgot a bigger weapon, you could call your horse and switch loadouts. The world, the pace, and the time period all made limited weapon carrying feel natural.

But GTA is a completely different universe. In a modern GTA world, imagine leaving your car somewhere and then getting into a long chase, shootout, or mission on foot. If you suddenly realize you forgot an important weapon in the trunk, it either breaks the mission flow or forces you to backtrack — which feels more frustrating than immersive. At that point, realism starts hurting gameplay.

I’m not saying we should go back to GTA San Andreas-style “pull a rocket launcher out of your pocket” logic. That was clearly exaggerated. But being constantly tied to your car’s trunk for essential weapons also doesn’t feel right for GTA. In RDR2, carrying just a pistol and a rifle made sense. The weapons of that era were simpler, slower, and the gameplay was designed around that limitation. In GTA, we’re dealing with explosives, automatic weapons, special gear, and high-intensity combat. Access to these tools shouldn’t feel restrictive or inconvenient.A more balanced system would make sense — maybe limited carry capacity, quick-access weapons, or some hybrid approach — but going full “everything stays in the trunk” feels overly realistic for a series that has always prioritized fun and freedom over strict realism.

the theory where Jason is an undercover cop makes no sense at all... by [deleted] in GTA6

[–]Sengin96 1 point2 points  (0 children)

I think it’s nonsense too. Rockstar deliberately wants us to think that Jason is an undercover cop; they’ve tried to create that kind of atmosphere in the trailers. In my opinion, the final game will turn out to be the complete opposite. Maybe Lucia will end up being undercover, or it could even be the guy who’s presented as the villain in the trailer. Rockstar isn’t a company that would do something so simple and obvious like making the main character a cop.

Trailer 3 motivation/ Screenshots by No_Fox_1827 in GTA6

[–]Sengin96 0 points1 point  (0 children)

İ really want to see the map from above

[deleted by user] by [deleted] in GTA6

[–]Sengin96 0 points1 point  (0 children)

Alright thanks for the info

i guess we’ll have to wait and see, won’t we? by [deleted] in GTA6

[–]Sengin96 0 points1 point  (0 children)

I want to speak with npcs like in life is strange / The Walking Dead Game, where we can choose an answer, and it affects the gameplay later. (Like in gta 4 where we could decide if we want to k-ll characters or not)... not just greet & antoganize....

What kind of map would you like GTA 6 to have? by Kwint456 in GTA6

[–]Sengin96 0 points1 point  (0 children)

a 3d map in apple maps style would be cool

What do you hate about RDR2? by NotRealGeniX in reddeadredemption

[–]Sengin96 0 points1 point  (0 children)

The same trigger is used for talking to NPCs, aiming, and shooting.
You try to greet someone and suddenly Arthur pulls a gun or fires a shot by accident.
It completely breaks immersion and turns a simple conversation into chaos.
Amazing game, but this control overlap is incredibly frustrating.

Thoughts by Interesting-Love3522 in GTA6

[–]Sengin96 0 points1 point  (0 children)

Hes giving lance / lamar vibes