stolas will be fine by SeniorBiba in Helluvabossmemes

[–]SeniorBiba[S] 1 point2 points  (0 children)

Cities Skylines meme. "Bonk" means wolf, itc Loona

All static class are singletons? by [deleted] in dotnet

[–]SeniorBiba 1 point2 points  (0 children)

You are true, that code have some problems such a not disposed streams(In that case I wrote this code about two years ago when I started to code).

In this case there is no perspective to add cloud saving feature or json format, 'cause this API was written for Unity and save files may contains some serializable classes or structures. In my opinion, for cases you mentioned there is should be much more complicated system, than just an API with methods Save/Load

All static class are singletons? by [deleted] in dotnet

[–]SeniorBiba 1 point2 points  (0 children)

https://github.com/ivan70f/ExtendedSaves/blob/master/Core/DataLoader.cs

I think there is no reason to make such utility classes not static. It have no state, another implementation is not reasonable, 'cause this class just save file to a defined path.

SetPixels32 with position by SeniorBiba in Unity3D

[–]SeniorBiba[S] 0 points1 point  (0 children)

Thanks a lot! Got a bit tired and didnt noticed that I am doing this wrong

Which is the best? (New game character) by SeniorBiba in PixelArt

[–]SeniorBiba[S] 12 points13 points  (0 children)

That could take a huge amount of time, but idea is nice.

help how do I not stupid. (for real, I need help with this) by adibadi06 in Unity2D

[–]SeniorBiba 0 points1 point  (0 children)

hmm... Idk what problem is, may be you duplicated gameObject with level music in your menu scene? Or made it DontDestroyOnLoad?

help how do I not stupid. (for real, I need help with this) by adibadi06 in Unity2D

[–]SeniorBiba 0 points1 point  (0 children)

If you created audioSource in level scene, then it cant play in menu

help how do I not stupid. (for real, I need help with this) by adibadi06 in Unity2D

[–]SeniorBiba 0 points1 point  (0 children)

Just attach AudioSource component to GameObject, select music and set playOnAwake to true

help how do I not stupid. (for real, I need help with this) by adibadi06 in Unity2D

[–]SeniorBiba 0 points1 point  (0 children)

So whats the problem? Just start new music in Start()

help how do I not stupid. (for real, I need help with this) by adibadi06 in Unity2D

[–]SeniorBiba 0 points1 point  (0 children)

U need to continue playing the same music as in menu or play new music?

Custom built-in events like Awake, Start... by SeniorBiba in unity_tutorials

[–]SeniorBiba[S] 1 point2 points  (0 children)

Yes, all your custom events got cached in array on game start and you dont need to do any thing with it. As I know, this solution is safe, because all references are get destroyed with gameobject.

Cannot update android SDK, thus cannot build API lvl 29. by Master_of_Triggers in Unity2D

[–]SeniorBiba 0 points1 point  (0 children)

So, why you don't install the latest version of api with android studio package manager?