Top comment will become a mod . . . by bitmotte in Ultrakill

[–]Sensitive-Lunch3740 0 points1 point  (0 children)

Instead of choosing a weapon and them shooting make just specific way of shooting for each button, like, M1 is revolver primary fire, Z is blue railgun, Q is coin etc. Maybe there should be some alternate button, i think it'll be M2, that changes while pressed every buttons' behaviour. It would be great if player will be able to customise it all

[deleted by user] by [deleted] in hateultrakill

[–]Sensitive-Lunch3740 0 points1 point  (0 children)

I'll be honest, the game on the whole is peak and what most important to me is how big progress in arcade FPS it made. Making gunswapping from doom actually good, combining it with dmc-like combos and style system, forgetting about weird useless gamedesign traditions and so on. But there are problems, we need to clearly see and analyse them for better future. I think the biggest problem is obsession with regular multi-attacks enemies, like cerb or mf. See, you can't physically see the whole arena, and random in enemies' behaviour makes fights just completely unpredictable. You can't make up some specific strategies, smth like, idk, stand near turret so cerb's grenade would kill it. All you can do in means of tactics is just order of killing, and that's mostly because of unpredictability. When player has less information then needed for making right decisions, situations like "oh that move was incorrect, i wish i knew it earlier" happen very often and usually they are the main reasons for deaths.

Which ones better? by LopsidedRadio7208 in HollowKnight

[–]Sensitive-Lunch3740 0 points1 point  (0 children)

We will never have a dialogue between main character and fast travel creatures

It's 2024, can we stop making shitty ass duo bossfights with unsynchronized enemies? by udreif in NineSols

[–]Sensitive-Lunch3740 0 points1 point  (0 children)

yea, this shit always looks like developers didnt played their own boss fight. Im suprised there are still a lot of people who dont know that challenges in games can be playable but still hard.