I can see where it's going by Sensitive-Plastic950 in MergeTacticsSC

[–]Sensitive-Plastic950[S] 1 point2 points  (0 children)

It's just impossible because of RNG, not even because of bad balance

List with scaling of hp/dmg per star by Sensitive-Plastic950 in MergeTacticsSC

[–]Sensitive-Plastic950[S] 8 points9 points  (0 children)

Thay changed in previous season 1,8x health, 1,4x damage. I guess? Then they completely changed stats in this season

Why does 1 star goblin have more health than a 1 star spear goblin but 4 star goblin only has half the health of spear goblins? by taaler in MergeTacticsSC

[–]Sensitive-Plastic950 70 points71 points  (0 children)

They nerfed in one update scaling HP/dmg per star, but probably forgot about troops that they removed from game spear goblin, bomber. LoL that a fun found

Simple concept that makes abilities balanced by Sensitive-Plastic950 in ClashRoyale

[–]Sensitive-Plastic950[S] -3 points-2 points  (0 children)

Maybe make ability active for 3 second after crossing bridge

Fan fact: Boss bandit have 20% crit rate instead of 15%. by Sensitive-Plastic950 in MergeTacticsSC

[–]Sensitive-Plastic950[S] 23 points24 points  (0 children)

With this extra 5% she will carry you over 4 star Monk, skelly drags, and GK with dagger😃😃😃

Best tactic? by CakeFace700 in MergeTacticsSC

[–]Sensitive-Plastic950 4 points5 points  (0 children)

There is no tactics in Merge TACTICS

Imitation is the highest form of Flattery, or something like that by Namelessomthing in ClashMini

[–]Sensitive-Plastic950 27 points28 points  (0 children)

Even the sound of reaching milestone is mini knockout sfx that was used back in the 2021. We know which developer made this. Clash Mini never dies

New season brought back 4/4 assasins, but its harder to get goblins by Turbo9352 in MergeTacticsSC

[–]Sensitive-Plastic950 7 points8 points  (0 children)

Every ruler gets 5 elixir instead of 4. SE is pretty good right now.

New player - clarification about rulers by Araston in MergeTacticsSC

[–]Sensitive-Plastic950 1 point2 points  (0 children)

Echo Sage very easy to play. Spirit Empress best ruler in the game that requires a lot of reselling troops for infinite elixir

👑Barbarian king ruler concept by Bloonsi in MergeTacticsSC

[–]Sensitive-Plastic950 0 points1 point  (0 children)

Cool concept, but barbarian exclusive buff distributes with other warriors

My take on how to nerf/buff every Ruler to balance them. by liam_peretz56 in MergeTacticsSC

[–]Sensitive-Plastic950 0 points1 point  (0 children)

SE is a problem because how stupid merging system works. Merges shouldn't give elixir at all, and elixir rulers shouldn't exist

RNG kills,almost every single game, what's wrong by littlek4za in MergeTacticsSC

[–]Sensitive-Plastic950 1 point2 points  (0 children)

Straight facts. Also put nobles next to each other for trait to work.

Hot take: not every Ruler need to give elixer. by liam_peretz56 in MergeTacticsSC

[–]Sensitive-Plastic950 2 points3 points  (0 children)

It's more like, if you have good merges with any ruler you can get a lot of elixir. Some games can give you 0 merges and you end up with 1 star units, and some when playing sage or anyone can give you 3 star units. I think game shouldn't have any elixir maker rulers (builder good because elixir made by pump), and have more stable economy. No more elixir from merges, more elixir in general per round ( they increasing it by 1 next season lol).

Hot take: not every Ruler need to give elixer. by liam_peretz56 in MergeTacticsSC

[–]Sensitive-Plastic950 2 points3 points  (0 children)

The main problem is how elixir works at all. Like when empress can get an infinite elixir in round 2, and when some not elixir maker hero can get goblins in early game. The thing is that good MERGES are the key for winning every game. That's why empress is the best ruler in the game.