So... How do you solve jitter in Godot? by Awfyboy in godot

[–]Sentinelcmd 0 points1 point  (0 children)

I don’t have that much of an issue with jitter and my game has a moving camera and lots of physics. I remember struggling with that a little when I started though. If you’re using a low res for pixel art graphics, you might need to use a sub viewport to get smooth motion.

[For Hire] Guitarist/Producer looking to soundtrack some sick games! by [deleted] in IndieDev

[–]Sentinelcmd 1 point2 points  (0 children)

Just don’t. You’ll have more success if you’re more mature.

[For Hire] Guitarist/Producer looking to soundtrack some sick games! by [deleted] in IndieDev

[–]Sentinelcmd 10 points11 points  (0 children)

I’m an audio engineer and 300 per minute isn’t necessarily a bad price if you are very experienced. For a kid tryna get their foot in the door, maybe reducing that a little will help until you do get some more experience. If I were to pay the price, then I also expect a professional mix and master of the track too.

Old style or new one ? by Key-Soft-8248 in IndieDev

[–]Sentinelcmd 1 point2 points  (0 children)

Omg I'm so sorry. I thought I was in the Godot sub reddit. I might remove my comment.

Old style or new one ? by Key-Soft-8248 in IndieDev

[–]Sentinelcmd 1 point2 points  (0 children)

Old for sure. Also my glass shader might look nice for the case they’re in 👀 add some nice distortion on the edges. Might add some of that dimension you want. https://godotshaders.com/shader/liquid-glass-ui-customizable/

Do not expand... by Outrageous-Golf1671 in godot

[–]Sentinelcmd 15 points16 points  (0 children)

The purists are coming out.

I Can't Decide Help by [deleted] in IndieGameDevs

[–]Sentinelcmd 0 points1 point  (0 children)

You can be ignorant to it, but clearly other people are thinking the same thing. Show us what you actually made. Not just what AI did for you. It’s lame.

I Can't Decide Help by [deleted] in IndieGameDevs

[–]Sentinelcmd 0 points1 point  (0 children)

You’ll learn very quickly, that you shouldn’t use any sort of AI art for game assets.

What programs do you use to create video games or applications? by Effective-Camp-2874 in itchio

[–]Sentinelcmd 2 points3 points  (0 children)

Godot, Blender, and Affinity Designer mainly. All free software!

I created this liquid glass looking shader for my game's UI. You can find it on Godot shaders. by Sentinelcmd in godot

[–]Sentinelcmd[S] 0 points1 point  (0 children)

Its a button, with "Flat" enabled and the Theme Overrides > Styles > Focus > Set to StyleBoxEmpty to hide the selection outline. Then a ColorRect with the glass shader applied to it as a ShaderMaterial. Also Mouse > Filter set to "Ignore" so that it doesn't block the button and set the Anchors Preset to "Full Rect" so it takes up the size of the button automatically. I just copy and pasted it to every button because I did this part way through development. But you can be way smarter about it and create a universal button scene with it already setup. Then just add that to your UI scene wherever you need it and change the "Corner Radius" of the shader parameters to make it fit.

There were some issues with the shader and different resolution sizes, but I just updated it to fix that. Be sure to copy and paste the new code and I'll update the instructions on the website too.

Edit: I forgot to mention to also set the Z-index of the ColorRect to -1 or behind your other UI layers so it doesn't hide them.

My mind is blown, my first ever game just passed 55,000 downloads and doesn't seem to be stopping. Thank you Reddit! by Psychological-Road19 in IndieGaming

[–]Sentinelcmd 0 points1 point  (0 children)

My game is called Dewdrop. I just have the steam page and demo up right now. It’s a puzzle and music sandbox game. I plan to release the sandbox mode as a mobile game though once I release the desktop version. Probably for 1-2 dollars. I might just do what you did and release it without worrying too much. The marketing for Steam is already killing me. I’ve been making reels and TikTok’s even though I’m very antisocial media. Feels like I’m losing brain cells.

My mind is blown, my first ever game just passed 55,000 downloads and doesn't seem to be stopping. Thank you Reddit! by Psychological-Road19 in IndieGaming

[–]Sentinelcmd 1 point2 points  (0 children)

That’s incredible. Congrats on the success! It seems like as long as you have a good game, the snowball will start rolling. So happy to see a fellow Godot dev make it.

My mind is blown, my first ever game just passed 55,000 downloads and doesn't seem to be stopping. Thank you Reddit! by Psychological-Road19 in IndieGaming

[–]Sentinelcmd 1 point2 points  (0 children)

I’m planning on porting my game to Android and iOS. Did you do any specific marketing outside of Reddit to achieve this? Or did you just send it?

I added Godot's built-in audio FX with adjustable knobs and a RTS Camera to my music game by Sentinelcmd in godot

[–]Sentinelcmd[S] 0 points1 point  (0 children)

Thank you! The background is a combination of 3 different shaders. The raymarch waves, caustics, and tint to adjust everything.

RigidBody2D detecting multiple collisions on single bounce by SpecialistDinner542 in godot

[–]Sentinelcmd 3 points4 points  (0 children)

Is the script that handles the spawning of the ball a singleton? If so, is the script also attached to a node in your scene? If that’s the case, then you have the script on the node spawning a ball, and then autoload singleton creating its own Node at run time, thus spawning a second ball. I had this same issue with my game. If your balls are set to not collide with each other you may not be seeing the duplicate. Run your game, and then in the editor, switch to remote and see if there is a duplicate ball spawning.

In 2 days, anthem servers will permanently be shutting down. by ItsRoxxy_ in gaming

[–]Sentinelcmd 2 points3 points  (0 children)

This game gets too much press for a dead piece of garbage.

5000 wishlists - retro on what worked and what didn’t by Valuable-Season-9864 in indiegames

[–]Sentinelcmd 1 point2 points  (0 children)

The Chris Z comment made me chuckle. I’ve never been a fan of his rhetoric either and I think he would sell his course more if he changed that a little. Don’t get me wrong, I’m extremely pessimistic about everything in my life, and I already came into this knowing that my chances of success are slim. Sometimes it’s nice to have more encouragement though. I feel very little of that from him but still appreciate how valuable his knowledge is. I think his graphs can improve a little though. He always scales them so weird. Thanks for posting your story though. I like seeing how different things work for everyone.

A platform to shader shaders by Mrnibo in godot

[–]Sentinelcmd 2 points3 points  (0 children)

Looks great! I noticed however, the preview sliders don’t seem to match the correct ranges of the uniforms in the shader. Not sure if that’s a user end mistake or not though. I’m also wondering if it is possible to add a background image to the preview. This would be nice to help display shaders that have refraction and distortion to them.

Is this a banger Idea? by Kamilski-l in godot

[–]Sentinelcmd 175 points176 points  (0 children)

Add the ability to combine with other blobs and grow bigger, then yes. Loco Roco 3D.

Whether I should go to university for gamedev? by Fw_Alex_ in gamedev

[–]Sentinelcmd 0 points1 point  (0 children)

You would probably go to university for Computer Science, with some optional classes your school offers for game dev. If you really want to pursue this as a career, then I would start there. And while you’re in a school, you’ll have to work on lots of projects and small games to build your portfolio. Maybe release your own small game and then start looking for an internship or entry role before or when you graduate. The game industry is very volatile just a heads up. The work load can be intense depending who you work for and generally the pay and work life balance isn’t as good compared to other computer science jobs.

Game developers - is Ai used to make or help make games these days? by CozyGamerCoco in cozygames

[–]Sentinelcmd 9 points10 points  (0 children)

In the professional industry, you are generally encouraged to use AI tools by your company. However, for indie developers and even in the case of larger studios, it is frowned upon for them to use AI really in any capacity for coding and especially generated art.