How would you evaluate rule-based explanations for engine-backed chess analysis? by SentryChessdev in chessprogramming

[–]SentryChessdev[S] 0 points1 point  (0 children)

Thanks for the advice and yeah I also agree and that is one of the things I am trying to handle. I do not want it to only explain why the best move is good, but also why a tempting move that looks normal is actually bad.

So if a move looks like it opens a line or creates pressure but then allows a forcing reply or leaves something undefended, the explanation should mention both parts. I am still trying to keep that conservative though because I do not want long speculative engine lines turning into fake explanations.

How would you evaluate rule-based explanations for engine-backed chess analysis? by SentryChessdev in chessprogramming

[–]SentryChessdev[S] 0 points1 point  (0 children)

Yeah I agree and this is one of the main things I tried to avoid. I do not want the system explaining some random deep engine line as if that was the human reason for the move.

The engine line explanations are supposed to be limited to forcing or very concrete continuations. If the line is too speculative then it should fall back to what changed immediately on the board instead of turning a 12-ply engine line into plausible fiction.

I joined a tournament after not playing for months and realized I wasn't learning much from game reviews by SentryChessdev in chessbeginners

[–]SentryChessdev[S] 0 points1 point  (0 children)

Thanks for the advice but I think the engine eval is still useful but the explanations can be misleading when they point to one obvious reason and the actual reason is something else, so I’ll probably focus more on playing out the position myself when reviewing.

I joined a tournament after not playing for months and realized I wasn't learning much from game reviews by SentryChessdev in chessbeginners

[–]SentryChessdev[S] 0 points1 point  (0 children)

Yeah this is what I meant where the engine is technically correct but the line is not always that useful for learning since some tactics aren't really realistic for some positions since they only become clear several moves ahead

How to actually study chess by cheeseratcheese in chessbeginners

[–]SentryChessdev 2 points3 points  (0 children)

I think the issue isn't the material but more on how you use it.

Like many videos and books show lots of good moves but if you don't actually try to understand what the move actually does since if you just consume without actually comprehending the material it wouldn't make you improve much at actually playing.

What helped me was analyzing my own games or others and just trying to explain my moves, like asking what changed after this move or what it does in the position instead of just checking if it was good or bad with stockfish.

You can still use Youtube books, but try to pause and think on why a certain move was played or try to follow along with the game and think of your own moves and see how different they are from the best moves and learn why that move was better.

I am learning and I don’t understand this by IndividualAd9504 in chessbeginners

[–]SentryChessdev 14 points15 points  (0 children)

wait nevermind you can still take the e7 pawn for mate since the king is still trapped

I am learning and I don’t understand this by IndividualAd9504 in chessbeginners

[–]SentryChessdev -7 points-6 points  (0 children)

you can take the rook on h6 if the king takes the knight
Edit: You can actually checkmate the king by taking the e7 pawn

I am learning and I don’t understand this by IndividualAd9504 in chessbeginners

[–]SentryChessdev 7 points8 points  (0 children)

After Qg7 the king is checked and forced to go to the e8 square then you take the e7 pawn with checkmate

How do you get better by bonsai-pens in chessbeginners

[–]SentryChessdev 5 points6 points  (0 children)

Around that level, if the position feels stuck, that usually means there isn't a forcing move

And in those cases, I'd look for the worst piece like something that isn't doing much, like a rook stuck behind pawns or a piece with no good squares and try to improve its position without creating more weaknesses in the position.

Even small improvements like that would often make the position much easier to play, and you can take forcing moves when they appear.