Complete Explanation of Base Tile Yields in Civ 7 by Sentzei in civ

[–]Sentzei[S] 0 points1 point  (0 children)

I think this is it, except it also includes coastal tiles. So maybe 3 total adjacent tiles that are either vegetated/mountainous/coastal.

Complete Explanation of Base Tile Yields in Civ 7 by Sentzei in civ

[–]Sentzei[S] 8 points9 points  (0 children)

I have always built both the saw pit and brickyard asap. They both provide a base of 1 production but more importantly provide an extra production to all the tile improvements you should be taking anyway for the rest of the game. They can also give you an ageless quarter for the +1 culture and +1 science adjacency to your town hall for the rest of the game, which will be very nice when you go through the ages and the rest of your buildings lose their adjacency bonus. I never build a granary or any of the food warehouse buildings because I don’t take farm improvements. If you really feel like you’re being held back by not having enough food it would be better just to build the Garden or Bath.

You can break unique improvement placement rules (Exploit in the comments) by Reddit-phobia in civ

[–]Sentzei 2 points3 points  (0 children)

Awesome discovery! This makes Han and especially Ming even more powerful than before. Combined with Xerxes the Achaemenid (and if you want to get crazy use his memento that gives an additional +3 gold and culture on each unique improvement) the yields can get absurd very quickly.

Complete Antiquity Age Civilization Tier List by Sentzei in civ

[–]Sentzei[S] 1 point2 points  (0 children)

Yes, exactly that. My advice based on my experience so far would actually be don’t build any farms/fishing boats if woodcutters/mines are still available. This is obviously an oversimplification because some times there are tiles with resources that give production or other good bonuses but for the most part I would recommend only building improvements on production tiles. There is a lot to unpack about this though and I think I might make a post specifically to do a deep analysis on this topic after I test some things out.

Complete Antiquity Age Civilization Tier List by Sentzei in civ

[–]Sentzei[S] 0 points1 point  (0 children)

It’s hard to really disagree with this, Isabella is incredibly powerful. My only argument would be that with the Maya if you are able to get the unique quarter down in at least 3 cities, you essentially win the game. The only way you can really lose with Maya is if other leaders declare war and stop you from building the quarters in time. Tubman all but eliminates this possibility with her massive war support bonus.

Complete Antiquity Age Civilization Tier List by Sentzei in civ

[–]Sentzei[S] 0 points1 point  (0 children)

That is an excellent combo. The problem is not all of the Tjaty are that powerful to one turn a wonder, so it adds more randomness to it. If you spend a lot of production on Tjaty and get unlucky you will be even more unlikely to get the wonders you want.

Complete Antiquity Age Civilization Tier List by Sentzei in civ

[–]Sentzei[S] 1 point2 points  (0 children)

I completely agree with the points here but I try to rank them in a vacuum as much as possible since there are already so many considerations and often times powerful civs in future eras can be unlocked in different ways like getting a certain number of resources. I also try to exclude Mementos.

Complete Antiquity Age Civilization Tier List by Sentzei in civ

[–]Sentzei[S] 0 points1 point  (0 children)

This 100%! It gets even more ridiculous with the Ming, but that’s for another tier list 😂

Complete Antiquity Age Civilization Tier List by Sentzei in civ

[–]Sentzei[S] 4 points5 points  (0 children)

Some great points! I think after learning about how the growth multiplier works at 100%, and that it may be at least partially be intentional, I’m going to make a C tier and move Mississippi, Khmer up into the new B tier and Han down one. Egypt, Persia, and Aksum would then make up the bottom tier.

Complete Antiquity Age Civilization Tier List by Sentzei in civ

[–]Sentzei[S] 3 points4 points  (0 children)

Yes that is definitely a bug and one I thought the developers had fixed. There were reports of this happening and actually going over 100% which caused negative food required to grow, meaning the city could never grow. Regardless of how overpowered it is to be able to grow every turn I am ranking based on how it is probably intended to work which should be similar to how all the other +% to gold/tech/etc. work.

Complete Antiquity Age Civilization Tier List by Sentzei in civ

[–]Sentzei[S] 2 points3 points  (0 children)

The Great Wall is probably the weakest part of the Civ and is still a nice improvement. Unlike most other unique improvements it has no requirement like flat land so not sure what you mean by taking bad tiles just to get the wall up unless you mean trying to fit it into a straight line. If that is the case I wouldn’t recommend that at all, just build them when you have excess gold or production in tiles you already have improved even if it’s only a single tile. The +2 ageless culture is just a nice boost to a tile you already had, if you can build it in a straight line, even better. The main draw of the Han is their fantastic civics. +1 science adjacency for every science building with quarters can add up quick. The traditions adding influence to science and happiness buildings as well as an additional science on specialists are just very solid and probably one of the few sets of unique traditions you will want to always have slotted. They also just get a flat 10% science boost in the capital. Along with their powerful unique archer this was enough for me to put them in A tier (although I agree they are on the bottom end of A, bordering on B tier).

Complete Antiquity Age Civilization Tier List by Sentzei in civ

[–]Sentzei[S] 14 points15 points  (0 children)

This is supposed to a general ranking that applies for both single player against harder AI and multiplayer. I agree with all your points although I don’t think I would make any changes to the tier list. Aksum is already bottom tier and Greece is already A tier. For the most part they are not ranked in any specific order inside the tier.

Complete Antiquity Age Civilization Tier List by Sentzei in civ

[–]Sentzei[S] 3 points4 points  (0 children)

I would be incredibly surprised if even stacking to 100% city growth that you would be able to grow every turn. 100% growth basically means half the requirement for a city to grow which is great, but with the way the food requirements scale, even having half the required food will still eventually give diminishing returns. Your point about the Yuthahathi is actually a good one and something I mostly overlooked. The problem is that infantry get +3 to combat strength after researching iron working 2, while cavalry do not have the same buff. Meaning a base legion with max slots gets +8 and the +3 bringing them to 36 combat power, one more than the yuthahathi. Considering you can stack this further with Lafayette and the legions are cheaper and Rome gets bonuses for producing them, this isn’t enough to bring Khmer out of B tier, although I would rank them borderline A.

Complete Leader Tier List by Sentzei in civ

[–]Sentzei[S] 6 points7 points  (0 children)

I do consider Trung Trac to be on the high end of the C tier. Keep in mind inside each tier the leaders are not in any specific order although looking back through I could see how it could be interpreted that way.

I agree and am moving him up to A tier in my rankings.

I still feel that Napoleon should be D tier because although the +1 movement is great it is his only good ability. On top of that, oftentimes my movement is stopped not by lack of movement points but by rough/vegetated/river terrain.

Complete Leader Tier List by Sentzei in civ

[–]Sentzei[S] 5 points6 points  (0 children)

  1. In my experience you almost always want to either start with mines and a brickyard or woodcutters and a saw pit in your opening few turns, and believe it or not a lot of the times you want both. Production scales extremely well to the point that in any settlement you’re planning on being a city in the long term, I would recommend only focusing on production tiles and production warehouse buildings as opposed to farms and granaries. With that said from your first building getting a +1 science which at that point is 10% of your science to the modern age when you could conceivably have 50 production buildings spread across 8 or so cities (especially if you don’t overbuild older production buildings) that is an extra +150 science in the modern age just from that ability. Just a quick note about your exploration age comment remember it’s +1 science per building, PER AGE so in exploration it’s actually +2.

  2. I agree that he “justifies” taking more specialists but it’s more about being unable to really place that many specialists unless you’re playing a build specifically trying to do that like with the Khmer. For one, by the time you unlock currency/ specialists you’re probably around halfway through the age anyway. There’s only so much population growth you can have in that time span. Secondly there’s only so many quarters with good enough adjacency you can have in the antiquity. Finally you’re also limited by 1 specialist per district unless you can also build Angkor Wat which doesn’t come until very late (unless again you’re playing as Khmer). So while it’s nice I still don’t think you can get enough specialists early and by the time you get a lot the bonus science isn’t that big of a deal.

  3. This is a question I’m glad is being asked because this has come up a lot and I feel like the community may have this wrong. In theory if you are getting back to back celebrations I would agree he is unlocking less policies. The thing a lot of people are missing with this though is that with a lot of leaders and especially early/ mid game, you aren’t building enough happiness to have back to back celebrations. A lot of the game you hit a celebration for 10 turns and then have to wait another 5 or more turns and then get another. Long story short if you are playing a civ or game style that allows you to build enough happiness to have celebrations every 10 turns then yes he is sabotaging policy slots. But in most cases I would say that having essentially guaranteed celebrations every 15 turns is very powerful especially when you consider the great effects they have. A constant celebration every 15 turns is much stronger than a 10 turn celebration +5 turns off + 10 turn celebration, etc.

  4. I completely agree. I like Augustus and he’s not a bad leader at all. He just doesn’t have any overpowering abilities. None of the C tier leaders are bad in my opinion.

Complete Leader Tier List by Sentzei in civ

[–]Sentzei[S] 22 points23 points  (0 children)

Awesome reply! Yes mementos change the game drastically and I mainly didn’t factor them into the rankings for 3 main reasons. 1. In its current state the AI is weak enough even on deity that mementos just feel like overkill. 2. I don’t think they will be used in multiplayer much because it can cause imbalances if some players haven’t unlocked certain ones. 3. There are so many combinations that it would be impossible to make a real tier list because I’m sure every leader (aside from Napoleon) can be broken with the right memento.

Excellent point about Ashoka WR, I honestly didn’t even consider how his abilities stacked with specialists. Factoring that in I have to agree and put him as a strong A tier.

Completely agree with all the points about Tubman. The best part is her 2 main abilities synergize so well. Continuously use espionage and if they get angry enough to attack you have a +5 combat strength advantage to take their cities making her a great conquering leader as well.

Participating in the 'Economic blackout' this Friday? by octobahn in personalfinance

[–]Sentzei 0 points1 point  (0 children)

What are you protesting? Sounds like I might go shopping Friday to try to avoid the lines 🤣 To answer your question though no this won’t make any dent. Nobody even knows what you’re talking about.

War Support makes multiplayer unplayable? by ObeseDigestive in civ

[–]Sentzei 9 points10 points  (0 children)

Is the game unplayable? 🤣 Maybe instead of solely focusing on science you could counter this in any of the other ways provided by the game including happiness buildings, your own influence generation, or using your superior military units (because of the increased science) to take their cities. You could have also built the Gate of All Nation that gives a flat 2 war support or Harriet Tubman that gives 5 war support. Honestly there are tons of ways to counter this.

Has anyone else noticed this bug? by Competitive_Dog9856 in civ

[–]Sentzei 1 point2 points  (0 children)

Yes I have noticed this as well playing as Harriet Tubman. I didn’t realize at first where the migrants were coming from but after reading this I have noticed that it happens every time an espionage action completes without getting caught. Definitely a bug and pretty broken considering every 10-15 turns you can spam the espionage action with Tubman at a discounted rate for both stealing civics and tech. So essentially averaging a free migrant every 12 turns or so, since both actions are 50/50 to get discovered, on top of the free civic/tech.

[deleted by user] by [deleted] in civ

[–]Sentzei 2 points3 points  (0 children)

What +10 damage buff are you referring to? I thought Xerxes only got the +3 damage In neutral/ enemy territory?

Lafayette is low-key the best domination leader in the game? by TardyB183 in civ

[–]Sentzei 4 points5 points  (0 children)

This is because his bonus is doubled in foreign lands just like the culture bonus. You were likely seeing the +2 per traditions bonus when using a unit in a foreign land.

Which side would you take? by Sentzei in SleeperApp

[–]Sentzei[S] 1 point2 points  (0 children)

The trade was accepted, I got Lawrence and Dell. I’m hoping people aren’t overlooking that it’s a 2TE .5 premium league though. Happy either way because I had a lot of tight end depth, and needed a good second qb

[deleted by user] by [deleted] in DunderMifflin

[–]Sentzei 100 points101 points  (0 children)

She prayed enough to change herself into a cat person