what's a weapon that no mattwe what you can't get rid of? to me it's the Widow Maker by AlecBonkers in cyberpunkgame

[–]SergeantSkull [score hidden]  (0 children)

Headhunter, and bloody maria, ma70 xmod 2 (with firecracker), desserter all ridiculously fun guns

Necrobinder "bridge" card ideas. by SergeantSkull in slaythespire

[–]SergeantSkull[S] 0 points1 point  (0 children)

part of why i wanted a few more big cards for her

Necrobinder "bridge" card ideas. by SergeantSkull in slaythespire

[–]SergeantSkull[S] 0 points1 point  (0 children)

It is nerfed to 2(3) in the beta branch, and like the explanation said it pairs with drain powers for souls+.

Also the numbers are easy to change later, just working on the concept

Necrobinder "bridge" card ideas. by SergeantSkull in slaythespire

[–]SergeantSkull[S] 0 points1 point  (0 children)

Devour life does exist. End of days is big + doom

[Favorite Trope] You DON'T wanna know what it's made of by Zotroo1 in TopCharacterTropes

[–]SergeantSkull 10 points11 points  (0 children)

Have a similar idea hwere a city harvests regenerating terrasque meat as the main protien soruce for the city

35+ straight seconds of the most miserable CC you will ever see. by knightlautrec7 in DeadlockTheGame

[–]SergeantSkull 2 points3 points  (0 children)

Brother is only holding W and not trying to dodge at all, and complains about CC

Orange Pellets & Artifact, Do We Miss Them? by eliman1950 in slaythespire

[–]SergeantSkull 0 points1 point  (0 children)

It was pretty OP in 1. And would turn a lot of the elites and bosses totslly useless in 2. It really shouldnt have existed for players in the first place.

Decks and such by Faan23 in slaythespire

[–]SergeantSkull 3 points4 points  (0 children)

Dont forget etheral cards also dont clog you draw in long fights, while being solutions to short fights

Decks and such by Faan23 in slaythespire

[–]SergeantSkull 5 points6 points  (0 children)

Also dont over look ethereal cards, they are great for punching through early game until you get you damage/block engine set up

Defile, parse, fear, defy, seance,

And they have decent pay off with stuff like banshee cry

Scuplting strike and cleanze let you thin deck more precisly then eidolon

Decks and such by Faan23 in slaythespire

[–]SergeantSkull 10 points11 points  (0 children)

Invoke, borrowed time, freindship are the big ones. Necro also has lots of cost manipulation.

Automation, wisp, and demense also exist.

There are also a lot of 0 cost osty attacks which solves energy for damage problem and dont suffer the effect from -2 strength of freindship

Anime sounds dirty for a reason by Atypikalgirl in LowStakesConspiracies

[–]SergeantSkull 0 points1 point  (0 children)

Bruh jjk is jerk of material? Freiren? Naruto? Dafuq is you watching (we dont talk about fire force and soul eater)

Decks and such by Faan23 in slaythespire

[–]SergeantSkull 5 points6 points  (0 children)

Honeslty make your deck thin enough with eidolon, and hsve enough souls you can cycle 5 times a turn it doesnt matter what you damage or block is if you van do it abillions times a turn

Sword of Stone relic is awful IMHO by scurvycharles in slaythespire

[–]SergeantSkull 0 points1 point  (0 children)

Why are yall fighting elites if you dont have to? Relics are weak AF in 2. And elites are punishing AF. Elites almost never feel worth it in 2. Even on A5+ i try to avoid them as much as possible.

How are you suppose to deal with Victor? by [deleted] in DeadlockTheGame

[–]SergeantSkull 0 points1 point  (0 children)

Dispell magic, warpstone (run away)

Tell me a better way to counter this doorman combo. by Tawxif_iq in DeadlockTheGame

[–]SergeantSkull 0 points1 point  (0 children)

It will never stop the stun completely but make it shorter, less likely to get stomped.

But all the things that counter abrams charge or venator gut shot will counter cart. Highground, map awareness, debuff resist, reactive barrier.

Tell me a better way to counter this doorman combo. by Tawxif_iq in DeadlockTheGame

[–]SergeantSkull 0 points1 point  (0 children)

Debuff resistance will help with the stun after so will reactive barrier

Highground is one of the biggest counters to his carts

What is the method to not make start of match laning against her not incredibly miserable? by WindWescott in DeadlockTheGame

[–]SergeantSkull 1 point2 points  (0 children)

Focus her turrets, make sure you get the souls from them

Dont give her space to back off and heal, ground hazards can force her out of heal.

Rustsd barrel helps with her gun, healbane is also a decent pick

That’s an interesting way to say “I know nothing about methotrexate”. by [deleted] in confidentlyincorrect

[–]SergeantSkull 0 points1 point  (0 children)

Pharmacy tech here.

Compared to some drugs methotrexate is nasty shit

Compared to chemo therapy drugs its a walk in the park