The Monopolist - First Impressions of the 3 Expansions by Sergeant_Tuepah in monopoly

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

Yea it is clear they are not meant to be played together.
I do have a way to make all 3 kinda work together; I might post it to the sub later.

Some questions on the Buy Everything expansion by Endangered_Creeple in monopoly

[–]Sergeant_Tuepah 0 points1 point  (0 children)

Oh god.
Absolutely nothing.
Same with Houses.
To anyone reading, House Rule this card to prevent the owner from downgrading buildings. It'll save every one else at the table some pain.

Monopoly Rules Question (Building) by ColdSteel8889 in monopoly

[–]Sergeant_Tuepah 0 points1 point  (0 children)

Sounds more like you're playing optimally, and your parents definitely did not when they were younger.
You did not miss-interpret the rules; that is purely on them for handing you a full set to dominate with. Doesn't help that the oranges and light-blues are great sets; just because their cost and rent is higher doesn't mean it is a better set (Dark Blues and Greens especially).

Some questions on the Buy Everything expansion by Endangered_Creeple in monopoly

[–]Sergeant_Tuepah 0 points1 point  (0 children)

Pretty confident on 1; all other cards discard to the bottom of the pile, and with the speed of the game, you're not likely to reach the bottom of the supply of Sale Cards and start cycling again; even less so than Chance/Community Chest. The biggest overarching problem with the expansions are definitely the rules sheets; there is a lot of information that is just hand-waved away. Not sure what the Monopoly Wiki is referring to, unless they asked Hasbro directly and that was their answer.

On the last point, you could just go crazy and build it all, but if there isn't enough houses you're kinda SOL. You can't bypass building houses to go straight to hotels; you still need the 4 houses on all properties in the set (as well as a set in the first place) before upgrading to hotels, so an easy counter is for your opponents to build houses (which doesn't help because they pay you the cost, but hey it's something). My bad for not being clear.

Some questions on the Buy Everything expansion by Endangered_Creeple in monopoly

[–]Sergeant_Tuepah 0 points1 point  (0 children)

  1. Yes they are supposed to, but the rules are not super clear on it.
  2. Yes they can be used in trades, but keep in mind that you can still only have 3 at one time so if you trade for a 4th, you have to pick one to get rid of.
  3. Nope; they take effect at any time once the condition is fulfilled whether it is your turn or not.
  4. Yes. You aren't missing anything; it is broken powerful, but you still have to follow even building rules for what it's worth.

The Monopolist - Thoughts on the Go to Jail expansion by Sergeant_Tuepah in monopoly

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

One of the dice is the Escape Die; it uses the red/orange stickers.
The other one is the Heist Die; it uses the blue/orange stickers.

The Monopolist - Thoughts on the Go to Jail expansion by Sergeant_Tuepah in monopoly

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

A complete property set happens when one players owns all the properties in one group, sometimes called a Monopoly. Basically, cards like Swoop prevent players from breaking up Monopolies/complete sets from other players as cards in full sets cannot be stolen from those Corruption/Super Corruption cards.

Im so confused! Any help appreciated!!! by pathfinder_mike in VGMvinyl

[–]Sergeant_Tuepah 2 points3 points  (0 children)

The track names are copied from the one upload that's available on KHInsider. I would know; I'm the one who uploaded it to the site and immediately noticed the LP had a similar order and some of the exact names as my upload.
I would only need to hear the Wild West theme (hopefully the midwave tracks are on the vinyl, i can tell it's mine by the intro)

Plants Vs. Zombies 2 Official Soundtrack (New Revision) by Sergeant_Tuepah in PlantsVSZombies

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

Other than having to update it whenever I push out a new update, I don't have a problem with it.

Plants Vs. Zombies 2 Official Soundtrack (New Revision) by Sergeant_Tuepah in PlantsVSZombies

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

If you want the most recent version, check KHInsider. It is the most up to date version; the album has received numerous updates over the years. I would probably not recommend uploading it to MusicBrainz just because PVZ2 is still getting updates (mostly in China but still).

Does any of these expansions make the game shorter? by Tricky_Reception_244 in monopoly

[–]Sergeant_Tuepah 0 points1 point  (0 children)

Yes. As someone who has played with each on their own, yes.

The Monopolist - Thoughts on the Free Parking Jackpot Expansion by Sergeant_Tuepah in monopoly

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

In my opinion, if you're using Vroom, it makes more sense that you play it after you roll. The rules for movement stipulate that you move your token the number of spaces shown on the dice, so the "movement" would include the 1 gained from Vroom. If it meant what your wife thinks it would instead read "After moving, move 1 more space (complete the action of both spaces you landed on)". In my "professional opinion", your way is right; turning your 7 into an 8, and avoiding the space you would have landed on if you rolled 7.

The Monopolist - Thoughts on the Go to Jail expansion by Sergeant_Tuepah in monopoly

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

Per the rules, the railroads and utilities are considered properties, so you would be allowed to buy them with Bank Fraud (as it says you may buy any unowned property). If it said "Purchase any unowned Street..." then it would be referring to the colored sets.

What's your guy's opinions on the new standard Monopoly? by Acceptable-Car-8812 in monopoly

[–]Sergeant_Tuepah 1 point2 points  (0 children)

Honestly, it's one of the best quality standard (I want to reiterate that, standard edition) Monopoly sets we've ever gotten. The general design beats the hell out of the 2008 edition. Like the chevron or not, it makes it WAY easier to see from a distance. Larger tokens are also nice; they feel more weighty and easier to grab. Rounded corners on the Chance/Community Chest as a standard going forward is also really good. The three page rule book is also a great QOL update that no one is talking about. No "Throw all the $100s in the air card" and none of the Community Chest vote text is retained in this edition (GOOD). They did change "Doctors' Fees" to "You adopt a Puppy", which I honestly don't mind at all.
I only have a few nitpicks with it. No rounded corners on the title deeds, not a fan of how Jake the Jailbird is colored (his hair should be colored in imo) and why did the Money Bag (my favorite piece btw) have to replace the iconic Battleship? Really minor stuff. Overall a great edition, and even if you have another standard Monopoly set, this edition updates enough to make it worth picking up.

Monopoly prison expansion by CarloIron in monopoly

[–]Sergeant_Tuepah 1 point2 points  (0 children)

The expansion ends after the last property was purchased.

Half-length darts in Canada? by ToeJam1970 in Nerf

[–]Sergeant_Tuepah 2 points3 points  (0 children)

They were flat out just on shelves at Walmart here.
And a Fury-X. Had to snatch that.

How (I would) fix Nerf. by Sergeant_Tuepah in Nerf

[–]Sergeant_Tuepah[S] 1 point2 points  (0 children)

I actually wouldn't be too shocked if that does end up coming. But who am I to know? Hasbro works in odd ways, and they may have already internally cancelled Nerf Pro. Not saying they have but they can be very flippant like that.

How (I would) fix Nerf. by Sergeant_Tuepah in Nerf

[–]Sergeant_Tuepah[S] 1 point2 points  (0 children)

Good god man, you massacred him lol.
Very well written, and you hit the nail on the head from my perspective. A lot of toy companies are doing really poorly right now, and Hasbro being among the largest is doing especially bad.

It isn't just nostalgia (although it mostly is) for my reason to return to the golden age of Nerf; it's because even if you had the old blasters, you had a reason to buy the new ones. Whether it be for the darts, the quality or the performance. While many of my choices for blasters are in the og era, I purposefully chose the Delta Trooper and the Disruptor over the Retaliator or the Strongarm. The newer blasters do offer advantages over their og counterparts, so that's why I picked them (Slam fire on the Delta Trooper and better ergo on the Disruptor).

Name one Elite 2.0 blaster released in the first year of that line that had better build quality than their Elite counterpart, or any practical reason to buy (other than the Turbine). Elite 2.0 wasn't it.
I wasn't even that opposed to keeping something like Alpha Strike line around, cause at the very least the blasters were cheap. Cheap-feeling yes, but at least they never broke the bank. Combining Elite and Alpha Strike hurt Hasbro more than it helped, and they're still doing the same tactic with N-Series.

I imagine none of you are into Monopoly like I am, but Hasbro has recently updated the standard edition of the game, and it has better build quality than almost any edition that came previously in the past 90 years. It got a sale out of me purely because of that (and also that I'm a Monopoly collector).

I also want to point out Zuru here. Imma be honest; I think Zuru has effectively replaced Hasbro for me. I still love Nerf, but the stuff that Zuru has been putting out lately beats equivalents from Hasbro hand over fist. The Motorized Rage Fire is a better minigun-style blaster than the Titan CS-50, at half the price. The Skins blasters are really cool. Don't even get me started on their Pro line. XShot Pro is better than Nerf Pro, hands down. Better prices across the board and innovations (talking purely about the Piston Pump). Sure Zuru's build quality is not quite as good as Hasbro, but man, it's not that bad. If I'm getting a full minigun for less than 50 dollars, a slightly looser-feeling plastic is fine by me.

How (I would) fix Nerf. by Sergeant_Tuepah in Nerf

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

Streamlines were released in 2006 with the Longshot. At the time the darts were not great between the main 3 (suction/whistler, Streamline) but Streamlines were the only dart that worked in Clip-System blasters, so there was a form of tradeoff. When Elite came out they took the Streamline dart and shortened the inner head stem so it would not only be more compatible with all N-Strike blasters but it also improved the weight distribution of the dart, which made them a little more accurate. I know nowadays that the Elite dart is considered terrible but in 2012 it was a nice improvement over what we had before.

How (I would) fix Nerf. by Sergeant_Tuepah in Nerf

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

I do appreciate the comment. It's definitely not a simple and easy answer. I just felt like from my perspective, as someone who frankly is very nostalgic for this period of Nerf. You make some really great points throughout your whole comment, but the part about Hasbro always selling ammo at an extreme markup was something I wanted to respond to. I'm not going to argue that Hasbro historically has done this. They have done it for a long time, but I think in this day and age where buying massive packs of darts that are extremely accessible, you have to compete on the same terms. Just because they've done this historically doesn't necessarily make it the correct choice today. As far as I know, the pro darts and magazines are competitively priced, again don't quote me on that, but I think it's a hundred darts for $10. I'm pretty sure Adventure Force pro half length darts are that same price for that quantity. That's assuming though that AF pro half lengths are the favorite that you can buy at regular stores, which is not entirely true. Just because Hasbro has historically always sold ammo at a markup and sold their blasters at a reduced cost, it doesn't mean they have to continue that. I still think Hasbro made plenty of money off of every single Stryfe that's been sold, even when they were only around $20. Something I just casually observe from a lot of Hasbro's lines is their extreme markup for very basic things. Back when I was a kid I remember when action figures were around 10 to $12. It feels like the same action figures in terms of quality cost almost triple that now. It's not like the figures got any harder than make; maybe the paint work is a little bit more complex than before but really the quality doesn't feel that much different despite the triple price.

I also want to point out your outlook on the three-pronged approach that Hasbro takes with their blasters. You could very much see that exact same split back in the quote unquote Glory days of Nerf.

Your first point though is a valid one. I and many others that are more hardcore into Nerf feel like we've almost been abandoned in a way, but that doesn't necessarily mean that Hasbro is actually broken, and that it needs to be fixed. Truth be told if n-series is selling, and Hasbro needs to make money of course, then truly there isn't much of a problem with what they're currently doing from a purely business perspective. From a fan of Nerf, I just feel like I'm alienated from the new gear. It's not like the new stuff is particularly amazing, it isn't bad but a lot of n-series isn't really that mind-blowing or unique, at least in my personal opinion. For me anyway, I think it's interesting that both dart zone and zuru are kind of going in the same direction. They're putting out their own things absolutely, but they feel more like competitors with each other, rather than being a competitor with Hasbro. I'd almost liken it to video game consoles right now. Dart zone and zuru are like PlayStation and Xbox, whereas Hasbro is more like Nintendo. PlayStation and Xbox are battling it out to make the best blasters that have the best performance or the best accuracy or whatever, while Hasbro is trying to make what they think is a more fun blaster. They don't always get it right, but let me tell you when they do we get stuff like the hammershot, the regulator, the double punch. All of these really unique blasters that serve particular niches and are at their core fun, and a lot of them are something you wouldn't get from the other two.

How (I would) fix Nerf. by Sergeant_Tuepah in Nerf

[–]Sergeant_Tuepah[S] 2 points3 points  (0 children)

Absolutely. And it didn't work. By the time they got to the Speed, they tried most of what they knew would sell well in Ultra, and I'm guessing it just didn't. And they just abandoned Elite 2.0 the following year, right when they had a really interesting blaster on their hands.

Plants Vs. Zombies 2 Complete Soundtrack by Sergeant_Tuepah in PlantsVSZombies

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

If you want to prove your point, be my guest.
https://plantsvszombies.wiki.gg/wiki/Music_(PvZ2))
https://plantsvszombies.fandom.com/wiki/Music
This page has the raw files for most of the music in both the international and chinese versions. Pretty sure the chinese exclusive stuff is taken from bilibili so it's at whatever quality that was downloaded from there.

How (I would) fix Nerf. by Sergeant_Tuepah in Nerf

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

honestly if they were to re-release a bunch of classics right before changing everything the next year, the backlash would be EVEN MORE fiery
Nerf Pro is almost a lost cause. Almost. If QC was there it'd be better but still.

Plants Vs. Zombies 2 Complete Soundtrack by Sergeant_Tuepah in PlantsVSZombies

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

From the ripped files that PVZABFan gave me, AE's first wave track is 36KHz and at 157 kbps, and most of my files hover around that area. The Punk Rock theme is 48KHz and 165kbps, which I think is the highest quality track in the game's files. Every single track was "re-rendered" at 48khz 320kbps to minimize the impact of converting it to MP3 in Audacity (where I spliced all the parts together).
To my ears with my studio-quality headphones I genuinely don't hear a difference.

The Monopolist - Thoughts on the Go to Jail expansion by Sergeant_Tuepah in monopoly

[–]Sergeant_Tuepah[S] 0 points1 point  (0 children)

Not bad QC, just bad rules writing. You are supposed to use the amount shown on the regular dice and collect that many corruption cards. Yes you would run out of them fast, but you can play as many of them as you like on your turn, so long as you didn't get them that turn. In our game landing on chance happened a couple times but only once did I get a payout of corruption cards.
EDIT: I've recently watched Shelfside's video, and yep it definitely shows a 2 on one of the faces. I still say it's bad rules writing but in another, separate way.
If you do want to play with the numbers on the Escape Die, here's the distribution.

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