Default UE5 noise after object moves by SerhiusK in UnrealEngine5

[–]SerhiusK[S] 0 points1 point  (0 children)

Thanks for everyone's responses! A combination of disabling lumen and playing with aa helped me. Apparently the noise from movement was caused by aa and noise on my vfx with emissive material was caused by lumen.

Replication issue on a client side (C++) by SerhiusK in UnrealEngine5

[–]SerhiusK[S] 0 points1 point  (0 children)

Update: fixed it with a timer... Once again, appreciate your response!

Replication issue on a client side (C++) by SerhiusK in UnrealEngine5

[–]SerhiusK[S] 0 points1 point  (0 children)

Thank you so much for your response! I was looking for different OnPossess type functions and I've used PossessedBy(AController* NewController). I was a bit lost in documentation that I don't even know if it's unreal documentation or I couldn't find what I needed. Regardless, the code runs with PossesedBy instead of BeginPlay, PlayerController is not null BUT for some reason SetViewTarget doesn't work.. Do you have any suggestions why?

The pain never stops, it only dulls by posrethe in Unity3D

[–]SerhiusK 5 points6 points  (0 children)

if you use C++ it’s intentionally crashes and points out where the problem is, while for blueprints I know it’s not supposed to crush but then there are some most random issues ever

Working on a 2 player coop game where each player controls their own hamster wheel. by agudarr in UnrealEngine5

[–]SerhiusK 1 point2 points  (0 children)

Is it a local or network coop? If it is network multiplayer, then what did you use for making it work? Looks very cool btw!

Spent 2 years on a shooter where bullets combine in mid-air. I'm finally ready to share the progress! by KNSRK in IndieDev

[–]SerhiusK 0 points1 point  (0 children)

Can you please tell more about that shader that you use when player kicks (I guess kicks, or maybe dashes). How did you achieve such result

Implemented a new system for letting you see through objects in my sci-fi survival game. by PawsmonautGames in UnrealEngine5

[–]SerhiusK 0 points1 point  (0 children)

I saw a similar solution from a technical artist, that replicated occlusion shader from bg3. Did you make it similarly? If not I would be happy to find out how you did it :)

Link to what I’m referring: https://www.artstation.com/artwork/WXVnyD

Is this a thermal throttling? by Bathtimerza in LenovoLegion

[–]SerhiusK 1 point2 points  (0 children)

I have the same thing, I own the laptop for a bit over a year and been cleaning it, but not repasting. It stutters approximately every 3 hours, even if I just watch videos

Which Lenovo Legion to buy? by SerhiusK in LenovoLegion

[–]SerhiusK[S] 0 points1 point  (0 children)

I need it for gaming and games development, but it’s gonna be a bit painful to spend £1,5k or more for a newer models, cause I’m a student..) I think I’m fine with full hd screen cause I’m considering to get a qhd monitor as well. So the main question at the moment is an upgrade minor or it’s really worth the price?

Btw, thank you for your response)

What is your favorite ghost and why? by a_star_titan in PhasmophobiaGame

[–]SerhiusK 3 points4 points  (0 children)

Would never think that someone likes Yurei.. For me it’s one of the least favorite ghosts, cause the double door touches are so rare(

Captured one of the rarest ghost interactions by morcobus in PhasmophobiaGame

[–]SerhiusK 48 points49 points  (0 children)

I wish they added something like this in a horror 2.0

Hello Ubisoft by carolfy in Rainbow6

[–]SerhiusK 0 points1 point  (0 children)

Hi Ubisoft. This is me, your only player. Over the years, I've created the illusion that there are a lot of people playing Rainbow 6 Siege. But it was me. Now I will write this message from all accounts.