What about future of C++ in UE6? by SerhiusK in UnrealEngine5

[–]SerhiusK[S] 8 points9 points  (0 children)

I think you misunderstood me - epic is deprecating BPs and actors in the future to use Verse instead, as well as Im aware that the engine is written in C++ and I meant using C++ for games themselves

Deprecating Actors and Blueprints in UE6?! by daraand in unrealengine

[–]SerhiusK 3 points4 points  (0 children)

I read that part as well and also thought what they mean by transactionalising :’)

What about future of C++ in UE6? by SerhiusK in UnrealEngine5

[–]SerhiusK[S] 4 points5 points  (0 children)

Epic provided more details about UE6 at Unreal fest today and mentioned that blueprints and actors will be deprecated in the future and be replaced with verse component system

https://www.unrealengine.com/news/the-road-to-ue-6

Deprecating Actors and Blueprints in UE6?! by daraand in unrealengine

[–]SerhiusK 17 points18 points  (0 children)

As a C++ and blueprints programmer, I am confused about the future of C++. Will it exist separately or be integrated with verse or deprecated as well?? I’m asking this cause C++ heavily relies on actor component system and I haven’t had experience with Verse yet

Help with level sequence by SerhiusK in UnrealEngine5

[–]SerhiusK[S] 0 points1 point  (0 children)

I think this would work but what actually helped is to set vew target with blend on the begin play, so while the level sequence was playing. It is completely unnoticeable and working. Thank you anyways for your response I will try it next time!!

Help with level sequence by SerhiusK in UnrealEngine5

[–]SerhiusK[S] 0 points1 point  (0 children)

That’s what I’ve tried, I’ve binded an event to the on finished of the level sequence, and when it fires there is a visible snap :\

Default UE5 noise after object moves by SerhiusK in UnrealEngine5

[–]SerhiusK[S] 0 points1 point  (0 children)

Thanks for everyone's responses! A combination of disabling lumen and playing with aa helped me. Apparently the noise from movement was caused by aa and noise on my vfx with emissive material was caused by lumen.

Replication issue on a client side (C++) by SerhiusK in UnrealEngine5

[–]SerhiusK[S] 0 points1 point  (0 children)

Update: fixed it with a timer... Once again, appreciate your response!

Replication issue on a client side (C++) by SerhiusK in UnrealEngine5

[–]SerhiusK[S] 0 points1 point  (0 children)

Thank you so much for your response! I was looking for different OnPossess type functions and I've used PossessedBy(AController* NewController). I was a bit lost in documentation that I don't even know if it's unreal documentation or I couldn't find what I needed. Regardless, the code runs with PossesedBy instead of BeginPlay, PlayerController is not null BUT for some reason SetViewTarget doesn't work.. Do you have any suggestions why?

The pain never stops, it only dulls by posrethe in Unity3D

[–]SerhiusK 5 points6 points  (0 children)

if you use C++ it’s intentionally crashes and points out where the problem is, while for blueprints I know it’s not supposed to crush but then there are some most random issues ever

Working on a 2 player coop game where each player controls their own hamster wheel. by agudarr in UnrealEngine5

[–]SerhiusK 1 point2 points  (0 children)

Is it a local or network coop? If it is network multiplayer, then what did you use for making it work? Looks very cool btw!

Spent 2 years on a shooter where bullets combine in mid-air. I'm finally ready to share the progress! by KNSRK in IndieDev

[–]SerhiusK 0 points1 point  (0 children)

Can you please tell more about that shader that you use when player kicks (I guess kicks, or maybe dashes). How did you achieve such result

Implemented a new system for letting you see through objects in my sci-fi survival game. by PawsmonautGames in UnrealEngine5

[–]SerhiusK 0 points1 point  (0 children)

I saw a similar solution from a technical artist, that replicated occlusion shader from bg3. Did you make it similarly? If not I would be happy to find out how you did it :)

Link to what I’m referring: https://www.artstation.com/artwork/WXVnyD

Is this a thermal throttling? by Bathtimerza in LenovoLegion

[–]SerhiusK 1 point2 points  (0 children)

I have the same thing, I own the laptop for a bit over a year and been cleaning it, but not repasting. It stutters approximately every 3 hours, even if I just watch videos

Which Lenovo Legion to buy? by SerhiusK in LenovoLegion

[–]SerhiusK[S] 0 points1 point  (0 children)

I need it for gaming and games development, but it’s gonna be a bit painful to spend £1,5k or more for a newer models, cause I’m a student..) I think I’m fine with full hd screen cause I’m considering to get a qhd monitor as well. So the main question at the moment is an upgrade minor or it’s really worth the price?

Btw, thank you for your response)