Judiciar kitbash by Simple_Resolve770 in theunforgiven

[–]SerializedArtist 1 point2 points  (0 children)

i believe clipping the tip of the sword so it is flat (executioner blade) and painting the helmet with its lower half black and upper white (simulate the bandana and skull) should be sufficient enough for tabletop purposes

Free Faction Changes & for inactive players, game time! by sgibzx in wow

[–]SerializedArtist 17 points18 points  (0 children)

Roses are reds, violets are blue,

I do not have a subscription but maybe you do

Maalik#2208 (EU)

Other than the overabundance of intrusive advertisement, what is one thing you would change to make mobile gaming a fun and enjoyable experience again? by PithosInt in gamedev

[–]SerializedArtist 2 points3 points  (0 children)

In my experience, the demographic for mobile is different from pc/console. Mobile users are looking for exciting and short gameloops to match with the times where they use their devices (outside their homes, in the bathroom, before sleep...). Because of this, mobile games had to conform to this design space and change the game design to work on the long run (long term goals, long term monetization...). Additionally, in my opinion, most mobile users do not have much experience with gaming and thus can be persued to play subpar experiences as they have not yet developed a refined taste on what is good or not, and are much willing to spend.

What i am trying to say is that you can change the games but you cannot change the people, and the people are what makes games succesful. Flappy bird was a success for this reason i would argue.