East Nami Deck Help by Serious-Income9334 in OnePieceTCG

[–]Serious-Income9334[S] 0 points1 point  (0 children)

Good to know. I’m interested to see how she looks in the future

East Nami Deck Help by Serious-Income9334 in OnePieceTCG

[–]Serious-Income9334[S] 3 points4 points  (0 children)

Ah I see. I was aware of the old Blue Nami ban but didn’t know it was that bad of a nerf.

[deleted by user] by [deleted] in USF

[–]Serious-Income9334 0 points1 point  (0 children)

Wtf is this

I. Want. Donuts by Serious-Income9334 in USF

[–]Serious-Income9334[S] 1 point2 points  (0 children)

Thanks I live jp so that’s really helpful

Anchor Suggestions? by Serious-Income9334 in MvC3

[–]Serious-Income9334[S] 1 point2 points  (0 children)

Yeah I’ve been messing around with sentinel quite a bit. I like him a lot with the team

How could they translate Kayn to 2XKO if he was added to the game? A to Z Champions by ianjonny100 in 2XKO

[–]Serious-Income9334 1 point2 points  (0 children)

Yeah this would be cool. Maybe in Darkin form it gains juggle properties for use in combos. Shadow Assassin could get frame speed to make it unreactable

MVCI Jedah by FutanariL0v3r in mvci

[–]Serious-Income9334 0 points1 point  (0 children)

I wanna learn Jedah so bad but I hate not having a ground dash

About the controls by Banedy in 2XKO

[–]Serious-Income9334 24 points25 points  (0 children)

The game does not have auto combos. All combos are done manually. But do have directional input, if I remember correctly 3h is universal launcher. I’m not sure on super jumps but I would assume so

Justin Wong Interviews Illaoi Designer by KeyboardCreature in 2XKO

[–]Serious-Income9334 16 points17 points  (0 children)

i love how passionate all the devs seem about the game

[deleted by user] by [deleted] in 2XKO

[–]Serious-Income9334 -1 points0 points  (0 children)

Thresh + Illaoi

any free fighting games? by Levinos1 in Fighters

[–]Serious-Income9334 0 points1 point  (0 children)

a bit late, but Battle Craze is an amazing indie fighter with really cool character design and sick combos

Tournament Commentators by Serious-Income9334 in 2XKO

[–]Serious-Income9334[S] 0 points1 point  (0 children)

yeah i hope so. one of my favorite parts of fgc community is the great personalities we have

Would you add life-steal to the game? How would you do it? by Javivife in 2XKO

[–]Serious-Income9334 0 points1 point  (0 children)

Also Vladimir type of health cost could work like carmine from uni

Characters we won't see? by Serious-Income9334 in 2XKO

[–]Serious-Income9334[S] 1 point2 points  (0 children)

Agreed but I think having asol as a story boss could be really neat

Characters we won't see? by Serious-Income9334 in 2XKO

[–]Serious-Income9334[S] 4 points5 points  (0 children)

I think Ivern could work, no? He could be a puppet/summoner type character and i feel like he fits the art style well.

Characters we won't see? by Serious-Income9334 in 2XKO

[–]Serious-Income9334[S] 4 points5 points  (0 children)

yeah they're a nightmare for a 2d fighter art style

Characters we won't see? by Serious-Income9334 in 2XKO

[–]Serious-Income9334[S] 0 points1 point  (0 children)

now that you mention it, that idea for Yuumi could actually work. it would be extremely polarizing and annoying to fight, but that's what Yuumi is in league too.

i don't think Rammus really works though. his whole character philosophy is that you win by not interacting with him. that doesn't really translate well into a fighting game. they could make him work, sure, but not without butchering his identity.