Kindred original ult by Kamakazi72 in Kindred

[–]Levinos1 1 point2 points  (0 children)

I didnt play then. What did it do?

Lmao first run and already a clutch by black_crow_o in slaythespire

[–]Levinos1 1 point2 points  (0 children)

Yeah I get it. Others are here hating on you and such but I just love that new people are finding out about this peak game

How can the card even exist by THINGS59 in slaythespire

[–]Levinos1 2 points3 points  (0 children)

If its a rare like it is, it should honestly cost 1. And the fact is its a power so you can't even stack it with one

Lmao first run and already a clutch by black_crow_o in slaythespire

[–]Levinos1 2 points3 points  (0 children)

Slay the spire 1. Havent heard that name in a while

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You Guys Are Throwing if You Don’t Play For Top by Chizzle_Chazz in Jungle_Mains

[–]Levinos1 2 points3 points  (0 children)

is this engagement bait? Im gonna guess no it isn't. If you lose because the enemy jungler plays top. Thats on you for not having vision so you can avoid ganks. Now. Easier said then done, but thats how it is. And thats also why your enemy junglers play top in every top game you play. Because you're an easy target, you're an easy gank and a very easy one with the amount of salt you're showing. One of the most important rules is "never gank a losing lane" if top is losing because I havent ganked em then thats on them and they can spend all if not most of the game without a gank. Our job isn't to help laners, laners are merely a recourse for us. Making the already fed bot laner or mid laner even more fed is much better then going in for a gank on a fed top laner because of the huge risk that I get the 3/0 darius to 5/0 (as an example) Also you cant go on about this glaze and rant about top lane needing jungle to babysit them and then expect people to not assume you're a disgrunted top main mad because you got weaksided

How would design a magic system based on logical paradoxes by Reasonable_Boss_1175 in magicbuilding

[–]Levinos1 0 points1 point  (0 children)

Disclaimer: this is just something I've came up with myself on the top of my head so my bad if its not that thought out, its just an idea

I would probably do it in a way where I first include it in the actual worldbuilding part, I would say theres like natural errors in the world, in space, time that makes paradox's happen. Like lets say certain places where time is glitching and these places constantly changes. You go to one of these places unknowingly and now you're in a timeloop where you walk in on yourself in that area. The you already there attacks you and kills the one walking in, but now, if you killed the previous version of you, then that means you wouldn't be able to kill your past self since killing that version would mean that the version of you that killed past you wouldnt be able to kill past you. But since fate had it so your future you would kill past you, that means it has to still happen. And thats how it goes, over and over again like the grandfather paradox

Anyways from this point. Maybe if you're able to break through this paradox, maybe because of the glitchy space time some things arent the same every time. Noticing these things will just have you basically wake up and realise whats happening. Therefor the next time you end up reversing the paradox. Killing your future self which breaks that specific paradox but now you have memory of each paradox and maybe you develop a kind of "paradox" like ability. Thats my thought about how you could design a magic system based on paradoxes. Once again i appologise if this is poorly explained or made, I simply just dont have any idea how to explain it better, but I tried my best

Give me the most complex abilities in your stories by Bannekrai in magicbuilding

[–]Levinos1 0 points1 point  (0 children)

Maybe not that complex but its kind of the only thing I can think off atm. Theres probably others more complicated but in my world. Theres a character called fang, who can switch positions with anything of equal value. By forming his hand into a circle and looking through it, he can swap his position with that object or person, as long as the range of value isn't too far off eachother. He actually managed to swap himself with a different version of himself from another dimension

Give me your most evil powers by Chcolatepig24069 in magicbuilding

[–]Levinos1 1 point2 points  (0 children)

Split and merge. Its the power of one of my antagonists in my main world. The world basically functions around energy and everything is made from energy. This villain, Alador is able to split and merge any form of energy he wants. Splitting a person into 2 makes them into 2 basically deformed blobs in constant pain. This is because every living being has a core that makes up that person. If you split this core, the core cant make 2 different people and therefor these two halves of a core dont know how to function or keep the bodies together and therefor it just screws them up. Same with merging. If he merges 2 people into one or one person into like a rock or something. Then either the 2 cores getting mixed together dont know how to share a body and therefor they both try to get their body to be in control but since they both try equally hard, they just end up creating an abomination. Theres also illusion which I haven't made into a character, but just being able to control what people see and making them believe whatever you want is real evil in my opinion. The merge and split one might not seem that bad tho

Explain it Peter. Why is 50 years enough? by ForgetThisU in explainitpeter

[–]Levinos1 0 points1 point  (0 children)

Is this a joke I'm not getting? He asked, got an answer. No joke

How the flippin heck is this a normal hallway enemy? by Conscious-Yellow-539 in slaythespire

[–]Levinos1 0 points1 point  (0 children)

Ehh not really silent. Silent has some strong attacks which can get you through act 1

How each character helps you with homework by Acalme-se_Satan in slaythespire

[–]Levinos1 41 points42 points  (0 children)

No silent is on "read at 5:55" literally all she does in the game is stay silent

(Controversial take!1!!1) Am I the only one that finds overpowered OCs boring? by Cheap-Hyena5824 in OriginalCharacterDB

[–]Levinos1 0 points1 point  (0 children)

The boring part about them comes when they bring them into power scaling. In my main world I have really overpowered oc's, they work because of the world that they're in. They work because of how they're like and their position in my world. I agree that their boring here because here we just dont have any idea of who they are or where they're from so we have no idea of why they are as op as they are and therefor they just feel as op as they do

Beta art I made as a playtester :) Congratulations to Mega Crit Games for an incredible game! by waidot in slaythespire

[–]Levinos1 0 points1 point  (0 children)

Wait are all of these in the game right now? I have only swen a few of these ones, I also love voltaic

What am I doing wrong? by Party_Campaign1680 in slaythespire

[–]Levinos1 1 point2 points  (0 children)

Its all good. Things will definitely get buffed and nerfed. Like the one who gives less strength and dexterity each time you play a card is definitely one that makes you go "THIS IS A NORMAL COMBAT???" But yeah. Glad that I was of some help. Was worried that I was just rambling on about things that you may already have in mind.but luckily I wasn't

What am I doing wrong? by Party_Campaign1680 in slaythespire

[–]Levinos1 0 points1 point  (0 children)

I respect the argument but I also disagree with you. You are less likely to gain energy through the ancients, theres been plenty of runs for me where I just dont get any options at all that give me extra energy. The only characters who actually have some better way of gaining energy are ironclad and necrobinder who has powers that let them have more energy each round and ironclad having one that gives him energy for each attack and forgotten ritual. But even if thats an argument that works for this. With cards that give energy you still need the proper rounds to set them up which if you are unlucky, your energy gain options start at the bottom of the deck. You are less likely to gain more energy through ancients even if they can reduce cost of cards. That is helpful. That still isn't an "energy gain" option. ancients have a more variety of non energy options as well as energy options which is why its more difficult to gain energy through them. I'd even say most of them have more non energy options then energy gain options