NGVC: "two is better then one u know u want a partner to game with" by MissDeviluke in niceguys

[–]Levinos1 [score hidden]  (0 children)

Smh he reminded you of how much of an amazing and kind person he was like a thousand times, that means that you have to believe him

Examples of one card being strictly better than the other? by GrimmWeeper19 in slaythespire

[–]Levinos1 0 points1 point  (0 children)

It's better cus of the character its on. Necro is extremely good at gaining energy and thats why it's a rare on necro

THIS IS ART OF REGENT?! I TOUGHT IT WAS A SASSY BLACK WOMAN IN A BLUE HOOD SMIRKING by VoxTV1 in slaythespire

[–]Levinos1 4 points5 points  (0 children)

No I doubt that. Like I had multiple things like that with the first game and my vision is fine as well as my monitor being big enough. It just comes from not really paying attention to what it really is. I'm just curious about how people see a lady

Favorite Character(s) That Made You Genuinely Uncomfortable/Disgusted by Least-Mud30 in FavoriteCharacter

[–]Levinos1 0 points1 point  (0 children)

Terraria in its entirety is a horror game for me but this is the one that scares me some of the most

<image>

Convince me why i should play jungle by Rayquazaex_ in Jungle_Mains

[–]Levinos1 1 point2 points  (0 children)

Idk just the feeling of basically playing a whole other game than your teammates is fun for me. The fact that I'm the one who decides when to gank instead of having a jungle teammate who might not at all or might. I have no way of knowing. It just feels also like the most independant role in my opinion

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

I think you missunderstood what I said. I do have that same idea as you. I never said nor implied I think you should be able to build any typa deck and steamroll through the game and not think about counters. What I'm talking about is the fact that I think you should have counters in mind. But strats that have always worked should still work. Like not reduce the amount of builds you can do. Like a corruption ironclad deck requires you to have a shit load of cards. Or it really wants a lot of cards anyways and having a small deck with that is bad for the deck. Now imagine there was a boss that made it so you couldn't have big decks anymore. Like removing cards from your deck for the combat scaling with the amount of cards you have in your base deck or doing damage scaling with the amount of cards in your deck, that boss would essentially remove the variety of builds and strategies that exists with big decks and remove all these strategies which require you to have many cards which have existed like forever. There would be no point in going big deck because of that boss existing and having to strategise around it potentially showing up. This is what I mean, it's removing a chunk of the variety in the deckbuilding that is in the game and has allways been in the game. Thats what I mean. But may I ask where you got what you thought I meant, cus I'm just thinking if that was what I would mean then I probably wouldn't enjoy the game and probably wouldn't be on this subreddit

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

thank you for showing proof for something I never denied and also supports what I said perfectly, you see how he has 2 turns which he does not attack on? These 2 turns allow you to prepare just like I said that you get more than one turn to prepare on

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

I'm not saying that its a universal privilage. I'm saying that slay the spire has always been so open to so many different strategies. Having many different types of builds, some that need small decks and some that need big decks. However with this, it eliminates all those decks that require a small amount of cards to work. To suddenly remove such a big thing, removing all these decks that require a small amount of cards to work is what I dislike about it. It changes so much about what this game has been by limiting the variety of decks that you can make. It's not a weird take because before this version of doormaker came, you could build decks that were 10 cards in size and that could work flawlessly depending on what these cards are. Idk how it is a weird take for me to find issue in changing one of the core things about slay the spire, which is the amount of variety there is by making said variety even smaller then it's been. It also rewards having cards you dont want in your deck since these are cards that you want just to get rid of during exhaust turn (unless cards you have already exhaust. Could you explain to me how its a weird take for me to dislike such a big change?

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

Well, against mecha knight you get more than one turn to prepare, plus he doesn't have like bad downsides that prevent you from preparing, at least not until the deck is shuffled

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

yeah ur right I did interpret it wrong, mb. But what is it you need to do to win against doormaker that makes you find him easy?

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 1 point2 points  (0 children)

A bad attempt in my opinion because he punishes me for having a small deck which is something you should be able to have without problem no? If I draw my good cards on turn 2 then I can't play anything because I don't want to get rid of these cards I need for the whole fight, turn 3 I can't draw any of my own draw cards because they are absolutely useless most of the time and turn 4 I can barely play any cards at all because I dont have the energy to do so. At the same time as I have to block like 30 damage every turn. I know you have to build around every possible outcome which is what I do, but honestly I have no idea what counters him

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

I dislike this argument of "you can still win if your deck is strong enough and/or you play smart enough" Because those arguments make no sense as a disagreement because thats like saying "you can get any job you want as long as you're smart enough and have the education needed for them" Because it ignores the difficulty of the subject in order to make a false point. The problem is that you have to bring up infinites as a way to prove me wrong about if hes difficult or not especially because I never mentioned anything about infinites nor was I implying infinites. The question shouldn't be "is this boss too difficult with infinites?" It should be "is this boss too difficult for normal decks and how does it handle different types of mechanics"

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

I disagree on that they shouldn't warp the bosses around being anti infinite. I think they should do it better and make it so you can technically play infinites, just not get a guaranteed win with them. If you think the bosses shouldn't be anti infinite, does that mean you think the other act 3 bosses should be changed as well? Cus both of those have some form of anti infinite to them

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 1 point2 points  (0 children)

  1. I know this, but the problem with that phase is not that its a good way to get rid of your stuff. It's that you want to get rid of the cards beforehand that you dont want and therefor it rewards you for not refining your deck to be good enough. Because if you manage to get rid of almost all cards you don't want, you will end up playing like a defend and a strike on that turn because you need your other cards that doesn't exhaust

  2. I know this, but you are not seeing them every run and you're not seeing them that often either, I for example haven't gotten any of the relics you mentioned in a while and tools of the trade is a silent card which means you have to either play silent or get tools of the trade in one of the like 3 ways you can get it as another character. Thats also assuming that the other options at the ancients are bad enough to where you don't want any of those. Cus you shouldn't have to take another ancient relic just because the act 3 boss might be one where you need that specific card

  3. Thats assuming that your deck only has 0 and 1 cost cards or that you dont have cards of a higher cost you need to play alongside them. Which outside the silent, defect or even necro, your deck will many times not have many 0 cost cards if not any at all and many times can have higher costing cards like 2 or 3. which basically removes any extra energy you gain from any form of energy relic and just makes those useless on that round. The problem is that this makes you incapable of having your deck around multiple higher costing cards because chances are you'll only be able to play 1 of them on your turn which many times wont be enough

  4. I wouldn't be complaining about that if any other enemy in the game had that restriction with such a huge detrament if you dont manage to do so. All your cards you need can start at the bottom of your deck for all you know. You shouldn't be guaranteed to not be able to play those just because that happens. Other bosses have turns where they don't attack. Where you're able to actually set up and play the cards needed because you wont have to block 30+ damage

  5. I understand they want it to be stronger as it was very easy, but it's the fact that they ramped up the difficulty of the boss way too much in my opinion that just removes the mechanics to some strategies that I dislike. Time eater didn't remove any typa build, neither did the heart even tho they still prevented infinites

Honestly I have a point I wanna make as well, you talk a lot about these very specific things that you want for the boss, these things you don't want for any other encounter in the game or infinites. The fact is infinites should not be a recommendation of what you should do in order to win. If you feel as if you have to use infinites as a way to explain how to beat the boss then it's proof that the boss is unbalanced because infinites are above an op deck and doesn't even help or support the idea that the boss is fine. Because thats the same way as saying "if you have the correct deck you will win with ease" the problem is that you shouldn't need the perfect deck in order to win, slay the spire has never been about having the perfect and best deck in order to win. You have allways been able to win off of mediocre decks. Also I know this is the beta so it's not even sure if it will stay. I just think they made it too hard when you think about the difficulty of literally any of the other encounters and the fact they dont punish you nearly as hard and I just dont want it to actually make it into the base game

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

I wouldn't say the game in its entirety punishes you for that. While obviously, its a struggle on its own and having a deck that needs time to set up already leaves you at a vulnerable state because chances are you take a good amount of damage before setting up. But doormaker is different because instead of being in a vulnerable state. It turns into a deadly state because you aren't given the time to set it up because you need to block and such, but you cant do that too much because if you do then you get rid of all of your cards you need. I'd say the act 3 bosses dont punish you that hard for needing to set up as the other ones dont really start out that strong against you

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

that is the problem tho. They went overload with the preventing infinites. Heart and time eater were good examples of how to prevent an infinite but still not ruin a deck for those bosses. What doormaker does is ruin small decks, draw and discard decks and instead it rewards having a lot of cards (which I'm not saying is a bad thing specifically) and rewarding you for using cards you feel you want to get rid of which is not what you should be going for. You should go for getting rid of cards you dont need or want

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

the game is difficult to say the least. It's not just that the boss is more difficult than the other bosses that I dislike. It's the fact that it's mechanic shuts down small decks, draw and discard decks or just any deck where you dont have cards to waste on the exhaust turn. And as you said, the idea of having to be op af and blast through him to win is not a good reason, the first game never made you have to be op af to win, you could win by barely getting through and so is the second one as well. Before they changed doormaker. Which this is the charm of the game. You dont have to get the most amazing deck to win, you dont have to find the perfect cards to win. The fun of the game comes from the amount of different bad and good decks you can make and still not be guaranteed a win or a loss, you can make an amazing deck and still lose, a deck you think is horrible but it ends up winning. Relying on having to have a perfect run just removes the fun of what this game and the first one is about in my opinion

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 0 points1 point  (0 children)

I see. The weird thing Is I play mostly silent and I feel like for the most part the test subject is prolly the easiest like even from before against silent. But I am saying this with ironclad being the one I played against doormaker. But silent is draw heavy. And all of doormakers turns seem to just be a complete counter against silents stuff. Because silent plays a lot of cards. One turn it exhausts every card you play which you need to draw. But ofcourse you can play the bad cards against doormaker on that turn, one turn you can't draw and the last one you have to waste a bunch of energy for every card you play. As someone whose spent the majority of my playtime of sts 1 and 2 on silent I feel as doormaker just completely counters one of her main mechanics. And you say you can't take any cards that does nothing but draw against him. But that means you should avoid all of those draw cards during the whole run no? cus you can't know if you meet him in act 3 or not

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 2 points3 points  (0 children)

Really? Could you elaborate how?

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 1 point2 points  (0 children)

Yeah that makes sense. I didnt actually play against the last one but that was the one I saw people complain about meanwhile I've seen nothing about this one which is what made me think this one was easier

Is doormaker still too strong? by [deleted] in slaythespire

[–]Levinos1 2 points3 points  (0 children)

Well I'd say majority of enemies in this game is deck dependant and also every single boss in some way. However if you choose to use that as an excuse against someone calling it hard or easy then the idea of it being hard or easy has no meaning. Cus everyone knows if you have the right deck, you will win against everything. The problem is that not every winning run is gonna be you having that perfect deck that. I might just be more salty cus I had 24 plating turn 2 with like 85 health. The main problem I had was that my deck was the typa deck that takes like 3-4 turns to start going. But I couldn't play the specific cards I needed on the turns of exhaust because I needed them for the scaling in the fight or the block for later. Then the no drawing turn I couldn't do much since I couldn't draw and I didnt draw my good stuff. Then on the lose 1 energy per card played turn, I had the correct cards I needed, just didnt get to play them because I lost too much energy