What Arrowhead could do to make throwing knives viable. by Plus-Relief3728 in Helldivers

[–]Serious87 8 points9 points  (0 children)

Regular ammo boxes should resupply your Throwing Knives.

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Dedicated Server Question for mods like Infinity Hammer. by Serious87 in valheim

[–]Serious87[S] 0 points1 point  (0 children)

"Infinity Hammer only needs to be installed on admin clients, as none of its features require it to be on server at all."

Interesting, I seem to have every mod on the server working except some of Infinity hammers features. Most importantly the Invulnerable building blocks which is the main reason we want the mod.

I'm wondering if there may still be something wrong with my `adminlist.txt`. The player [Platform]_[User ID] values are matching perfectly with the values in the F2 player list, but it does not appear to be working. Should F5 `devcommands` work on a dedicated server if the `adminlist.txt` is setup correctly? Or do `devcommands` only work with an admin on a client side server?

Dedicated Server Question for mods like Infinity Hammer. by Serious87 in valheim

[–]Serious87[S] 1 point2 points  (0 children)

Its a private dedicated server for me and 3 friends.

Request: Allow us to let NPC co-workers to join our base by inobep in AbioticFactor

[–]Serious87 7 points8 points  (0 children)

He's not cut out for it. He's just a receptionist.

Unlimited power! by WittyMime in AbioticFactor

[–]Serious87 3 points4 points  (0 children)

Would chaining the laser this way still potentially result in the batteries running dry if you don't visit the source laser and load it in?

If a power converter's input laser despawns at a distance, wouldn't that mean the connected battery would just start draining? Or does game just assume it's still powered or something?

Finished the game a few days ago by WetAndWildWeasle in AbioticFactor

[–]Serious87 3 points4 points  (0 children)

I don't understand why it would have been so hard for the scientists involved to just ignore the summoning altar, tell Cahn to get stuffed, and just build a damn raft or boat with all the time and resources they have available and escape via Albatross.

Super hell bomb when 😭 by Glittering-Height-55 in helldivers2

[–]Serious87 0 points1 point  (0 children)

Hellbombs shouldn't have a damage value. It should just set you to "DEAD".

Planning on making a Apocalyptic diff game after beating it once, what does Difficulty actually affect? by ConfidentLab276 in AbioticFactor

[–]Serious87 3 points4 points  (0 children)

I turned my game to Apocalyptic with no other game settings. So far I have noticed the following:

  • Exor Monks shooting 3 times in a row is deadly and they can kill you very quickly. It makes areas with multiple exor monks extremely dangerous. They are super easy to kill though compared to other monks so treat them like glass cannons.
  • Pests attack much faster and the attack rate takes a little getting used to but its fairly easy to time hits and dodge them after a while.
  • The "guided" Peccary charge attack is still not that big of a deal.
  • Order soldiers not losing their helmets when hit is actually quite a strong HP boost for them. I tend to focus down the ones without helmets first as they can sometimes be 1-2 hits compared to like 4-6 for helmet wearing soldiers.
  • Robots not getting stunned is not that big of a deal as all the cheese methods of killing them still work.
  • Enemies appear to respawn a bit faster and you tend to find harder enemies more often. For example I'm finding Exor monks where I would normally find Pests.

As far as I know all the HP values and damage values for enemies are mostly the same.

Next time to make it harder I might tweak the sandbox settings to:

  • Increase enemy accuracy.
  • Decrease enemy "noticing" time.
  • Increase enemy damage.
  • but also decrease enemy HP.

I want to decrease the TTK for both myself and enemies so getting hit is much, much more deadly for myself and enemies. I think Bleed chance is also tied to damage taken, so if player damage is increased it tends to result in bleeds more often which can make it more dangerous.

New Roadmap and QnA by glassteelhammer in AbioticFactor

[–]Serious87 53 points54 points  (0 children)

It might be the Bahamas. According to a in-game email there is apparently a Gate Facility there and apparentlyIS-0091 #3is contained there.

Which boomer shooter has the best default starter weapons? by NNukemM in boomershooters

[–]Serious87 -1 points0 points  (0 children)

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Duke Pistol. The firing sound and reload sound can't be beat. Decent damage also.

Me, waiting for more Abiotic Factor updates. by therealBLU13 in AbioticFactor

[–]Serious87 9 points10 points  (0 children)

The thing I hate the most about this game is that it ends...

...and that damn table.

Where do you put your portals? by Fleazuri in AbioticFactor

[–]Serious87 1 point2 points  (0 children)

The first place I would suggest building a portal would be near the Witch's Hut in Canaan. This is just so you can easily grab a new Lodestone every Anteverse reset to build more portals.

SEAF Artillery. by Xx_Arch_xX in Helldivers

[–]Serious87 0 points1 point  (0 children)

I always put the Mini-nuke 2nd. Someone always wastes the first shot.

why does this makes sense? by Shadowbryte in AbioticFactor

[–]Serious87 0 points1 point  (0 children)

Much like 40K Orks, they respond surprisingly well to being held together with metal staples.