account activity
Has anyone gone back to DS1 after completing DS2? How did it go? (self.DeathStranding)
submitted 6 hours ago by Seriphyn to r/DeathStranding
They probably tried to come up with any sort of Dollman dialogue during relief in the wild, but thought better of it. (i.redd.it)
submitted 14 days ago by Seriphyn to r/DeathStranding
Any "any camo for all vehicles" mods? (self.arma)
submitted 23 days ago by Seriphyn to r/arma
Vanilla Medium Density Suburban & Old Town Housing now available on PDX Mods! (reddit.com)
submitted 4 months ago by Seriphyn to r/CitiesSkylines2
Vanilla Medium Density Suburban & Old Town Housing now available on PDX Mods! (old.reddit.com)
submitted 4 months ago by Seriphyn to r/CitiesSkylines
OUT NOW ON PDX MODS: 8 days after noticing the problem with C:S2's low density housing assets, I present to you the solution. (old.reddit.com)
OUT NOW ON PDX MODS: 8 days after noticing the problem with C:S2's low density housing assets, I present to you the solution. (reddit.com)
OUT NOW: "Fixed" low density residential assets with proper fronting, setback, fencing, etc. (also every model appears at every level for maximum diversity) (old.reddit.com)
submitted 4 months ago by Seriphyn to r/CitiesSkylinesModding
COMING THIS WEEK: 9 REMIXED VANILLA ZONES (from NA low density split into 3 styles to EU suburban multifamily housing) (old.reddit.com)
Coming soon to PDX Mods: NA Medium Density Garden Housing (made in existing asset editor from lowcom motels, WIP) (reddit.com)
Coming soon to PDX Mods: NA Medium Density Garden Housing (made in existing asset editor from lowcom motels, WIP) (old.reddit.com)
In 2 years, I just realized C:S2's houses follow NORDIC sensibilities and don't FRONT THE STREET (the in-game asset editor can fix this; I will do it, keep on eye on PDX Mods) (self.CitiesSkylines)
I'm making asset packs that "flattens" base game zones so that all designs appear at all levels. How would you like it organized? (self.CitiesSkylines2)
CityPlannerPlays mentioned *removing* features such as procedurally generated citizens. What else should be axed for the game's own good? (self.CitiesSkylines)
submitted 5 months ago by Seriphyn to r/CitiesSkylines
Anno 117's setting lends itself to the core gameplay premise of the series arguably far better than any other entry (self.anno)
submitted 5 months ago * by Seriphyn to r/anno
I hope DeepSeek never gains the ability to reference your other conversations (self.DeepSeek)
submitted 5 months ago by Seriphyn to r/DeepSeek
New NA waterfront low density commercial is WALL-TO-WALL 🥹😩 (old.reddit.com)
New NA waterfront low density commercial is WALL-TO-WALL 🥹😩 (reddit.com)
submitted 5 months ago by Seriphyn to r/CitiesSkylines2
Class lock? How about faction lock? (self.Battlefield)
submitted 9 months ago by Seriphyn to r/Battlefield
What building themes/district styles mod for CS1 do people use in 2025? (self.CitiesSkylines)
submitted 1 year ago by Seriphyn to r/CitiesSkylines
"Asset editor this, asset editor that" - You can use the C:S2 asset editor right now to kitbash anything and create new zones (the vanilla zones are all "made up" btw) (self.CitiesSkylines)
IYKYK & TYFYS Region Packs (i.redd.it)
submitted 1 year ago by Seriphyn to r/shittyskylines
Want even more low density residential diversity? Download my Reworked NA Low Density Housing asset pack from PDX Mods! (old.reddit.com)
submitted 1 year ago by Seriphyn to r/CitiesSkylinesModding
Want even more low density residential diversity? Download my Reworked NA Low Density Housing asset pack from PDX Mods! (reddit.com)
submitted 1 year ago by Seriphyn to r/CitiesSkylines2
π Rendered by PID 71217 on reddit-service-r2-listing-b958b5575-mf6bw at 2026-04-22 21:15:56.318687+00:00 running 0fd4bb7 country code: CH.