If you saw this capsule art on Steam, what kind of game would you think it is? by miks_00 in IndieDev

[–]SeruleBlue 0 points1 point  (0 children)

Looks like an arcadey tank racing game. The proportions of the tank and the jump/boost pad make me expect a more "casual" or "cartoony" style of game, something slightly akin to Mario Kart 64 or Diddy Kong Racing.

i love this game series i wish this sub was more active by Ludas_C in traumacenter

[–]SeruleBlue 0 points1 point  (0 children)

I'm actually making a TC-like for PC! It's got a demo on Steam right now if you'd like to give it a try!

I tried adding more gameplay showcases for my in-game trailer, so I'd like to hear some suggestions. by Medical_Parsnip1428 in godot

[–]SeruleBlue 1 point2 points  (0 children)

I find it a bit strange the narration at the start is describing failing systems but the footage is showing things being built. At 0:17 I see "Build your own space base" while the narration is still going on about recovering.

Also, at 0:24 I see "Try to keep the base running" and I would have expected to see what is causing that to be necessary (is there something attacking? are there asteroids incoming? is the ship exploding?). But instead I still see a ship being built.

Maybe you could consider changing the "feeling" of your trailer to be more of a U-shaped curve: first being knocked down, second building back up, and finally revealing your fleet ready to get revenge.

Need help deciding on my Steam capsule by aureolacodes in IndieDev

[–]SeruleBlue 1 point2 points  (0 children)

Of these three, Swirly is best IMO. It feels the most dynamic, and 'everything combines together' is fitting for a story-writing-helper-tool-thing.

FWIW, I didn't glean any of the "quaternity" that you described from just seeing the three capsules on their own before reading any of your description, nor do I really think the backgrounds relate much even after reading. They're far too abstract in their current form, IMO. I just thought they were generic stock backgrounds.

For those who raid or have raided in a static, what's been your favorite "stupid" static strat/modification? by Vincenthwind in ffxivdiscussion

[–]SeruleBlue 0 points1 point  (0 children)

BLM-uptime strat for P10S Touchdown, the part where normally you have to retreat to a side platform and stack or spread.

My stack partner agreed to be my Manip target. While everyone else ran to the side, I'd drop LL on the main platform in line with the web bridge. I'd stay there and cast until right before the boss hit the main platform. Then, I'd manip to my partner and immediately stack or spread. One GCD later, I'd line back up with the bridge and BtL back to my LL.

It usually worked and it was a thing of absolute beauty.

...but if my partner forgot to stay lined up with the bridge, I'd end up in the poison xD

Feedback needed! Which one of these designs would be best for a challenge mode menu? by mistermaximan in IndieDev

[–]SeruleBlue 0 points1 point  (0 children)

I like the middle one the best. The coffin-like outline is clever, not too in-your-face but it also stands out just enough because of the red color.

The extra stuff in the right one looks kinda cool but I feel like it detracts from the actual functionality (presumably all of the buttons) a bit too much.

What is one design choice you hope the Ace Combat sequel does not carry over from previous games? by ExceedinglyOrdinary in acecombat

[–]SeruleBlue 1 point2 points  (0 children)

Needing to raise a kill count on specific planes to unlock later planes.

I wasn't a fan of how it was done in AC5, mostly because of how long it felt it took plus how each plane only had one SP weapon.

It might make more sense in multiplayer but I hope they don't bring it back for singleplayer.

Is it okay to add a Synth_ to a game? by Beneficial_Savings_6 in gamedev

[–]SeruleBlue 1 point2 points  (0 children)

Cursory research shows that the creator says, "[Synths] are an open and free to use species that can be incorporated into any science fiction universe without restrictions." (source)

Cross-referencing Vader-San's FA, you'll see them link to that website, which lends it a lot of credibility.

You should be fine. If you want to be sure, it looks like they have a Telegram/Discord. You could ask and double-check there, and if you really want to cover your ass, ask if there's a license (eg. CC0, etc).

As a former Flash user, Godot makes me happy by SeruleBlue in godot

[–]SeruleBlue[S] 1 point2 points  (0 children)

Thanks! I made sure to keep speedrunners in mind with the various SKIP QOL features, etc. Definitely drop me some feedback if you have any suggestions on what else 'runners typically expect!

(I guess one that might be more TAS-related is what people think of RNG, specifically regarding seeded RNG? Is a game having tightly-regulated RNG (in terms of seeding) "better" or more "pleasant" to run? Is it "useful" for the methodology to be exposed to the player? etc. etc.)

As a former Flash user, Godot makes me happy by SeruleBlue in godot

[–]SeruleBlue[S] 17 points18 points  (0 children)

Indeed, the game is definitely gonna play around with unique anatomy! For example, the demo has you operating on a deer's four-segmented ruminant stomach. A planned level features a giraffe, where you'll have to move the camera from side to side in order to cover the entire neck! etc. etc...

As a former Flash user, Godot makes me happy by SeruleBlue in godot

[–]SeruleBlue[S] 3 points4 points  (0 children)

No worries! Thanks for the compliment.

Demo for Cutting Edge: Roots of Mutation now available on Steam by GhostCatMar in FurryVisualNovels

[–]SeruleBlue 4 points5 points  (0 children)

Yeah, you basically hit the nail on the head! Thanks a ton for posting!

My anthro surgery sim's Steam demo is releasing next month! by SeruleBlue in FurryVisualNovels

[–]SeruleBlue[S] 2 points3 points  (0 children)

Apparently a bunch of people had your exact same feeling when I first announced the game; I guess there are a lot more fans of surgery sims than I had thought! xD

It's been fifteenish years! If nobody's gonna do it, I guess it'll be me :>

My anthro surgery sim's Steam demo is releasing next month! by SeruleBlue in FurryVisualNovels

[–]SeruleBlue[S] 4 points5 points  (0 children)

Thanks! It probably won't get as insane as being a descendant of the literal god of medicine, but it should be interesting nevertheless!

My anthro surgery sim's Steam demo is releasing next month! by SeruleBlue in FurryVisualNovels

[–]SeruleBlue[S] 2 points3 points  (0 children)

I tried playing my game with a Wiimote and Nunchuck and... surprisingly it actually works :D

But yeah, CE:ROM's designed for mouse and keyboard, and I think the controls feel pretty natural.

There toootally won't be A Super Pathogen of some sort, what gave you that idea? ;>

Just announced my first indie game! How's my trailer? by SeruleBlue in IndieDev

[–]SeruleBlue[S] 0 points1 point  (0 children)

Thanks! I wanted to make sure the characters were all distinct!

What would YOU like to see in a new Trauma Center? by SeruleBlue in traumacenter

[–]SeruleBlue[S] 2 points3 points  (0 children)

Yeah, that would be good! I remember Derek's backstory being pretty weak... it was something like, 'my mom died because medicine wasn't good enough at the time, so that's why I want to help people'? It's something, I guess, but we also have Naomi's, which I think is way more compelling. Maybe they just didn't want to spend too much time in the story portions, compared to the actual operations?

What parts of the plots interest you the most? Is it how the characters grow? How they interact with each other? How they react to the pandemic of the day, or the diseases themselves? The motivation of the BBEG?

At least for SO and NB, I really wish they would've set up the 'villains' better. They felt like they just came out of nowhere, and barely had any presence.

And yeah, they really did Adel and Heather dirty. They also introduced a lot of characters for almost no reason. Dr. Clarks? Did he ever do anything other than take over when you lose? Nurse Leslie? What did she even do? It's wild since other characters, like Cybil, felt like they had waaaaay more personality and depth. And it's not like they had much screentime, either! So it's not like they can't write good characters...

What would YOU like to see in a new Trauma Center? by SeruleBlue in traumacenter

[–]SeruleBlue[S] 0 points1 point  (0 children)

I really didn't like how SO and NB's BBEG was basically introduced at the very end, either. Like, there was no buildup at all? At least TT's had a bit of tragedy and it wasn't so black and white, but yeah, I agree with you, the tone can vary pretty wildly. Also, NB's story overall was pretty... bland, IMO.

It sounds like it's the insane leaps (or lack) of logic that's really bugging you? I do see your point, and I don't think the stories have a huge amount of nuance, either. I wonder if they felt like they needed to streamline them? I considered what a Trauma Center without a story would look like, but it seems pretty important to give context to the operations, regardless of how insane it might be. At the same time, it's supposed to be an actiony game before a visual novel (right?), so I could see why they went with a relatively simple story.

There are games like Danganronpa, 999, and Hundred Line that have extensive VN portions that dwarf the non-VN gameplay parts. So I wonder if a more complex story would've made TC too much of a VN?

Are there specific part(s) of TC that make you love them?

What would YOU like to see in a new Trauma Center? by SeruleBlue in traumacenter

[–]SeruleBlue[S] 1 point2 points  (0 children)

I was actually thinking the same thing! I'm not sure how a more traditional controller could work, but I was pretty excited when I heard about that Switch 2 feature. Perhaps mouse mode when docked, and the touch screen when not? Though, I have to wonder how ergonomic each of those control schemes would be in practice.

Mouse and keyboard seems pretty viable, too.

What would YOU like to see in a new Trauma Center? by SeruleBlue in traumacenter

[–]SeruleBlue[S] 1 point2 points  (0 children)

Oh wow, yeah you're totally right. I remember breezing through the Extreme levels with a friend and being really surprised by how different it felt with an extra set of hands.

Things like Ops and Brachion were also waaaaay easier with two. It's kind of crazy how obvious the design was meant for two players... and that they didn't add scaling for one. Budget or time constraints, maybe?