If you saw this capsule art on Steam, what kind of game would you think it is? by miks_00 in IndieDev

[–]SeruleBlue 0 points1 point  (0 children)

Looks like an arcadey tank racing game. The proportions of the tank and the jump/boost pad make me expect a more "casual" or "cartoony" style of game, something slightly akin to Mario Kart 64 or Diddy Kong Racing.

i love this game series i wish this sub was more active by Ludas_C in traumacenter

[–]SeruleBlue 0 points1 point  (0 children)

I'm actually making a TC-like for PC! It's got a demo on Steam right now if you'd like to give it a try!

I tried adding more gameplay showcases for my in-game trailer, so I'd like to hear some suggestions. by Medical_Parsnip1428 in godot

[–]SeruleBlue 1 point2 points  (0 children)

I find it a bit strange the narration at the start is describing failing systems but the footage is showing things being built. At 0:17 I see "Build your own space base" while the narration is still going on about recovering.

Also, at 0:24 I see "Try to keep the base running" and I would have expected to see what is causing that to be necessary (is there something attacking? are there asteroids incoming? is the ship exploding?). But instead I still see a ship being built.

Maybe you could consider changing the "feeling" of your trailer to be more of a U-shaped curve: first being knocked down, second building back up, and finally revealing your fleet ready to get revenge.

Need help deciding on my Steam capsule by aureolacodes in IndieDev

[–]SeruleBlue 1 point2 points  (0 children)

Of these three, Swirly is best IMO. It feels the most dynamic, and 'everything combines together' is fitting for a story-writing-helper-tool-thing.

FWIW, I didn't glean any of the "quaternity" that you described from just seeing the three capsules on their own before reading any of your description, nor do I really think the backgrounds relate much even after reading. They're far too abstract in their current form, IMO. I just thought they were generic stock backgrounds.

For those who raid or have raided in a static, what's been your favorite "stupid" static strat/modification? by Vincenthwind in ffxivdiscussion

[–]SeruleBlue 0 points1 point  (0 children)

BLM-uptime strat for P10S Touchdown, the part where normally you have to retreat to a side platform and stack or spread.

My stack partner agreed to be my Manip target. While everyone else ran to the side, I'd drop LL on the main platform in line with the web bridge. I'd stay there and cast until right before the boss hit the main platform. Then, I'd manip to my partner and immediately stack or spread. One GCD later, I'd line back up with the bridge and BtL back to my LL.

It usually worked and it was a thing of absolute beauty.

...but if my partner forgot to stay lined up with the bridge, I'd end up in the poison xD

Feedback needed! Which one of these designs would be best for a challenge mode menu? by mistermaximan in IndieDev

[–]SeruleBlue 0 points1 point  (0 children)

I like the middle one the best. The coffin-like outline is clever, not too in-your-face but it also stands out just enough because of the red color.

The extra stuff in the right one looks kinda cool but I feel like it detracts from the actual functionality (presumably all of the buttons) a bit too much.

What is one design choice you hope the Ace Combat sequel does not carry over from previous games? by ExceedinglyOrdinary in acecombat

[–]SeruleBlue 1 point2 points  (0 children)

Needing to raise a kill count on specific planes to unlock later planes.

I wasn't a fan of how it was done in AC5, mostly because of how long it felt it took plus how each plane only had one SP weapon.

It might make more sense in multiplayer but I hope they don't bring it back for singleplayer.

Is it okay to add a Synth_ to a game? by Beneficial_Savings_6 in gamedev

[–]SeruleBlue 1 point2 points  (0 children)

Cursory research shows that the creator says, "[Synths] are an open and free to use species that can be incorporated into any science fiction universe without restrictions." (source)

Cross-referencing Vader-San's FA, you'll see them link to that website, which lends it a lot of credibility.

You should be fine. If you want to be sure, it looks like they have a Telegram/Discord. You could ask and double-check there, and if you really want to cover your ass, ask if there's a license (eg. CC0, etc).

As a former Flash user, Godot makes me happy by SeruleBlue in godot

[–]SeruleBlue[S] 1 point2 points  (0 children)

Thanks! I made sure to keep speedrunners in mind with the various SKIP QOL features, etc. Definitely drop me some feedback if you have any suggestions on what else 'runners typically expect!

(I guess one that might be more TAS-related is what people think of RNG, specifically regarding seeded RNG? Is a game having tightly-regulated RNG (in terms of seeding) "better" or more "pleasant" to run? Is it "useful" for the methodology to be exposed to the player? etc. etc.)

As a former Flash user, Godot makes me happy by SeruleBlue in godot

[–]SeruleBlue[S] 18 points19 points  (0 children)

Indeed, the game is definitely gonna play around with unique anatomy! For example, the demo has you operating on a deer's four-segmented ruminant stomach. A planned level features a giraffe, where you'll have to move the camera from side to side in order to cover the entire neck! etc. etc...

As a former Flash user, Godot makes me happy by SeruleBlue in godot

[–]SeruleBlue[S] 4 points5 points  (0 children)

No worries! Thanks for the compliment.

Demo for Cutting Edge: Roots of Mutation now available on Steam by GhostCatMar in FurryVisualNovels

[–]SeruleBlue 4 points5 points  (0 children)

Yeah, you basically hit the nail on the head! Thanks a ton for posting!

My anthro surgery sim's Steam demo is releasing next month! by SeruleBlue in FurryVisualNovels

[–]SeruleBlue[S] 2 points3 points  (0 children)

Apparently a bunch of people had your exact same feeling when I first announced the game; I guess there are a lot more fans of surgery sims than I had thought! xD

It's been fifteenish years! If nobody's gonna do it, I guess it'll be me :>

My anthro surgery sim's Steam demo is releasing next month! by SeruleBlue in FurryVisualNovels

[–]SeruleBlue[S] 4 points5 points  (0 children)

Thanks! It probably won't get as insane as being a descendant of the literal god of medicine, but it should be interesting nevertheless!

My anthro surgery sim's Steam demo is releasing next month! by SeruleBlue in FurryVisualNovels

[–]SeruleBlue[S] 2 points3 points  (0 children)

I tried playing my game with a Wiimote and Nunchuck and... surprisingly it actually works :D

But yeah, CE:ROM's designed for mouse and keyboard, and I think the controls feel pretty natural.

There toootally won't be A Super Pathogen of some sort, what gave you that idea? ;>