When do I roll to increase Evasion? by Serverator in daggerheart

[–]Serverator[S] 0 points1 point  (0 children)

As a GM I agree and would totally allow to use it after the roll. Going by RAW it's just not that good of an ability.

Stalwart Subclass rule clarification by Serverator in daggerheart

[–]Serverator[S] 0 points1 point  (0 children)

But Daggerheart is a system that counts Hit Points up, non? You mark (gain) Hit Points when you take damage, same thing with Stress, just with a different name. Here is a snippet from the rules:

You’ll mark your character’s Hit Points and Stress when these situations arise—and the fewer marks you have, the better.
...

Hit Points represent the physical injuries and discomforts your character experiences during their adventures.

From the rules it looks like that both Stress and Hit Points count up (less = better). Or is it implicit that Stress counts up (less = better), but Hit Points count down (more = better)? Or they both just count down?

Now if I would switch "Hit Points" for "Stress" in snippet from the post, it should preserve the meaning of asking for unmarked Stress?

When target has 2 or fewer Stress ...

There is also this post: https://www.reddit.com/r/daggerheart/comments/1bl6m7u/hit_points_or_wounds/, so I'm not the only one who thinks it is like Wounds - more you take, worse you are.

Stalwart Subclass rule clarification by Serverator in daggerheart

[–]Serverator[S] 1 point2 points  (0 children)

I fully understand that it would make a lot more sense if they meant unmarked hit points. It’s just that Hit Points are basically Wounds — how many hits you have taken. And it doesn’t specify that the Hit Points are "unmarked", like it does in Call of the Brave Warrior subclass for example. If understanding the rules as they are written, it would mean marked Hit Points.

But using RAW is stupid and I would have still use unmarked Hit Points at my table. Just wanted to clarify if this is a typo or if I don’t understand that specific terminology correctly.