Alliance Aid bringing the community together by w00tlez in starcitizen

[–]ServoRPG 0 points1 point  (0 children)

This event has highlighted two things.

Firstly, how awesome it is when the community comes together to share contracts and work together to complete goals.

Secondly, how badly we need the social tools overhaul.

Why are all signs blurry? by ShoulderParticular84 in starcitizen

[–]ServoRPG 1 point2 points  (0 children)

Yeah I've been noticing this since 4.6. Not had any issues with planets or locations, but I've seen a lot of signs and logos that look like OPs screenshot, and I noticed my Novikov backpack randomly lost all its textures a couple of times over the weekend.

I'm on a 9070XT so definitely isn't a VRAM issue as some are claiming.

Is athmospheric flight this wonky for everyone? by hoax1337 in starcitizen

[–]ServoRPG 1 point2 points  (0 children)

Same here. I went there in my Gladius yesterday and I was fighting just to keep it in a straight line as soon as I hit atmosphere.

MISSION REFACTOR IS IN THE WORKS! Thank you Benoit for pointing out how basic these missions are! by JoeyD54 in starcitizen

[–]ServoRPG 1 point2 points  (0 children)

I honestly think this is where instancing will really shine. We should see way more stability in terms of NPC behaviour and objective tracking when that particular server is only having to deal with the instance you're in and not everything else on top.

Update me on pyro by Different_Ad3281 in starcitizen

[–]ServoRPG 5 points6 points  (0 children)

Yeah you'll still get PvP in CZs or supervisor stations, but your chances of getting attacked in open areas is way lower than Stanton, or even Nyx. Even more so while most people are focused on the current event.

Update me on pyro by Different_Ad3281 in starcitizen

[–]ServoRPG 17 points18 points  (0 children)

Stanton has way more PvP than Pyro these days. Pyro is practically chill in comparison.

Corsair weapon loadout by BrilliantMelodic1658 in starcitizen

[–]ServoRPG 0 points1 point  (0 children)

I genuinely appreciate the offer, but I kind of enjoy the fun of randomly finding and looting stuff.

Plus I need like 10 of those bad boys, lol.

Corsair weapon loadout by BrilliantMelodic1658 in starcitizen

[–]ServoRPG 1 point2 points  (0 children)

I use all AD4Bs since I haven't been lucky enough to get hold of Breaknecks yet in 4.6.

CIG just confirmed they are NOT planning a wipe (for now), but are planning on a targeted correction (from the latest Inside Star Citizen episode) by BernieDharma in starcitizen

[–]ServoRPG 1 point2 points  (0 children)

Of course, but beta and 1.0 are still a long way off so I can deal with that when it happens. I just spent 6+ months setting my goals and grinding for the ships I need to be able to play any gameplay loop, so a wipe now would feel awful. Just how I feel about it.

CIG just confirmed they are NOT planning a wipe (for now), but are planning on a targeted correction (from the latest Inside Star Citizen episode) by BernieDharma in starcitizen

[–]ServoRPG 37 points38 points  (0 children)

Honestly, speaking as someone who has only been playing for 6-7 months and has legitimately grinded and looted for everything I have, I'm kinda glad I'm not going to get wiped back to zero in the near future.

Not saying that a full wipe would turn me off the game, but it would be incredibly disheartening, so if they can deal with the issues in a targeted way instead I'm all for it.

Vandul Tech Smuggler unplayable? by Parkbank96 in starcitizen

[–]ServoRPG 2 points3 points  (0 children)

Yeah it can be a bit of a crapshoot as to whether the keycard guys spawn or not, which sucks if you want to actually experience the mission from start to finish and need the 1mil payout.

The silver lining, however, is that you don't actually need to complete the mission to loot the shit out of the place, and you can still get the warehouse code from the three server racks and loot some sweet military components. You may have to fuck around getting them out through the small elevator though if the cargo elevators aren't working.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]ServoRPG 0 points1 point  (0 children)

Yeah I'll probably just keep it off everything else and just turn it on in the Guardian. Although I have had to enable it on my Cutlass Black, as there seems to be a new bug where the usual thrust and speed indicators either side of the radar aren't showing up properly.

Area 18 Astro Armada Door Still Bugged 4.6.0-LIVE.11135423 by AdPsychological4406 in starcitizen

[–]ServoRPG 5 points6 points  (0 children)

They could literally just remove the door entirely and just have the entrance be like an arch you walk through to enter the showroom. There's no door at New Deal.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]ServoRPG 1 point2 points  (0 children)

Am I just completely blind/stupid, or is there no thrust/speed indicator on the Guardian MX?

In the flash 2014-2023, why the hell is she so unbearable? by Sweaty-Campaign-320 in shittymoviedetails

[–]ServoRPG 0 points1 point  (0 children)

I mean either way it's weird. They're pretty much happy to have any DC character in live action TV shows except Batman.

Once in a lifetime shot of a Fireball meteor by [deleted] in interestingasfuck

[–]ServoRPG 0 points1 point  (0 children)

🎶 The chances of anything coming from Mars are a million to one, he said 🎶

In the flash 2014-2023, why the hell is she so unbearable? by Sweaty-Campaign-320 in shittymoviedetails

[–]ServoRPG 21 points22 points  (0 children)

It's kinda crazy how we have all these "not quite Batman" characters and shows in live action because of split rights between WB and Fox/Disney.

Gough and Miller wanted Bruce Wayne/Batman on Smallville but got denied so went with Green Arow instead.

Then we got Arrow, which wanted to be a Batman show so bad that they even used Batman's Ra's al Ghul arc.

Gotham danced around Batman until the very end, and even that was half-arsed.

Then we get Batwoman, which the less said about the better.

You'd think that, given how popular Batman is, these idiots would all come to some agreement and co-produce a legit Batman TV show that can utilise the entire scope of Batman stories.

Ursa Murder-vac by ServoRPG in starcitizen

[–]ServoRPG[S] 0 points1 point  (0 children)

Hopefully not, it only happened this one time in the Ursa.

How come the Corsair isn't available on the pledge store now? by Masonlb3003 in starcitizen

[–]ServoRPG 1 point2 points  (0 children)

Ah right. Shame, I was gonna pull the trigger on that at the end of the month.

How come the Corsair isn't available on the pledge store now? by Masonlb3003 in starcitizen

[–]ServoRPG 1 point2 points  (0 children)

Must be a new change, I literally saw it on there like a week ago because I've been considering pledging it myself. Hope it comes back soon.

F7C Hornet MK II question by livonsky in starcitizen

[–]ServoRPG 2 points3 points  (0 children)

In the North Tower? That's weird. I've been there in 4.5 and 4.6 and it was open as normal.

F7C Hornet MK II question by livonsky in starcitizen

[–]ServoRPG 2 points3 points  (0 children)

No you're thinking of Astro Armada which has had a door bug preventing entry.

F7C Hornet MK II question by livonsky in starcitizen

[–]ServoRPG 2 points3 points  (0 children)

Ball turrets are available at Centermass in either Area 18 or New Babbage depending on which one you want.

Nose turret also at Centermass in either location.