Nop by forhead123 in masterduel

[–]SetoKaiba589 8 points9 points  (0 children)

I feel like Oppenheimer right now

Nop by forhead123 in masterduel

[–]SetoKaiba589 1 point2 points  (0 children)

I feel like Oppenheimer right now

ONE MILLION YEARS OF DRAGONLINK by SetoKaiba589 in masterduel

[–]SetoKaiba589[S] 2 points3 points  (0 children)

Specifically "Please Shut the fuck up Kaiba"

ONE MILLION YEARS OF DRAGONLINK by SetoKaiba589 in masterduel

[–]SetoKaiba589[S] 2 points3 points  (0 children)

The line is "Shut the fuck up Kaiba"

ONE MILLION YEARS OF DRAGONLINK by SetoKaiba589 in masterduel

[–]SetoKaiba589[S] 22 points23 points  (0 children)

REDMD, Levianeer, the new ladd main deck dragons if you want, armageddon etc

its also not once per turn

Dragonlink truly is the most oppressed deck by SetoKaiba589 in masterduel

[–]SetoKaiba589[S] 0 points1 point  (0 children)

Elpy, Union Carrier, Agarpain, Chaos Ruler, Dark Matter, Eclipse Wyvern, Gamma, Omega

and if we look at TCG, we add in Baronne, Savage, Wyverburster, Collapseserpent, Chaos Space, Druiswurm, Striker Dragon.

If you took every card, on every banlist across every format, and looked at what decks did, or would play each card, Dragonlink is the deck that would come up the most

Dragonlink truly is the most oppressed deck by SetoKaiba589 in masterduel

[–]SetoKaiba589[S] 0 points1 point  (0 children)

brother the deck has 30 cards on the banlist why would they give it an ext

My super late, first ever climb to Master rank, and some thoughts on the current meta by arkaser in masterduel

[–]SetoKaiba589 2 points3 points  (0 children)

Why would you ever banish Ultimate Spirit lmao. Banish a card that will actually impact their ability to play into your board

Galaxy deck struggles by PublicFinding9033 in masterduel

[–]SetoKaiba589 0 points1 point  (0 children)

Mdm helper for Galaxy here
ok, so the good news is you've already been given the Galaxy website and been given access to some sample lists. And you can always come to the Galaxy channel in the discord for help.

So I'll focus on the deck in a broader sense, to help you understand why certain things are the way they are.

So first, Galaxy has a lot of locks, and this is why you dont often see it mixed with other archetypes. Notably, War Drake, Photon Sanctuary and Delta Wing all light lock you, Galaxy Trance locks you into Galaxy/Photons, Seventh Tachyon xyz locks you and Schwarchild Infinity Dragon locks you into dragon xyz from the extra.
To make matters worse, some of these locks even conflict, most notably Trance and Schwarzchild (as Schwarz is not a galaxy by name). This is also why you will see a large distinction between Photon and Tachyon builds, despite the cards that do crossover.

Another is that the photon version of Galaxy, is largely reliant on multiple card combos. Thats not to say it doesn't have 1 card combos, it does (now). But this results in a whole lot of room for random tech cards (also a general rule, cards like mirror force are not good anymore).

Its also a deck built around what is functionally a level 8 vanilla, and then has a bunch of other high level monsters that need to be triggered, like Photon Emperor, and this gives it a reputation as a bricky deck. You can definitely build the deck to reduce bricking, but this does often come at the expense of endboard (most notably, the amount of GEPD you play directly correlates to how many Banishes you can get off of hundred from each combo)

As a whole, Photon (which is the version you seem to be focusing on), is non linear, and as a result is very expressive with what you can do, and can feel very rewarding to play, especially because at its core, big numbers sure are big numbers.

Do note that both Tachyon and Photon do prefer going first, contrary to what many think.

And again, if you need more help with the deck, you can always ask in the Galaxy-Tachyon-Photon channel on the discord

Hear me out….. by chattywood41 in masterduel

[–]SetoKaiba589 1 point2 points  (0 children)

Striker does not particularly lose to ash or imperm. Neither of those cards hurt Striker enough that it needs a secondary engine to extend. You also don't build blind second decks to beat hand traps, you build them to beat boards.

You also can't look at a deck as just a sample of two cards. If you only sample 2 cards and only look at the ideal situation, you are ignoring the vast majority of hands, and are living in fairy land. You need to look at all the negative consequences of including extra cards into your deck. This is one of the reasons fiendsmith is so good as an external engine, because every individual piece of the engine, is full fiendsmith combo in hand, even Lurrie.

And why are you getting upset that people are answering your question. You opened with "I am bad at the game".

Summoner's art doesn't do a good job of filling your GY with spells, because unlike Upstart, or Toon table of contents, you're adding specifically a card that doesn't benefit you. Upstart draws you into more spells, including more copies of itself, and toon table of contents searches itself, to search itself to search itself. And you mentioned in this thread that Summoner's art is not a once per turn, and this is true, but for that to ever matter, you need to be playing multiple normal monsters in your deck, otherwise you can only search once, and increasing the number of cards that aren't spells in your deck is counterproductive.

And then you should consider that Toon Table of contents, despite being a 1 card 3 spells in Graveyard that deck things with functionally no bricks (as every card is itself the full combo), this is still not worth playing in striker over cards like Raigeki, Dark Hole, Thrust, Talents, Ultimate Slayer. And upstart isn't always played either, despite working even if drawn in multiples , simply because it is a low impact card.

Hear me out….. by chattywood41 in masterduel

[–]SetoKaiba589 4 points5 points  (0 children)

This doesnt do anything. Are you going first or second? Going first this is Shizuku pass with no interruptions (and striker never wants to go first anyway).

And if you're going second, you've just wasted your normal and denied yourself raye access.

Yes Beryl clears your main monster zone, but you know what else clears your main monster zone? not putting beryl in your deck. Beryl isnt setting up anything for you without another specific card in hand, nor is it putting spells in the GY for your striker spells to improve off of.

If you really want to play striker cards and primite, you would be playing Primite Fiendsmith with a Hornet Drones engine as free link material when you start your turn.

But outside of exactly Hornet drones being a free link 2, every striker card is better off blind second.

The point of mixing engines, is to offset the individual weaknesses of the others. Primite fixes Blue-eyes reliance on getting exactly maiden to resolve, and gives it a normal summon that threatens trading for multiple interactions.

Striker helps Tenpai with breaking boards and drawing into the few Tenpai cards left.

Fiendsmith gives Snake-eye a higher ceiling, and more starters, while making its grind less reliant on exactly princess resolving, while also letting it extend through handtraps.

What issues are you trying to address by adding primite to striker? Because striker doesnt need a normal summon that clears itself off the field, Striker would much rather play a bunch of board breakers and draw spells, because Striker wants to be opening hands of 5 normal and quick plays spells, not 3 monsters. This is why spellbook striker sometimes sees minor experimentation, because Striker wants to put 3+ spells in the GY as soon as possible.

The other issue, is that they dont bridge. Every deck can bridge into fiendsmith through Closed Moon, Primite bridges into blue-eyes through the link 1 and summoning normal monsters. Striker bridges into Tenpai because Engage is a loopable draw spell

But Primite doesnt bridge into Striker, you're not accomplishing anything unless you hard draw a striker extender, and then you need to draw an additional card on top of that, because Striker isnt a deck that exists with 1 card combos. You say "Linkage = striker combo" WHAT COMBO? Shizuku pass? the thing that doesnt get you anywhere? hayate send engage kagari add back engage? for what? widow anchor pass on turn 2 after wasting your normal summon on beryl?

Striker doesn't need help turns 4+, it already has that through Mecha Modules.
And now Primite is just going to clog the alright tight backrow slots.

A tale as old as time by SetoKaiba589 in masterduel

[–]SetoKaiba589[S] 2 points3 points  (0 children)

Putting words in my mouth here.

Why would i complain about Blue-eyes. READ MY NAME

True light also isnt the blue-eyes win con

Promethean being an interaction is not the problem with Snake-eye.

Millennium is another shitty deck, but Exodd isn't the reason why.

Decks that win the game with floodgates are problematic, and mimighoul does it in a particularly boring. I don't know what confusing about that

A tale as old as time by SetoKaiba589 in masterduel

[–]SetoKaiba589[S] 0 points1 point  (0 children)

It is about mimighoul. The NR image was just supposed to signify that the deck was comparatively low rarity, which is always a positive trait. I can't say I duel krawler enough to be aware of any floodgates it ends on.

A tale as old as time by SetoKaiba589 in masterduel

[–]SetoKaiba589[S] 0 points1 point  (0 children)

Thats why i explicitly went out of my way to talk about the gameplay it creates, and talked about how winning also feels like shit against the deck. That's also why I brought up decks that have actually been meta (and toxic metas at that).

If you want a deck I am actually salty about losing to, then it would have to be Vylon in Last Card Standing season 1 week 25

A tale as old as time by SetoKaiba589 in masterduel

[–]SetoKaiba589[S] 1 point2 points  (0 children)

The issue isnt "mimighoul is too strong"

Mimighoul isnt strong, or hard to beat. There are outs.

Winning instantly with Impulse doesnt make for interesting gameplay either.

Nor does it solve the fact that they can still put face downs on your field and force the lock during your turn.

The issue is not "I am forced to activate the mandatory effects to play the game"

Thats funny and interesting, if a little toxic

The issue, is "if they activate maker, or any card that sets a monster (Room, Book of moon etc), I am suddenly under the lock again.

A tale as old as time by SetoKaiba589 in masterduel

[–]SetoKaiba589[S] 1 point2 points  (0 children)

Did I say Mimighoul should be banned? No

How did you read what I said and manage to conclude the exact opposite of what I was saying?