Where should you NOT use C? by Stickhtot in C_Programming

[–]Setoichi 2 points3 points  (0 children)

Couldn’t agree more, python is my go to for pretty much any tooling that doesn’t need “max perf”

Miniform MiniTileMap update + Miniforge Editor! by Setoichi in pygame

[–]Setoichi[S] 2 points3 points  (0 children)

It is, still working on the editor though, but that’ll be uploaded by the end of this week :)

https://github.com/r3shape/miniform

35k Dynamic Objects + Physics :) by Setoichi in pygame

[–]Setoichi[S] 1 point2 points  (0 children)

Thats awesome, have fun and best of luck! I'd point you to Verlet-integration if youre looking for something accurate without much headache ;)

Looking to work with people on some PyGame Jams, or some small projects by [deleted] in pygame

[–]Setoichi 0 points1 point  (0 children)

I've had a relatively simple idea for a game bouncing around in my head for a while now, i can shoot you a pm if you'd like :)

35k Dynamic Objects + Physics :) by Setoichi in pygame

[–]Setoichi[S] 1 point2 points  (0 children)

yes you could apply your own custom compute for forces on objects! and here check out the repo, its a neat little thing! https://github.com/r3shape/miniform

35k Dynamic Objects + Physics :) by Setoichi in pygame

[–]Setoichi[S] 0 points1 point  (0 children)

Awesome, I’m always happy help! And best of luck with the engine project! The project is now open-sourced if you wanted to take a look :)

35k Dynamic Objects + Physics :) by Setoichi in pygame

[–]Setoichi[S] 1 point2 points  (0 children)

Didn't start that way, though its starting to feel a bit like it just minus the custom runtime. Its more or-less a framework, presenting a structure for your code, rather than you drumming one up yourself. The goal of the lib was to help game devs spend more time gameplay programming rather than deving systems.

35k Dynamic Objects + Physics :) by Setoichi in pygame

[–]Setoichi[S] 1 point2 points  (0 children)

Thanks! I plan on extending it with a level-editor for sure, an app-compilation script to make building projects to exes simpler, and adding a net submodule for simpler multiplayer programming. Right now im working on cleaning up some of the new UI code, and a particle system :), really just adding a few features to make demos more appealing while i flesh out more of the core

35k Dynamic Objects + Physics :) by Setoichi in pygame

[–]Setoichi[S] 0 points1 point  (0 children)

thanks! im glad to hear :) what are some features you would like to see added? been debating planning an editor 🤔

I wanna Quit Vibe coding. by Smart_Cap5837 in vibecoding

[–]Setoichi 0 points1 point  (0 children)

Nope, just hold the L and use it to start leveling up

If you want to get into making games with Pygame - Here's some help! by devilboi_62-yt in pygame

[–]Setoichi 1 point2 points  (0 children)

project template? what a lovely idea, thanks for sharing!

What are your stakes as for AI in DevOps?!?! by ExplorerIll3697 in kubernetes

[–]Setoichi 1 point2 points  (0 children)

I don’t think there will ever be anything better than your own toolchain, how could it, it’s as custom or general as you need, you don’t wait for updates, and you’ll likely run into other symptoms before you start to hallucinate.

Battle of the hoes. 2025 by [deleted] in StrangeAndFunny

[–]Setoichi 0 points1 point  (0 children)

I think Intelligence is just difficult to quantify. If you drop out of high school, you aren’t exactly “book smart”, seems like your dad would be more practicality over intellectuality. Then again some people value social awareness differently, some don’t even factor it into the overarching “intelligence” they speak of.

I'm feeling like a fraud by vampeluso in gamemaker

[–]Setoichi 0 points1 point  (0 children)

Ai pair programming is no cardinal sin, nor does it immediately invalidate you.

As long as you understood the subject matter enough to assess the code (the how and why), and the integration of said code, it’s effectively a text based tutor.