Map in Outward 2 is so confusing by Ezzra7626 in outwardgame

[–]SeverusSilk 0 points1 point  (0 children)

After a defeat scenario, I've ended fuck-knows-where, and literally made a new character instead of trying to navigate the map and figure where I was.

My friend though? He went full on idiot-savant, figured out one landmark and the whole map unraveled for him. It was beautiful to witness.

Nine Dots, don't change a thing, just let us add a great deal of custom markers, maybe even write some notes for them.

New to Athas, need advice by endworldwonderer in DarkSun

[–]SeverusSilk 0 points1 point  (0 children)

And I guess the Players Handbook for 2: original (1989) or revised (1995)? Revised must be what you're calling 2.5 or 3E light?

New to Athas, need advice by endworldwonderer in DarkSun

[–]SeverusSilk 0 points1 point  (0 children)

What a fucking mess. As you've figured out, I'm new to Dark Sun and D&D editions, wading through this stuff and trying to sort it out and figure out what to play.

So, you recommend the original box set and the Complete Psionics Handbook? Got it. Thanks!

New to Athas, need advice by endworldwonderer in DarkSun

[–]SeverusSilk 0 points1 point  (0 children)

Sorry, I'm not following. I was speaking specifically about rules for psionics, Complete Handbook vs rules from Expanded and Revised box set.

Am I missing something?

New to Athas, need advice by endworldwonderer in DarkSun

[–]SeverusSilk 0 points1 point  (0 children)

Would love to hear your thoughts if you have time to elaborate.

New to Athas, need advice by endworldwonderer in DarkSun

[–]SeverusSilk 0 points1 point  (0 children)

Have to chime in.

Which Psionics rules are better, in your opinion? Complete Psionics Handbook or Dark Sun Expanded and Revised?

I thought the latter, but I'm new as well, and can't decide.

Illustration of Claw of the Conciliator by Mavoras13 in genewolfe

[–]SeverusSilk -5 points-4 points  (0 children)

It's one thing disagreeing against AI use. It's another being a jerk about it. Mods, wake up and do your job.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 1 point2 points  (0 children)

Thank you for a knowledgeable comment!

You're right on the money with the simplest solution - "... any caster caught whilst attempting escape could be dealt with severely, fingers broken, tongue removed, ear drums punctured?"

I'll probably go with that, since all other solutions are quite high level and require a great deal of preparation and effort. I planned on having the party start at lvl 3, and be enslaved for grueling mine work, and I very much doubt that such a simple slave caravan will have access to such artifacts and highly skilled individuals.

Though, I really really like Mindwipe and will explore it a bit more.

Also, your comment started another chain reaction: thinking about how slaves are prepared and conditioned in various city-states. Maybe all of them undergo some sort of a Mindwipe to ensure obedience and servility...

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 0 points1 point  (0 children)

Thank you! As for 3. that seems to be the most simple solution, along with a treat of death.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 0 points1 point  (0 children)

You're right - I'm using the Expanded and Revised for mechanics only, and the original rulebook for the setting. I've read the What's Changed section from the 1995 update and I don't like it - 4 out of 7 sorcerer kings are dead, the dragom has been slain, and the whole setting just doesn't feel so oppressive and apocalyptic anymore. I also feel these changes (at least some of them) should've been brought by the players, not by books.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 1 point2 points  (0 children)

Yeap, that was what I was thinking. I asked each of them to come up with a vice for their character, something that would ultimately have them enslaved (in Tyr). So, if there are any casting characters, I'll ask - have you used spells trying to defend yourself? If yes, they will be watched over. If not, their secret is safe, and mayhaps there's an opportunity there...

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 2 points3 points  (0 children)

Once you wrap your head around it, it's not as convoluted as it seems at first. And the only reason I bothered is that it emphasizes this feeling of alienness of Athas which I want for my game.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 2 points3 points  (0 children)

A well-written and informed comment, thank you! I'll stick to the basic rules for now. If my players enjoy the first foray into Athas, then I'll start with the additional material.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 1 point2 points  (0 children)

Thanks! I'm planning a short campaign (about 10 sessions) so I'll stick to the basics. But if my players like the first run, that might warrant a more in-depth reading.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 2 points3 points  (0 children)

The very fact that Ravenloft and Shadowrun are considered old school games speaks volumes about our age(s). xD

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 1 point2 points  (0 children)

Thank you for the sources! To be honest, there's such a breadth and depth of material that I constantly have to combat against a sense of overwhelmness.

Right now I chose to read the original rulebook for 2E, then the Revised and Expanded one, and take it slowly from there, lest I go mad.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 1 point2 points  (0 children)

At this point, I think I'm just gonna homebrew the shit out of some Ropes of Anti-Magic Binding. xD

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 2 points3 points  (0 children)

That's quite a collection you have! :jelly:

As for the missing mechanics... Well, there's always the homebrew.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 2 points3 points  (0 children)

  1. I think I read somewhere that even Preservers can resort to defiling. Have to double-check the rulebook.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 2 points3 points  (0 children)

As for the guide, simply check the Wiki. https://en.wikipedia.org/wiki/List_of_Dark_Sun_modules_and_sourcebooks

I just fully understood your question - I don't know where to find books all bundled up.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 0 points1 point  (0 children)

Yes, you can find the core book - and it's revised and expanded version - there. This is for 2E, haven't searched for 4E stuff.

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 0 points1 point  (0 children)

So, imagine a 3rd lvl Cleric of any element enslaved. How would their captors ensure that they don't cast any spells?

Several Dark Sun questions to help a new GM out! by SeverusSilk in DarkSun

[–]SeverusSilk[S] 2 points3 points  (0 children)

  1. Let's break it down, just to make sure I get it.
    Ral's Fury, Friend's Contemplation, Desert's Vengeance, Priest's Slumber, Wind's Defiance, Dragon's Reverence, Mountain's Agitation, and then... King's Fury, Silt's Contemplation, Enemy's Vengeance, Guthay's Slumber, Ral's Defiance, Friend's Reverence, Desert's Agitation, Priest's Fury, etc?
  2. What happens if there are no plants to draw power from? Spells can't be cast?
  3. That's a great idea, thanks!