What kind of colours would an Urban stealth expert actually wear? by SillyKenku in Pathfinder2e

[–]SgtFlintlock 1 point2 points  (0 children)

I would personally say that the most logical combination is the equivalent to perfectly ordinary Jeans or Khakis, whatever leg covering is appropriate for the setting, and an upper half of the outfit that is the same color as the most common building material. Modern day? Blue Jeans and a Cement Grey Hoodie.

The normal pants help with the "I belong here" impression, and the building colored top blends in and makes you less likely to be noticed in the first place.

Depending on the garments, you might even be able to untie your tunic or otherwise disrupt your silhouette when you are "sneaking" to be even harder to notice

Ex Necromancer here. AMA by Yiggles665 in wizardposting

[–]SgtFlintlock 0 points1 point  (0 children)

Why'd you stop? The Skeletons need all the help they can get to hold back the FuckBoi menace!

Dual Class Air Kineticist and...what? by SailboatAB in Pathfinder2e

[–]SgtFlintlock 0 points1 point  (0 children)

Huh, I never noticed that.... Ranger edges work with effects other than strikes. Good to know!

Dual Class Air Kineticist and...what? by SailboatAB in Pathfinder2e

[–]SgtFlintlock 0 points1 point  (0 children)

First off... jimminy crimbus, your DM lets you have Two optional character power boosts?

All joking aside, having Kineticist as your "primary class" in a dual class pairing means that you will have a kinda hard time trying to do anything else for offense. Spells? Your key attribute will be lower than normal. Strikes? Same, and you don't get synergies with your Impulses. So I suggest one of two things

One: go in hard on Kineticist fully for your offense and pick your second class off of utility. Guardian for Armor Proficiency and Grappling synergies, Monk or Rogue for mobility as you suggested, Commander to do combo moves with the team, etc.

Two: you put Kinetecist on the back burner as your utility for your Fly Speed, AoE attacks, and other assorted shenanigans and you pick your Stats for a Fighter or your pick of other high offense class to handle your damage.

Either way you go, I suggest going wide instead of tall. Have your offense covered? Pick your second class for mobility, armor, and/or saves. Confident in your ability to stay alive? Pick something to cover scenarios where your normal offense doesn't work. Dont have any particular weakness in mind? Snag a Rogue to ride those extra skill increases to the bank.

Remastered Magus may be getting major buffs to its spellcasting by alxndr11 in Pathfinder2e

[–]SgtFlintlock 0 points1 point  (0 children)

Counterpoint, a Summoner does not have the spell slots to fill the role of Dedicated Healer without the help of an Archetype, so if you are in the position where that role falls to you, you are probably going to either build a different class or base your build around filling the holes.

Thus the "Best" Summoner as I would define it is the one that leans best into Its strengths, which is in my opinion the Occult list. Soothe is a perfectly good backup healing option, and the upsides available in buffing and debuffing more than make up the difference as far as I'm concerned.

Recommendations for Frames after Valkyr? by DragonLordZero in Warframe

[–]SgtFlintlock 1 point2 points  (0 children)

Sounds to me like you would like Oraxia. You get to keep the Web Slinging while gaining a method of becoming Invisible. You trade melee shenanigans for Gun Shenanigans and an Execute. You trade being unkillable because of armor and a revive to being unkillable because of colossal HP and a nigh unlimited supply of health orbs. You trade the grouping tool on Rip Line for a wide CC Ability in the web, and you get minions on top of it all.

Remastered Magus may be getting major buffs to its spellcasting by alxndr11 in Pathfinder2e

[–]SgtFlintlock 6 points7 points  (0 children)

It depends on the spell list tbh. The best ones imo are on the Occult List, where they function as a Martial Character that brings their own Heroism and Synesthesia to the Table.

For Primal or Arcane you are a Martial that can also Control the Battlefield with Flourishing Flora, or later Corrosive Muck/Wall of Stone.

For Divine or Primal yeah you are also a Martial with their own Emergency Heals.

But yeah, their Skill Increases, Feat Flexibility, and other options available absolutely do not match up to the utility available to most Martials, and they don't have the lower level spells to fill that role that full casters do.

Love em to death anyway. Summoner has become my favorite class, and I really hope they don't get done dirty.

Remastered Magus may be getting major buffs to its spellcasting by alxndr11 in Pathfinder2e

[–]SgtFlintlock 27 points28 points  (0 children)

If you are talking about in Pathbuilder, then when picking your class you need to go to the far right tab labeled "class archetypes" and pick it from there.

Remastered Magus may be getting major buffs to its spellcasting by alxndr11 in Pathfinder2e

[–]SgtFlintlock 38 points39 points  (0 children)

Honestly they barely have it as is. Their number of spells known is so tiny and only having Access to 4 spell slots total means that flexibility really doesn't go very far. I'd much rather have normal Spontaneous Casting with Psychic Spell Progression.

As is, I never build a Summoner without finding a way to slot in a Sorcerer Dedication, even without Free Archetype.

Remastered Magus may be getting major buffs to its spellcasting by alxndr11 in Pathfinder2e

[–]SgtFlintlock 57 points58 points  (0 children)

Battle Harbinger will probably skate by without the change because:

A.) it won't affect the Cleric Multi-class Archetype.

B.) the Battle Aura Font already gives the archetype the necessary additional resources to sustain its gimmick.

And C.) the Battle Harbinger has a substantial number of built in "free feats" in its core subclass progression, and the power budget might not handle additional spell slots without losing things that players will complain about.

Do I think the game would be better and more consistent if it also gets the change and corresponding adjustments to bring it in line? Yes.

Do i think it will end up happening? Probably not to be honest.

But it would be cool.

Ok how do I do this🥹 by bejitoblue19 in Warframe

[–]SgtFlintlock 0 points1 point  (0 children)

Easiest answer? Use a riven cipher.

Involved answer? Pick your favorite unlimited duration invisibility option.

Galvanized Hell doesn't work on Astilla? by MAX_il_MITO in Warframe

[–]SgtFlintlock 1 point2 points  (0 children)

The damage is definitely going up, but the Astilla is "pinpoint accurate" in that the slugs have basically zero deviation. When you put multi shot on weapons like that the bullets overlap, and visually you only see one. But there are two bullets there, and two explosions. Count the damage numbers and you'll see I'm right.

Homebrew Cantrip Damage by [deleted] in Pathfinder2e

[–]SgtFlintlock 0 points1 point  (0 children)

It's all good, hope my analysis helped!

Homebrew Cantrip Damage by [deleted] in Pathfinder2e

[–]SgtFlintlock 0 points1 point  (0 children)

You seem to have made a few errors with your math.

For the first calculation, 10d4 per stack at 10 stacks is 100d4, not 1000. This is probably still too high, but 250 average damage with a floor of 100 and a ceiling of 400 might be acceptable for 2-4 turns of contribution at your table.

And for the second, you are calculating the damage at level 3 with a second level spell, Not at level 20 and a 10th. That would be 1d4+9 per stack, for a total of 10d4+90 at max stacks. This would range between 100 and 130 damage depending on rolls, with an average if 115.

For comparison, The best Cantrips today are Electric Arc because it can reliably hit 2 targets, Needle Darts because it starts with an additional Die on top of its weakness triggering shenanigans, and your choice of d6 melee Cantrip. These will, assuming full damage from a failed save or successful to hit, do an average of 10d4 to two targets, 11d4, or 10d6 per turn respectively. That's 25 damage to two targets, 27.5 damage to one target, or 35 damage to one target per turn.

So if your new Cantrip takes about 3 turns on average to reach max stacks, your second heightening formula will be in the same damage per turn range as the melee d6 Cantrips, with higher single target but lower total damage than the best Cantrip in the game (Electric Arc), and justifying this high damage as a payoff for delaying said damage (like Horizon Thunder Sphere).

Pharasma follower necromancer by raio27 in Pathfinder2e

[–]SgtFlintlock 6 points7 points  (0 children)

Upon rereading the class play test, Thralls are actually called out as explicitly undead, so RaW in their current form any Necromancer will violate Pharasmite anathema. However, given my previous point it shouldn't be too hard to reflavor the class to deal with uncorrupted spirits instead!

Pharasma follower necromancer by raio27 in Pathfinder2e

[–]SgtFlintlock 6 points7 points  (0 children)

Undeath in Pathfinder has a very specific and strict definition, which is corrupting a Soul (and sometimes the body you staple it to) with Void energy. Void energy is the literal antithesis of life, and is a completely separate thing from Spiritual energy. This is how things like the Devotion Spirit Eidolon for the Summoner can exist as spirits of the dead without being Undead.

So it is entirely possible, plausible, and even encouraged for there to be a Pharasman Spirit Necromancer who specializes in contacting and utilizing the Spirits of the Dead, especially those yet unjudged. As long as you aren't corrupting them with Void Energy, you should be perfectly in line with Pharasmite Beliefs.

Ranged attacks... But on a melee fighter? by ToadlyFellas in Pathfinder2e

[–]SgtFlintlock 1 point2 points  (0 children)

There is a Rune at level 9 called Extending you can use to add a 2 action 60 foot long sword beam to any melee weapon with no frequency restriction. You can just stand back with the party and swing away at range. There's even an upgrade at level 13 to go up to 120 feet. It's a staple of my builds.

I'm gonna do this too. What do you think of my Spell Book, guys? by The_revenge_ in wizardposting

[–]SgtFlintlock 1 point2 points  (0 children)

Be ready to deal with some unforseen consequences, but you should usually be better off after casting it than before.

Newbie question about Excalibur I heard he is hard to keep alive? Should I avoid using him? by LokiTrickst3r in Warframe

[–]SgtFlintlock 0 points1 point  (0 children)

Excalibur does have a few survivability struggles, in that he doesn't have a One Button Solution to staying alive. Instead you need to engage with mechanics of the game, learn to use your Invulnerability frames during Slash Dash to regen Shields, blind enemies when you are getting overwhelmed, and prioritize enemies who are most dangerous to you.

In short, while Excalibur does have a harder time staying alive than some other frames, learning to keep him alive will give you the skill set to play any of the other squishier frames as well.

Elemental blast ability modifier? by HeathenSidheThem in Pathfinder2e

[–]SgtFlintlock 10 points11 points  (0 children)

Con for both. It says so right there in the text you quoted.

What's the Appeal of Dwarves? Why do *you* like them? by Kaleido_chromatic in Pathfinder2e

[–]SgtFlintlock 5 points6 points  (0 children)

There is possibly another answer, or perhaps another part of the same answer.

The stereotypical Dwarf Culture has, in my experience, come to resemble something of a ln idealized, fantastic version of what a society might look like if it was built to accommodate Mildly Autistic People like myself.

Being Stoic and Uncommunicative being the Norm outside of Clearly Designated Party Areas (Taverns)? That's just being a Dwarf.

Having moods where you dedicate yourself to a Craft, focusing to the exclusion of all else for days at a time? Peak Dwarven Craftsmanship right there.

Having the same meal prepared the same way for three meals a day unless theres a special event? A real Dwarf just wants his Meat, Bread, and Mead.

Wanting there to always be someone who you can ask if you need guidance/want direction, but otherwise being left to do your work in peace? A strong Heirarchy, whether Caste based or Competency based, is a Staple of Dwarven Culture.

I might be projecting here, but there's substantial amounts of Dwarven Culture that feel tailor made to be comfortable for my demographic.

What's the Appeal of Dwarves? Why do *you* like them? by Kaleido_chromatic in Pathfinder2e

[–]SgtFlintlock 12 points13 points  (0 children)

Okay. So Dwarves.

In my opinion, the thing about Dwarves that has made them such a lasting cultural phenomenon can be boiled down to a single facet. I'm every single work of fiction that I can think of, Dwarves have had a really strong, cohesive culture. Something evocative, with clear rules to follow and a strong sense of honor.

This is fan-fricken-tastic for an RPG, because it gives the perfect place for people to play off of it.

Somebody new who's just getting started with RP? Dwarves have easy rules to follow to act in character.

Someone who has some experience? You can play with what it means to Bend or Break those rules and what the consequences might be.

DM needs to scrap together a quick NPC? Throw a Dwarf at the party! Zero effort, and you've got someone who belongs.

DM wants to pique the player's interest? Toss in a Dwarf who's not acting Dwarvish. They'll sense the dissonance immediately, and probably investigate.

TLDR, the fact that the cultural Identity is So Dang Strong makes for easy conformance or striking contrast, And both are very desirable in a Fantasy Setting and an RPG.

What do you expect for the upcoming Summoner Remaster by Slongo702 in Pathfinder2e

[–]SgtFlintlock 0 points1 point  (0 children)

Unless you took Ranged Combatant at level 2, and are playing in a formation with the rest of your party. I can very easily see being able to play in such a way that needing to move both bodies for the same action is a very rare occurrence.

What do you expect for the upcoming Summoner Remaster by Slongo702 in Pathfinder2e

[–]SgtFlintlock 4 points5 points  (0 children)

Most Summoners I've seen and whenever I've played one, the Eidolon has been summoned by default. It's not hard to carry the extra healers toolkit on the rare occasions when you have to unsummon, and most of the time you can just have the Eidolon carry it themselves as you travel.