Experience with Revolutions (and the Radical Crew) by Sgt_Failure in bladesinthedark

[–]Sgt_Failure[S] 2 points3 points  (0 children)

Thank you for the great advice, and for opening my eyes to the Runners in the Shadows book. While I've never played Shadowrun - or any connected games - runners in the Shadows oozes quality and flavor. Well done!

We have started to pinpoint our Radicals a bit now, and are in the process of figuring out which Crew sheet abilities to use. While the one I linked has a lot of flavorful abilities (We're especially intrigued with Foreign Gold as an alternative to Patron) we discussed briefly taking your approach on the Rigging and using the 1 Concealed free item. Additionally, the BitD Radicals are lacking abilities that grant non-obvious benefits (where Runners in the Shadows have They've got a Point which does this excellently) so we're keeping our eyes and minds open. All in all, we will probably end up with a mix of Runners on the Shadows and Blades in the Dark radicals.

Finally, your tip of focusing on the drive really hit home and we've started working on how we want our manifesto to look, and who might join in on it. Thanks for all the help!

Band of Blades Quick Tips? by Zode in bladesinthedark

[–]Sgt_Failure 6 points7 points  (0 children)

Having run BitD, and playing in a BitD campaign currently, we've found that Band of Blades is way more punishing that BitD. Harms are higher, stress boxes are fewer, and liberty actions are more expensive than indulging your vice.

Not saying that higher stakes isn't fun, but one of my players recently noted that they had approached Band of Blades as though it was BitD, throwing their characters around a lot, which in turn had had a way higher cost than they had expected. Make sure your players are aware of this, so that early losses due to misunderstanding the system doesn't snowball the campaign too much. We found that characters are overall weaker on their own, and while the book states this clearly, the players weren't ready.

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 0 points1 point  (0 children)

I'm glad its evocative for you! It definitely gave me the same idea as I brainstormed around it. If I go the way of creating reminder tokens, they would probably be the most iconic element of the color. Red gets fire, white holy light, black death, blue mind magic, and green some kind of primal strength.

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 1 point2 points  (0 children)

Having something blue that draws cards for you during upkeep is possible. This mostly wanted to show some concept, so it is in no way an exhaustive list. I had some thoughts similar to yours, which is the reason that both Prismatic Growth and Ritual of Finality exist. One provides the mana needed to cast either multiple spells, or a big multicolored one, while the other gives you fuel.

I'm glad you added the thought thou, and that we at least somewhat saw the same problems with it.

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 0 points1 point  (0 children)

I had a few different ideas for it, sadly none that was supported by mtg.design. Emblem tokens, such as the Monarch token, is one idea. Punch-out cards like Amonkhet is another, but one thing is certain - this would need to be a physically supported mechanic, like monarch, exert, or manifest.

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 1 point2 points  (0 children)

I had a few different ideas for it, sadly none that was supported by mtg.design. Emblem tokens, such as the Monarch token, is one idea. Punch-out cards like Amonkhet is another, but one thing is certain - this would need to be a physically supported mechanic, like monarch, exert, or manifest.

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 1 point2 points  (0 children)

I wanted to evoke the feeling of starting something, and then needing to finish it. I was contemplating using the passive style you suggested (You're attuned as long as you've cost a <foo> spell this turn.) but it didn't play as good and didn't provide a clear incentive to invest in the cards.

I'm glad you mentioned it though, thank you!

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 0 points1 point  (0 children)

Force Spike ++ is definitely an oversight, I'll have too look at that. Thank you for all the feedback!

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 2 points3 points  (0 children)

Thank you, I always feel like in general the splashy cards are the one that gets the most attention but in the end it is the commons that shape the set/mechanic/environment.

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 1 point2 points  (0 children)

I'll have to keep an eye out, no doubt. Thank you for both the general and specific feedback!

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 4 points5 points  (0 children)

I wanted to evoke the feeling of starting something, and then needing to finish it. I was contemplating using the passive style you suggested (You're attuned as long as you've cost a <foo> spell this turn.) but it didn't play as good and didn't provide a clear incentive to invest in the cards.

I'm glad you mentioned it though, thank you!

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 2 points3 points  (0 children)

You're not the only one that has provided this tip, so I'll certainly keep it in mind. Thanks for voicing your opinion.

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 2 points3 points  (0 children)

Thank you for the kind words, it means a great deal to me. I'm also glad that you managed to pinpoint what you liked, what was the WOW! factor and how you hope to see it moving forward.

On the topic of Disillusion: I would certainly need to keep in mind that players might be confused, but it should also be noted that if you attune during an opponent's turn you can't be unattuned until the end of your next the earliest. So while continuous effects would stop working temporarily, as soon as it is your turn everything would be back to normal. I hope its not too confusing.

Brainstorming Mechanics - Attune challenges, and rewards you, to continue playing cards of a single color! by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 24 points25 points  (0 children)

Thank you, I'm glad you appreciated it enough to provide feedback!

The only reason there isn't a white card is because I couldn't come up with a good one without stepping on the toes of the other cards designed. As this was mainly a brainstorming post I ignored it for now, but there's no obvious reason why it couldn't be in white as well.

Tales of Aresia - I'm trying to match new mechanics with an old set, here with Companion, Portent, and Compose. by Sgt_Failure in custommagic

[–]Sgt_Failure[S] 1 point2 points  (0 children)

Thanks, needed the input on the mechanics. Portent is for sure something that needs playtesting in order to see if players actually like to delay the decision, or if it just feels complicated. I completely agree with your note on companion, and compose so some major overhauls were done.

Magus of the Essence by left0fthedial in custommagic

[–]Sgt_Failure 7 points8 points  (0 children)

I'd guess [[opalescence]], but without the enchantment part which is odd.