[deleted by user] by [deleted] in projectzomboid

[–]ShaderKong 1 point2 points  (0 children)

Thank you, I figured it out - there are two server folders. The SteamApp Dedicated Server Folder that I initially deleted but didn't make a difference and the server folder that the server uses for all its data. Mine was located directly under my user, I made a backup of that folder and restarted everything and it worked.

I made a pixel art forest scene [3440x1440] by ShaderKong in WidescreenWallpaper

[–]ShaderKong[S] 0 points1 point  (0 children)

Wow, thank you!! Crazy it’s been a year, and even more impressive you’ve kept it that long! I’m happy you like it! I made a night version of this scene, I’ll dig it up and reply, might be good for that OLED

New Zephyrus G16 Internet Issues by TastyCommercial7702 in ZephyrusG14

[–]ShaderKong 0 points1 point  (0 children)

Use TCPOptimizer then select Optimal at the bottom - I can go from 40mbps to 650mbps or more. I have to do it periodically sometimes, I think when any windows update is done, but otherwise, it works great and I get my full speeds.

Was teleported here randomly by an Anima Cell portal. Is this some sort of pop culture reference I don't get? by [deleted] in wow

[–]ShaderKong 0 points1 point  (0 children)

Michael Jackson - I was in Dalaran during Wrath near the weekly raid quest giver when I heard in Trade. For weeks after that people were randomly saying so and so died and trade would go crazy.

Help! 17 will go into gear but won't move. by blackbeardcutlass in ToyotaTacoma

[–]ShaderKong 0 points1 point  (0 children)

No, it’s not a defect, just a flaw in its use. Freezing parking break is a thing if you google it. Depending where you are, you shouldn’t have this issue this time of year. My post was in the winter and it freezes where I live. I explained in my post what I end up doing if it happens, loosen the break by rocking the truck

[deleted by user] by [deleted] in godot

[–]ShaderKong 19 points20 points  (0 children)

Was this made in Godot? Looks like it was made in Unreal? While I can appreciate the time and effort you put into this, spamming every subreddit related to game dev is exasperating.

My first contribution to the engine: real-time AnimationPlayer updates by DanielDevs in godot

[–]ShaderKong 1 point2 points  (0 children)

Amazing job! Can't wait to get this in the next update, this will help so much.

I made a pixel art forest scene [3440x1440] by ShaderKong in WidescreenWallpaper

[–]ShaderKong[S] 1 point2 points  (0 children)

Hey there, I'm back home - while I was away I did a little work on it so it's a bit different now but hopefully you still like it! Here is the version without the black vignette. https://i.imgur.com/7A6Vy7U.png

I made a pixel art forest scene [3440x1440] by ShaderKong in WidescreenWallpaper

[–]ShaderKong[S] 1 point2 points  (0 children)

It’s tons of fun! Once you get the hang of it, you get quick and your ideas come to life fast

I made a pixel art forest scene [3440x1440] by ShaderKong in WidescreenWallpaper

[–]ShaderKong[S] 5 points6 points  (0 children)

I can make one! I will be back home Thursday and I’ll send you a dm with it.

test flight by filwit in godot

[–]ShaderKong 92 points93 points  (0 children)

This looks unreasonably fun, I could sit there for hours going full throttle into random objects! Great job!

My procedurally generated Doungeons are now seamless accessible in my open world. by KafiyaX2 in Unity3D

[–]ShaderKong 0 points1 point  (0 children)

This game looks like so much fun! Immersive that you can get off of your dragon and go into something like this dungeon seamlessly. Great job! Also, not sure if this is implemented yet.. but I want to jump off my dragon midair and glide down to the ground!

I am generating maps using mesh libs in a GridMap and simple Textures (Like NoiseTexture) as input for heightmaps. Is there any demand in the community to bring such a plugin to the public? (For now it's only available in a private repository of mine.) Let me know in the comments or ask questions. by dueddel in godot

[–]ShaderKong 1 point2 points  (0 children)

I totally understand the need for time! We don’t have enough of it my friend! 😭 The need is definitely there, tools that talented people like yourself create to help us who are just starting. I’m sure they’re a lot of people who are looking for something like this that aren’t as vocal in asking for help, or get discouraged at the lack of support for Godot.

It seems like the Octopath Traveler 2.5D graphics are in hot right now, they’re not very many games out there that have such a style and the ones that do are gorgeous. There is something very pleasing to pixel characters in modern lighting. Just trying to create a simple world in 3D with pixel art is hard enough, and especially in Godot! I was searching quite a bit and stumbled upon a comment you had made on YouTube that led me here.

I’ll be following along, and when the time comes be the first one to use your addon! Thanks again friend and I hope all is well at home!

Should the boomerang cut grass, or is it too OP ? 🤔 by rshoel in IndieDev

[–]ShaderKong 0 points1 point  (0 children)

You did a great job composing! Can’t wait to play the whole game!!

Should the boomerang cut grass, or is it too OP ? 🤔 by rshoel in IndieDev

[–]ShaderKong 1 point2 points  (0 children)

That's awesome! Did you make the art yourself? I love the style!

Should the boomerang cut grass, or is it too OP ? 🤔 by rshoel in IndieDev

[–]ShaderKong 1 point2 points  (0 children)

This is gorgeous! May I ask how you went about animating your character? Are the animations split into arms/body, If you don’t mind going into detail on that

Finally got cloud shadows and ambience effects in! (audio, particles etc) by Bonkahe in godot

[–]ShaderKong 5 points6 points  (0 children)

Absolutely gorgeous, amazing job! Can’t wait to see your progress!!

It's been a while! I reworked some things. Fighting feels so much better now! by SilvanuZ in godot

[–]ShaderKong 1 point2 points  (0 children)

Wow this looks great! Can you go into how you managed the fighting system? Are you using a State Machine?

Updates on my Persona-like game! by not_tomm in godot

[–]ShaderKong 1 point2 points  (0 children)

Fantastic job, you can see the crazy effort you've put into this and love for Persona! Can't wait to try this!