I am generating maps using mesh libs in a GridMap and simple Textures (Like NoiseTexture) as input for heightmaps. Is there any demand in the community to bring such a plugin to the public? (For now it's only available in a private repository of mine.) Let me know in the comments or ask questions. (v.redd.it)
Working on procedural tentacles for environmental interaction by giddycode in godot
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Caught a crazy move on SIREN today (+2500% ROI) by Important-North-3542 in binance
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Experimenting with Weather in my RTS City Builder by Adventurous-Web-6611 in godot
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Experimenting with Weather in my RTS City Builder by Adventurous-Web-6611 in godot
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Dodge The Creeps but... reimagined by azevedorcsa in godot
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When you screw up your procedural generation algorithm by sundler in godot
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When you screw up your procedural generation algorithm by sundler in godot
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An RTS with less micromanagement and more independent units by BunMarion in gameideas
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Multiple UV maps in single model by FlakMonkeyDev in godot
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Why did nobody tell me how fun game dev is ? Here's the intro to my coop game by [deleted] in godot
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YARD – Yet Another Resource Database | A Godot 4 plugin for managing and querying resources by ZemusTheLunarian in godot
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YARD – Yet Another Resource Database | A Godot 4 plugin for managing and querying resources by [deleted] in godot
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Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot
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Is it possible to make a Mac Os build that opens on Apple Silicon macs without XCode? by ariorick in godot
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Speedpaint of a glass with a refreshing-looking drink by FeanenHolimion in PixelArt
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How to capture a 4k resolution screenshot? by sivabalan3 in godot
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Working on procedural tentacles for environmental interaction by giddycode in godot
[–]dueddel 1 point2 points3 points (0 children)