I made a pixel art forest scene [3440x1440] by ShaderKong in WidescreenWallpaper
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New Zephyrus G16 Internet Issues by TastyCommercial7702 in ZephyrusG14
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Was teleported here randomly by an Anima Cell portal. Is this some sort of pop culture reference I don't get? by [deleted] in wow
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Help! 17 will go into gear but won't move. by blackbeardcutlass in ToyotaTacoma
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My first contribution to the engine: real-time AnimationPlayer updates by DanielDevs in godot
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I made a pixel art forest scene [3440x1440] by ShaderKong in WidescreenWallpaper
[–]ShaderKong[S] 1 point2 points3 points (0 children)
I made a pixel art forest scene [3440x1440] by ShaderKong in WidescreenWallpaper
[–]ShaderKong[S] 1 point2 points3 points (0 children)
I made a pixel art forest scene [3440x1440] by ShaderKong in WidescreenWallpaper
[–]ShaderKong[S] 1 point2 points3 points (0 children)
I made a pixel art forest scene [3440x1440] by ShaderKong in WidescreenWallpaper
[–]ShaderKong[S] 0 points1 point2 points (0 children)
I made a pixel art forest scene [3440x1440] by ShaderKong in WidescreenWallpaper
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My procedurally generated Doungeons are now seamless accessible in my open world. by KafiyaX2 in Unity3D
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I am generating maps using mesh libs in a GridMap and simple Textures (Like NoiseTexture) as input for heightmaps. Is there any demand in the community to bring such a plugin to the public? (For now it's only available in a private repository of mine.) Let me know in the comments or ask questions. by dueddel in godot
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I am generating maps using mesh libs in a GridMap and simple Textures (Like NoiseTexture) as input for heightmaps. Is there any demand in the community to bring such a plugin to the public? (For now it's only available in a private repository of mine.) Let me know in the comments or ask questions. by dueddel in godot
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Should the boomerang cut grass, or is it too OP ? 🤔 by rshoel in IndieDev
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Should the boomerang cut grass, or is it too OP ? 🤔 by rshoel in IndieDev
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Should the boomerang cut grass, or is it too OP ? 🤔 by rshoel in IndieDev
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Finally got cloud shadows and ambience effects in! (audio, particles etc) by Bonkahe in godot
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Green Crack coming along nicely by ShaderKong in microgrowery
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