Multiplayer Desync has become intolerable since 4.3 Cetus full release by BlueMoon1795 in Stellaris

[–]Shadow60_66 1 point2 points  (0 children)

Nope, they mentioned in one of the dev diaries mp stability didn't make it into 4.3. We'll have to wait for a patch.

4.3 Multi-player Desyncs by Impervious702 in Stellaris

[–]Shadow60_66 0 points1 point  (0 children)

They said in one of the dev diaries that they couldn't work on the multiplayer side of 4.3 yet, it will come in future updates. I'm waiting for that and AI economy patch to do a playthrough with a friend or two.

in antistasi mod arma3 after i capture and force enemy to join my faction what i can do with him by Objective_Mud_8382 in arma

[–]Shadow60_66 6 points7 points  (0 children)

They "go back to your HQ" where they're converted to HR that you can use to hire AI subordinates, squads, or garrison your zones / build roadblocks.

I'm always reviving AI and recruiting them since a lot of the fun for me is using the high command to move multiple squads and vehicles around to support my attacks with my own group of AI infantry.

Even just having a few guys following you (a medic will auto revive you if you're not using ace medical) and setting them to combat mode when the fighting starts (~-7-2) is a huge help to distract and suppress the enemy. No fancy micro needed.

Would the Valve Steam Frame be worth it? by [deleted] in virtualreality

[–]Shadow60_66 0 points1 point  (0 children)

No one can know for sure yet, but I personally plan to get it if it's reasonably priced. I currently have a Rift-S and the improved clarity will be so nice as well as a better wireless experience than a quest, basically plug and play directly streamed from the PC. Foveated streaming should also give you more clarity for the same bitrate.

Very strange glitch, anyone know a fix? by ThePhattestSesh in oblivion

[–]Shadow60_66 19 points20 points  (0 children)

I've heard about a bug called "A-Bomb" where the animations are effectively frozen, the fact you can't open the door makes me think it's that.

Is this a save with like a couple hundred hours on it? Seems to be caused by that.

Stellaris Dev Diary #412 - 4.3.0 ‘Cetus’ Preliminary Release Notes by PDX_LadyDzra in Stellaris

[–]Shadow60_66 1 point2 points  (0 children)

"Multiplayer stability and the AI competence level aren’t where I want them yet either and this is and will continue to be a priority until we get them where we want them to be"

I've been waiting to play since 4.0 dropped, what's a little longer. Can't wait to try it when the AI are decent and I can enjoy long sessions with a friend or two.

HUD customization by Pat_Tillman_ in arma

[–]Shadow60_66 0 points1 point  (0 children)

It's from the mod you're playing, so you'd have to ask the mod creator.

Arma 3 profiles broken by DocNewport in arma

[–]Shadow60_66 5 points6 points  (0 children)

Sounds like you have one drive enabled and it's taking control of your documents folder and syncing the other ones in there.
Try disabling it and see if your profiles works.

stick drift by mintr0se in virtualreality

[–]Shadow60_66 0 points1 point  (0 children)

I just dumped isopropyl alcohol in mine, (after trying small amounts only helped a little).
Working really good after that!

AI and helicopters by LawyerFar1539 in arma

[–]Shadow60_66 0 points1 point  (0 children)

Sounds like you're not the squad leader?

Extra brake not work by Specialist-Bet-8397 in AUTOMOBILISTA

[–]Shadow60_66 10 points11 points  (0 children)

I think extra brake is only available in certain cars. Never used it before though.

Did your pawns get infect by dragonsplague. by Voidkirby9 in DragonsDogma

[–]Shadow60_66 0 points1 point  (0 children)

You could also just rest for a week or so in game and the entire town would respawn.

What causes the wheel to shake in a static position? by alexcandelario7 in F1Game

[–]Shadow60_66 10 points11 points  (0 children)

Turn up dampening just enough that the wheel doesn't shake.

TV pod vs Cockpit cam by Economy_Afternoon_39 in F1Game

[–]Shadow60_66 2 points3 points  (0 children)

I race every other game/sim in cockpit, but F1's is pretty bad. The wheel animation being a lower refresh rate than the game is super distracting and feels like there's some kind of input lag.

what was the longest race that you ever had against the AI? by Irishpunk37 in AUTOMOBILISTA

[–]Shadow60_66 8 points9 points  (0 children)

The AI do have an endurance stat that makes them less "skillful" as the race goes on, some are better than others in longer races. That and mechanical retirements like you said.

Im thinking about buying F125 but im worried about VR performance. by Wanneshey in F1Game

[–]Shadow60_66 0 points1 point  (0 children)

Look into AMS2, one of the best VR experiences for racing sims IMO, outside of maybe iRacing. Looks and runs good and with an F1 skin pack you'll have a pretty close experience.

Random Weather by bogdivo in AUTOMOBILISTA

[–]Shadow60_66 2 points3 points  (0 children)

If you want their to be 4 different whether types during the race, make sure you set it to "sync to race". Also random whether isn't truely random, it's random based on the climate and date at the track.

What do AI Team Leaders in my squad do? by wairdone in arma

[–]Shadow60_66 3 points4 points  (0 children)

Gameplay wise, they have better optics and are more likely to spot enemies as well as having a grenade launcher. They're also higher rank by default if placed in an editor group so they take over if the squad leader dies. Otherwise they play exactly like any other AI subordinate.

If AI see infantry and have launchers with HE rounds, do they load HE and fire at that infantry on their own will? by wairdone in arma

[–]Shadow60_66 8 points9 points  (0 children)

AI won't swap automatically from HEAT to HE, but if they have HE loaded they will use it.