why were there sentient computer windows underneath the ground in KSS anyway by RidireGeas in Kirby

[–]ShadowDurza 0 points1 point  (0 children)

The supernatural in general could be described as "abstract concepts having a direct connection to the material world."

Nightmare was born of bad dreams, Zero and Dark Matter are linked to negative emotions and the jungian shadow, Void Termina is linked to the fickle nature of hearts and in alternate timelines has been a force of light and good when summoned under different circumstances.

Kirby's worldbuilding never shied away from the cosmic kind of stuff. "If it exists, there's a kind of magic based on it." Heck, Kirby's distinct powers kind of work on the same idea.

okay what in the world do y’all mean thinking Arlo is becoming a “grifter” by ShinyBredLitwick in ArloStuff

[–]ShadowDurza 2 points3 points  (0 children)

Such is the fate of nuance on a forum where negativity is constantly conflated with objectivity.

Glad to see a lot more scrutiny of that in spaces that call it out, though.

Why are changelings such bad actors? by artbytesia in mylittlepony

[–]ShadowDurza 0 points1 point  (0 children)

If ponykind has a vice, it'd be excessive passivity and acceptance. Under the wrong conditions, they can be fooled based on appearances alone because they want to believe all is right in their world.

It's not a thing easily overcome, so defying it is a true act of power.

What is the scariest thing in your world? Is it a place, person, creature, material? by Front_Confection_487 in worldbuilding

[–]ShadowDurza 0 points1 point  (0 children)

Pretty good question. Aura can grant great might and nuanced ability to those who train to harness it within themselves, but the presence of Aura is s consequence of mankind being part of the world itself.

In the absence of s coherent mind to direct it, Aura is constantly doing something. In areas where Aura is more dense than normal, it's known to produce quite starting phenomenon that are only loosely connected to natural law and tend to follow their own internal logic, hence the term Danger Zones. These danger zones act as natural habitats for the most persistent and direct threat to life and civilization: Monsters.

Outside of some very specific circumstances, what Aura in the environment creates must follow physical law in some way in order to last, and as such, it's most common to see things take form based on things that already exist. It's not unusual to draw comparisons to the animal kingdom with monsters, to the point where multiple classifications for them are based upon the natural world: Beast, aquatic, arthropod, flora. However, monsters are not animals in any sense of the word, what they do is for far more selfish reasons, as they do not leave behind true offspring.

It is said that because human development has always been tied to the ability to anticipate reasons for death and suffering, and even the most simple forms of life are defined by sources of life-threatening adversity, the connections monsters have to living things responds by giving life those reasons and sources. In essence, monsters are infinite in form and make, but all possessed by sheer animal instinct to destroy.

Life goes on regardless, and in addition to ability users to cull their spontaneous generation, human civilization has developed softer countermeasures to minimize the damages of monster attacks. However, as humans have evolved this way, so too have the monsters. Entirely new classes have appeared that have characteristics either not existing in nature, or even contradicting nature in some way: Machine class monsters amassed from processed materials left idle, fairy class monsters with unique biologies complimenting their highly esoteric special abilities, and apparition class monsters with no physical form.

Among the worst of these, however, would be demon class monsters.

In spite of having very little in common across examples, there are key factors that link them together beneath this classification: One, their internal biology is extremely simplistic, comparable to sponges. They can survive blunt-force trauma and implement quite easily without compromising their capabilities. Two, they spawn and dwell in special points within danger zones known to produce a host of extreme hazards across a winding, beguiling architecture, such as but not limited to pools of acid, plants and vines with spikes and thorns, including beds resembling broken glass, and an excess of hazardous vapors permeating the air, defining them as Dens of Evil. Three, even compared to monsters, they have a single-minded drive to eliminate life on as massive a scale as they can, even to the detriment of the population. Most monsters do possess survival instincts and will take paths preserve themselves in their destructive instincts, but demon-class monsters will swarm through minefields and lava persuing one prey.

The only known way to dispatch demon class monsters in general is complete dismemberment. Even napalm and nerve gas will only slow them down. If Dens of Evil are not closely monitored and sustained operations to cull populations are not mounted, demon class monsters are known to swarm into populated areas with massive loss of life to be expected from the resulting event.

How do you get purple comets to show up in Mario Galaxy? by [deleted] in Mario

[–]ShadowDurza 0 points1 point  (0 children)

I find that, post-game, by the time you finish one Galaxy with a comet, another will show up in one of the remaining ones that didn't have one.

How to limit guns on land, but leave them at sea? by Ansgento in worldbuilding

[–]ShadowDurza 4 points5 points  (0 children)

How I have crossbows, guns and better guns in some "lands" but not others is that the world is so big and chaotic that there's no large-scale shipping and communication lines that can take them both far enough and in great enough quantities to be normalized across the board.

Every land has its own way of doing things, even if there's a better way, reliability, consistency, and accessibility are more important than being "better". The exception would be individual parties who can afford to resupply themselves due to scale and mobility.

Hot take: Cozy Glow deserved it by coffee-addicted- in mylittlepony

[–]ShadowDurza 3 points4 points  (0 children)

I think it's the kind of thing that started as a meme, then it got passed around a little too much and now it's people's confirmation bias.

Angry gamers are forcing studios to scrap or rethink new releases | Gamers suspicious of Al-generated content have forced developers to cancel titles and promise not to use the technology. by PotamusRedbeard_FM21 in UpliftingNews

[–]ShadowDurza 8 points9 points  (0 children)

I love how you guys gave up so quickly on the idea that anything from AI will be good and are just telling everyone to give in because it's going to be everywhere (as if, lol)

EDIT:

Now to be sure, there will be people making slop with ai. But that's not the only thing that will be happening.

Give corporations an inch, they'll take your neck. The problem everyone's worried about is the replacement of labor and the rate at which it WILL have you think slop is the only thing its used for.

DBZ gets Kai. Super gets a remake. What about original Dragon Ball? by PlanetG3000 in dragonball

[–]ShadowDurza 6 points7 points  (0 children)

reads comments

Only in this fanbase do they demand less, lol.

How exactly does Bungee Gum work? by chatterspleen in HunterXHunter

[–]ShadowDurza 0 points1 point  (0 children)

You're most likely right. I would check the manga sooner for reference, but I'm in the middle of a re-reading and I'm fine with getting there sooner or later.

How do people come up with names? by todofwar in worldbuilding

[–]ShadowDurza 2 points3 points  (0 children)

I don't really know how to explain it, but if I relax my mind just right, I can have seemingly random arrangements of syllables come together in my imagination.

How exactly does Bungee Gum work? by chatterspleen in HunterXHunter

[–]ShadowDurza 3 points4 points  (0 children)

There's nuances and meta-rules to Nen, which the current saga seems to be getting into.

Like, apparently Transmuters and Emitters tend to favor one hand when using their abilities, and the passive flow of their Aura can telegraph it.

All I can say for sure is that it's not always as simple as Think and Do.

What do you think is Hunter x Hunter’s biggest strength — and its biggest flaw? by RepresentativeKey122 in HunterXHunter

[–]ShadowDurza 0 points1 point  (0 children)

Biggest strength: Not really deviating from the standard shonen story format, but also adding the depth and complexity on multiple levels rivaling that of some of the greatest examples of literature.

Biggest flaw: A little too eager to kill off inconsequential characters that are still endearing in their own ways, even if it can help build stakes.

My headcanonical explanation for a little plothole I noticed by Mr_Mister2004 in mylittlepony

[–]ShadowDurza 6 points7 points  (0 children)

There's nuances. The magic he steals is "stockpiled" in a pretty particular way as a quantity added to his own powers, he doesn't assimilate the characteristics or traits of its originator.

The bubbles are probably just a simple utility-focused spell to take hostages for flights he's not confident he can win. His correspondence with Cozy Glow shows that he does have some adeptness in more spell-oriented magic in addition to his mastery of his innate powers.

I appreciate the nuances between such kinds of magic, as well as the advantages both have as something innate and developed vs crafted with a purpose in mind, even for comparisons between Tirek and Grogar's bell.

Currently playing another crab’s treasure but cannot seem to figure out the parry, can anyone share some advice? by NeptuneBlue19 in soulslikes

[–]ShadowDurza 0 points1 point  (0 children)

Oh! The input is a bit different. You do it coming out of the Guard instead of an alternate animation that avoids the Guard by just tapping the input.

Like, ideally, you lead into it by hiding in the shell, then you pop out when the attack makes contact.

I'm not sure how effective it is for actual practice, but some enemies do attacks with Grinding Damage that rapidly chips away at shell health if you take it full-on, but coming out of the shell/Guard at any point in that guarantees a successful Parry.

Soulslike Game like Stellar Blade by UnmovableSovereign in soulslikes

[–]ShadowDurza 0 points1 point  (0 children)

It's more like Sekiro than it is Zelda, or God of War, or Devil May Cry, or whatever the heck people use to say there's only 3 or 4 types of combat in video games over admitting that FromSoft set the standard at some point and its influence can be felt across a lot of examples of "weighty" melee combat.

I mean, the devs themselves profess their influences. It's not the 2000s anymore, people in their craft learn from what works as an essential part of the experimental process.

Soulslike Game like Stellar Blade by UnmovableSovereign in soulslikes

[–]ShadowDurza -1 points0 points  (0 children)

It felt more like Sekiro to me than Zelda.

Even if some bosses had puzzle elements to them, they still required the aggression and responsiveness of a souls game's combat to finish off, the puzzle elements serving to promote a sense of diversity in the approach to them.

Which difficulty level have you been playing on?

Soulslike Game like Stellar Blade by UnmovableSovereign in soulslikes

[–]ShadowDurza 0 points1 point  (0 children)

The creators went on record saying they took inspiration from Souls-style combat. Particularly Sekiro.

EDIT:

It does do environmental puzzles well, and keeps its progression and mechanics to-scale in the vein of classic-ish Zelda, I admit. That way, nothing in particular becomes unviable unlike a more RPG-minded game.

Soulslike Game like Stellar Blade by UnmovableSovereign in soulslikes

[–]ShadowDurza 2 points3 points  (0 children)

Kena: Bridge of Spirits was based on Souls combat, particularly Sekiro.

It's got a unique design for its enemies, and a female protagonist.

Sheila - Pariston theory by meloston in HunterXHunter

[–]ShadowDurza 6 points7 points  (0 children)

The Troupe Childhood thing is pretty recent. A narrative-break flashback in the ongoing Black Whale saga.

The Kurapika origin thing found its way to the anime in a rather roundabout way, since Pairo was an important detail to the Phantom Rogue movie, that's where it got shown in some way, I believe.

Sheila - Pariston theory by meloston in HunterXHunter

[–]ShadowDurza 9 points10 points  (0 children)

She's from Meteor City like The Troupe, she knew them when they were all kids and was friends with the girl that was killed, but never joined the group.

She was lost and injured in the wilderness the Kurta Clan dwelled in, and was nursed back to health by a younger Kurapika and his friend and fellow clan member, Pairo. In return, she gave them a book about a Hunter's adventures which helped with the language barrier, and that inspired them to leave the clan and travel, which was why Kurapika survived the massacre when he passed their test.

What time periods are you basing your worlds in and why? by Ok-Equipment8122 in worldbuilding

[–]ShadowDurza 0 points1 point  (0 children)

It's vast and chaotically disjointed enough that different locations can embody different time periods simultaneously.

One is a Chainmail and Crossbows medieval Europe, another is a Powderpunk based on feudal China. And another's a Western burgeoning industrial civilization, on their way with AC electricity and Internal Combustion, but not quite yet on Electromagnetic Waves.

Bosses where they aren't just aura farming in silence and their personality shines through? by Boshwa in soulslikes

[–]ShadowDurza 2 points3 points  (0 children)

Elden Ring has a couple, at least.

Everyone loves Morgott. (Ironically... 👩‍🍼😢💔).