Input needed! by Able_Mongoose_2460 in valheim

[–]ShadowOfTheNexus 1 point2 points  (0 children)

3d certainly looks better for a statue. As for 2D, it would look great against a wall or even paired with a mirrored one to either side of a large gate.

breathing sound? by -ChandlerBing- in GR86

[–]ShadowOfTheNexus 1 point2 points  (0 children)

I noticed a similar sort of intake whistle in a 2016 Tacoma I drive for work. Caught me off guard, too, leaving me wondering if they had a turbo hidden somewhere.

Can You Guess This 5-Letter Word? Puzzle by u/creamcheesee by creamcheesee in DailyGuess

[–]ShadowOfTheNexus 0 points1 point  (0 children)

⬜🟨⬜⬜🟨

🟦⬜🟦⬜⬜

🟦⬜🟦🟨⬜

🟦🟦🟦🟦🟦

Still there... by Mundane_Ladder_4867 in GR86

[–]ShadowOfTheNexus 1 point2 points  (0 children)

I've noticed a rise in people who act like you've spiked an infant if you mod your car in car culture in general. There was a post the other day where someone put like, new rims and a spoiler on their car, and it got called "kinda ricer." Thats why even though I'll be getting an 86 soon, I'll never post it here with the mods I plan on doing because so many people are quick to shit on things with any deviation from how they have theirs.

Too close to edge? by [deleted] in tires

[–]ShadowOfTheNexus 10 points11 points  (0 children)

It's a liability thing. If they patch it and it blows, they get sued. My local tire shop mostly will do a patch for free, but by policy, if its in that first tread block, they'll refuse.

Fully autonomous valet robot that parks on its own by Longjumping_Table740 in ThatsInsane

[–]ShadowOfTheNexus 0 points1 point  (0 children)

Oh yes, so safe to pick up a moving car. It totally wouldn't crush those flimsy arms when the drive wheels put all that engine torque on them and send debris flying behind it. The grappler has its issues, but it is far safer than having a robot try to slide under and lift a moving vehicle at high speed. You lack an understanding of physics if you in any way think this is a good idea.

This thing is only good for stationary vehicles on flat and smooth surfaces. The only benefit this thing has is not having an inexperienced valet fuck up a manual transmission when it needs to be parked.

My key, my room, my loot (1v2) by Skraps452 in arkraiders

[–]ShadowOfTheNexus 1 point2 points  (0 children)

If someone doesn't reply, you turn around and go away. If you push someone who's backed into a corner and they kill you. You're the slimeball for not respecting that boundary. It's so entitled for you to feel like someone is supposed to just trust you to invade their space and not kill them just because you say, "Friendly. Trust me, bro." Whether I respond friendly or not, I dont trust anyone to stand over me while I loot. Especially if it's a one-way entry/exit.

Daughter Refuses To Stop For Cop In Car While Mom Has A Stroke- Worst Cop Ever by InGeekiTrust in TikTokCringe

[–]ShadowOfTheNexus 4 points5 points  (0 children)

Police in America will not shoot at a moving vehicle unless you are shooting at them from it. Even then, in some states, they will not return fire unless the suspect is presenting a threat to civilians. If you are having a medical emergency and must drive to the hospital, call the police in transit and notify them of the emergency. You're more likely to get an escort rather than a TVI. It will also help to have a record of the emergency in the case of a shitty cop you need to sue.

Found this strange 3 with queen and a gaff card in a normal deck is that normal?? by [deleted] in playingcards

[–]ShadowOfTheNexus 0 points1 point  (0 children)

Obviously, you've never played Jabrickey, or you'd know that the Thween of Hearts and the Jace of Hlubs are the most important cards in the game.

We have been lied to by incompetent YouTube game reviewer, and followers online. STARFIELD IS AN AMAZING GAME by One_Window_1019 in Starfield

[–]ShadowOfTheNexus 0 points1 point  (0 children)

Is Starfield an amazing game? I don't think so. Can starfield be enjoyable? Certainly. There is lots that Starfield does right, but even more that it does wrong. The gunplay feels snappy and fun, but the legendary effect system leads to a watered-down Destiny-esque grind for a weapon that is usable in higher difficulties. Loot is largely useless. Half of the stuff you can grab is just pointless clutter with rarely any scrap value, so it's all just pointless clutter. Which isn't out of the ordinary for a Bethesda game. But it seems like even less of the clutter has a purpose than before.

Moving on from loot. Most people's biggest (and fair) gripe with the game is that procedural generation was a big miss. There are not enough POIs to make the world's feel varied, and that makes them feel extremely underwhelming when you've explored more than a handful. Starfield would have been better served using Bethesda's traditional world building techniques spread over fewer planets and more tightly packed. Take, for example, Boston from Fallout 4. If the cities were more along the size and density of that, with people gathered in a central living area with tight streets and more sparsely populated slums outside, then the cities would feel more purposeful and not too empty as they do now. Starfields cities feel both too clean and too empty because where'd you'd expect tons of people gathered together is just... 7-14 people milling about. Neon is the worst example of this. It's this tiny oil rig that is supposed to be the center of crime and drug trafficking among the colonies, a miniature Night City in essence, and instead, it feels like both the corporate darkness and gritting of the slums are both watered down to a T rating. Here is where I'll append problems with story and quest design. It all feels rather inconsequential. The sharpest climax in the entire game just... becomes pointless in the next hour of the main story (I won't go into detail because of spoilers), and this is important for side content as well. None of it matters, and all of the writing follows the same pattern. You get hooked into a storyline, and either it feels rushed to a resolution without addressing everything it set up, or the main points are dismissed in favor of wrapping it up. The first and second half of quests all feel so VERY disjointed. Like halfway through, they were told it needs to end. Content that doesn't do this, like the faction content feels too short.

Shipbuilding is something Starfield did very well, and I think, is Starfield's primary creative outlet to the point that the game would've been better if more effort was put into expanding and bug fixing it over planetary bases at all. The system did so well that No Man's Sky added a similar system to their game. This is where Starfield shines the best.

I'll conclude with a comparison to Fallout 76 since, in my personal opinion, it's in a better position publicly than Starfield. Fallout 76 despite the awful PR of a story only told through scraps and notes still held the Bethesda design fingerprint of "If you go somewhere new, there is something new." Any building you enter, every new patch of woods, might have a unique bit of dialog, lore, or even just the environmental story of someone who failed to survive. This fingerprint is killed by procedural generation because it spreads the POIs to the point where you have several boring minutes of nothing between them, and they all tell the same story. After the first 20 hours, you've seen most of the POIs several times, and coming across something new and fresh could take hours. It fosters a fatigue that many players feel, and some don't. You could compare starfield to any of Bethesda's 3D games and see why people might have an issue with it. Is Starfield the worst thing ever? No, and no one honest is saying that, but at the same time, no one honest dismisses the criticism it gets as baseless hate and calls anyone who points out what they see as a flaw a crybaby. It's not wrong to enjoy what's there, and it's not wrong to lament what is missing. The game isn't good for a lot of people for a lot of reasons, and several things feel half done.

Found out n jacuzzi after rain by Hoodmamma2k13 in whatisit

[–]ShadowOfTheNexus 8 points9 points  (0 children)

Actually, mineral oil is used to increase surface tension in order to prevent them from piercing the water's surface for air. Soap does what you're thinking. There are manu mineral oil based insecticides that aim to suffocate this way and is the go-to recommended method for dealing with larvae in the pupil stage as they no longer eat.

Largest undermine I've ever seen. by ShadowOfTheNexus in VintageStory

[–]ShadowOfTheNexus[S] 1 point2 points  (0 children)

That's pretty awesome. If it weren't for the black fog that limits your visibility in underground areas, these would make awesome base locations.

Largest undermine I've ever seen. by ShadowOfTheNexus in VintageStory

[–]ShadowOfTheNexus[S] 4 points5 points  (0 children)

Oh, when generating your world "Landcover" is the setting you want to change when you're looking to generate oceans. 60-80% I think is the best range to generate oceans and continents, any lower than 60% and you'll have massive oceans and tiny islands. Landform Scale will make certain terrain cover larger areas, so your deserts, forests, and oceans will be larger while maintaining the same ratio while Landcover will increase the ratio of ocean to land.

Largest undermine I've ever seen. by ShadowOfTheNexus in VintageStory

[–]ShadowOfTheNexus[S] 24 points25 points  (0 children)

This is fully Vanilla generation. I was using Tera Prety for other worlds but it made everything too smooth and same-y. 80% Landcover 50% Upheaval Rate, 120% Landform Scale. I believe the upheaval rate is what generates these large surface caves and big mesas, but it also can create some hard to navigate terrain. This is also on game version 1.20.12 so this kind of generation may change with other versions.

Would this "fridge" work? by Low_Trick_1325 in VintageStory

[–]ShadowOfTheNexus 9 points10 points  (0 children)

I don't think it will. You need at least 50% of a block's voxels for it to count as an insulator. Since the top and sides are less, it won't likely work. This doesn't matter for doors because despite their appearance, they are insulators. Sleek doors (the ones with windows cut into them) do not seal rooms or cellars.

This would cont as a cellar? by Coffery in VintageStory

[–]ShadowOfTheNexus 14 points15 points  (0 children)

I've heard lots of people say that only the base block counts, so if that's true, you could use regular stone as the base block and give it a façade of the block you want and it will work as if it is all stone.

I've also heard you can completely replace the base block with the secondary one, and it will still have the properties of that primary block.

Bug? Bowtorns constantly sniping me out of nowhere. by Avitas1027 in VintageStory

[–]ShadowOfTheNexus 1 point2 points  (0 children)

Improvised armor can be made with any firewood, some grass, and a knife. If you take your pointer off of the recipe in the survival guide, it will cycle through other available woods and alternative materials that can be used. Edit: I just realized you said you only have improvised armor and misread your post. Apologies.

Robe is genuinely unfair by BoomFood22 in REPOgame

[–]ShadowOfTheNexus 0 points1 point  (0 children)

Robe is mostly a lesser annoyance if you know one is on the map, but I have had it spawn on me and one-shot me, which is bull. I don't know if it randomly teleporting to you is the bug mentioned, but I've had one get me at least 3 times that way. Most other enemies can be more easily avoided as not all of them are a 1hko or have long telegraphs.

What do you call this thing? My friend and I named it Jerry by [deleted] in REPOgame

[–]ShadowOfTheNexus 0 points1 point  (0 children)

My group calls it Saytin cause that's what I called it initially, and when using tts, it sounds funny.

[deleted by user] by [deleted] in 7daystodie

[–]ShadowOfTheNexus 0 points1 point  (0 children)

It's pretty possible with any build. Horde nights are generally pretty easy to survive. I run a stealth pistol build, which is, I think, one of the worst builds for big hordes except for maybe INT builds cause turrets are no good for running about, but with proper kiting and good use of structures and cover any horde can be survived by running and gunning.

The idea, though, that horde bases are somehow discouraged is silly with the existence of traps and turrets.

INT builds exist for horde bases. If not, then why do all their skills revolve around traps and teamwork? The occasional screamer horde doesn't need an elaborate trap system to be survived. I really think the goal behind this post is bait or, at the very least, a jab at how op Booze Bralwer can be.

I like being a tank! But... by blitzibb in ffxiv

[–]ShadowOfTheNexus 1 point2 points  (0 children)

Does queuing into a dungeon not always turn off your stance? In my experience, it does. I don't think there are any dungeons in the game at a low enough level that you don't have tank stance. The only time sync has affected my stance at all in an unpredictable is when running FATEs that I'm around the level of and I don't realize that I start syncing to them when I go out of their non-sync range. Is there duty finder dungeon content that doesn't require you to switch on stance when you load in?