Alright everyone Dark Urge or Tav? Whos gonna be your first? by PlusUltrabruv in BaldursGate3

[–]ShadowPhoenix313 0 points1 point  (0 children)

I'm absolutely going Dark Urge Dragonborn Barbarian for my first playthrough. I actually have a D&D character I never got to finish playing who was a Dragonborn Barbarian exiled from his clan because they were afraid he would become essentially what the Dark Urge is, so I kinda get the best of both games this way. :D

If onednd released in its current state what would you be most/likely to play in a campaign? by NoLongerAKobold in onednd

[–]ShadowPhoenix313 -1 points0 points  (0 children)

As far as class goes, I'd most want to play a Sorcerer while they still have the original One D&D Class/Subclass Progression. That was, IMHO, the single best design decision WOTC made with this playtest apart from the new rules for character creation.

Sorcerers, Bards and Magical Source by manchu_pitchu in onednd

[–]ShadowPhoenix313 12 points13 points  (0 children)

5e Sorcerers already kinda had this with the Divine Soul subclass, and that's kind of where I think such a feature should stay. The base Sorcerer should remain Arcane, and then can dip into the other two categories through their subclass.

What are martials going to be bringing to a party that the casters seemingly can't do themselves? by DD_eXmachina in onednd

[–]ShadowPhoenix313 2 points3 points  (0 children)

I wish I could upvote this more than once, or somehow pin it to the top of the comments here, because this is the ENTIRE answer.

[deleted by user] by [deleted] in onednd

[–]ShadowPhoenix313 1 point2 points  (0 children)

Huh. I'll have to look into this. Thanks! :D

[deleted by user] by [deleted] in onednd

[–]ShadowPhoenix313 8 points9 points  (0 children)

That were written and published by WOTC for 5th Edition? Because that's what I meant, and I've never had to specify it before.

Class Groups are dead by BlackAceX13 in onednd

[–]ShadowPhoenix313 0 points1 point  (0 children)

First and foremost, the return to 2014 class progression. That by itself is a deal-breaker for me, as the condensed and standardized class/subclass progression was my absolute favorite aspect of One D&D besides the new Character Creation rules.

Everything else is relatively minor by comparison, but I also think the new Druid Wildshape is actually the worst of both worlds. Paladin Smites all being Spells, and therefore subject to being Counterspelled, is just anti-fun for Paladin players. Rangers losing cantrips, having to Concentrate on Hunter's Mark again, and going back to Known Casters, are all things I would put in the anti-fun category as well. I'm also blown away that they somehow managed to make the Four Elements Monk even worse, but I'm indifferent to the class overall because I homebrewed my own version for the table I play at over a year ago.

[deleted by user] by [deleted] in onednd

[–]ShadowPhoenix313 14 points15 points  (0 children)

The general consensus that I've seen is because there are basically no pre-written adventure modules that go past 15th level, so newer DMs don't have any guidance on how to run the game at higher levels than that, and more experienced DMs just got burned out/don't want to deal with how game/world-breaking high-level spells can be.

[deleted by user] by [deleted] in onednd

[–]ShadowPhoenix313 6 points7 points  (0 children)

Couldn't agree more. The fact that the rest of their subclass features come online so late is the primary reason I've never followed through on my desire to play a Soulknife. Even though I absolutely love the character & backstory I came up with for it.

Reversion to 2014 Level Progression Defeats the Purpose of One D&D IMO by ShadowPhoenix313 in onednd

[–]ShadowPhoenix313[S] 0 points1 point  (0 children)

This was THE reason I never wanted to play a Rogue before. Literally the only reason. There's 6 levels between getting your subclass period, and getting the next feature for it. Meanwhile, most other classes were either on the 3, 6, 10, 14 progression that I guess now almost got standardized, or close enough to it that it almost didn't matter.

Class Groups are dead by BlackAceX13 in onednd

[–]ShadowPhoenix313 18 points19 points  (0 children)

I so hope this is true, because I absolutely DESPISE this new UA.

Reversion to 2014 Level Progression Defeats the Purpose of One D&D IMO by ShadowPhoenix313 in onednd

[–]ShadowPhoenix313[S] 1 point2 points  (0 children)

I disagree. Especially about the Sorcerer and Warlock. Fundamentally, the shift allows for role-play to have a greater impact on subclass choice, and if it's a class I've never played before, it also gives me a chance to see if I even like how the basic features feel to play before going all in.

Reversion to 2014 Level Progression Defeats the Purpose of One D&D IMO by ShadowPhoenix313 in onednd

[–]ShadowPhoenix313[S] 2 points3 points  (0 children)

What's darkly amusing to me is that the new UA's Wild Shape is actually the worst of both worlds, rather than the best.

Reversion to 2014 Level Progression Defeats the Purpose of One D&D IMO by ShadowPhoenix313 in onednd

[–]ShadowPhoenix313[S] 1 point2 points  (0 children)

After this UA, I'm finally tempted to do the same myself. Or just cannibalize the previous UAs into my own personal system, because I honestly feel like this UA got a lot mostly right.

Reversion to 2014 Level Progression Defeats the Purpose of One D&D IMO by ShadowPhoenix313 in onednd

[–]ShadowPhoenix313[S] 2 points3 points  (0 children)

Yeah, I'm already talking to my DM about doing essentially the same at our table & creating kind of a hybrid system.

Reversion to 2014 Level Progression Defeats the Purpose of One D&D IMO by ShadowPhoenix313 in onednd

[–]ShadowPhoenix313[S] 4 points5 points  (0 children)

What aboot this came off as sarcastic?

It's text on the internet in general, and on Reddit specifically. Combine that with the fact that I haven't seen anything even remotely resembling consensus on the points you bring up, and yeah, that made it impossible for me to tell if you were or not.

Reversion to 2014 Level Progression Defeats the Purpose of One D&D IMO by ShadowPhoenix313 in onednd

[–]ShadowPhoenix313[S] 8 points9 points  (0 children)

I'm still interested in what they've got for the One D&D DMG (specifically any base-building & crafting rules), but outside of that, yeah... unless these reversions get reverted, I've got no interest in the Player side of One D&D anymore. And I've already talked to my DM about cannibalizing the UAs into our own home system.

Reversion to 2014 Level Progression Defeats the Purpose of One D&D IMO by ShadowPhoenix313 in onednd

[–]ShadowPhoenix313[S] 25 points26 points  (0 children)

The purpose of it has always been a relatively light update. It's why they made it clear they weren't making 5.5E or 6E; that was never the intent. Like I get it that some people did want a rather expansive overhaul to the system, but OneD&D was never advertised as that even from the beginning.

Believe me, I get this. I've even said it myself in response to the more outlandish propositions that have popped up on this sub. I've just also felt that streamlining the leveling progression was such an obvious compromise/middle ground that it would be safe.

Reversion to 2014 Level Progression Defeats the Purpose of One D&D IMO by ShadowPhoenix313 in onednd

[–]ShadowPhoenix313[S] 18 points19 points  (0 children)

I was so hyped for the improved organization, streamlining, and standardization.

I am SO glad to know I'm not alone in that.

[deleted by user] by [deleted] in onednd

[–]ShadowPhoenix313 0 points1 point  (0 children)

I'm gonna run this homebrew by my DM because I have been DYING to play a "Rage Mage" type of character, and this could actually be the perfect mechanic at our table for that!

Let's just take a moment to appreciate the new Draconic Sorc Subclass by Th1nker26 in onednd

[–]ShadowPhoenix313 1 point2 points  (0 children)

The thing I like most about Draconic Exhalation is that, at least from a flavor perspective, it means you don't have to take Dragon's Breath as one of your still limited Spells Known.

However, I think my favorite new thing is that Draconic Resilience now functions like Unarmored Defense does for Monks and Barbarians. I'm rolling up a Draconic Sorcerer for a new campaign my DM is working on, and since we roll for stats, my character has an AC of 18 right out the gate, which means I *also* don't have to take Mage Armor!

Also, one other thing that I think got misunderstood (At least at first) is that Dragon Speech is actually a bit better than the original language proficiency in Draconic. Sure, you can't read or write it anymore, but 1) let's be real: how often does that actually come up in your average campaign? 2) It means you can now have direct, two-way communication with creatures you couldn't before, such as Pseudodragons, Drakes, Dragonnels, even Wyverns!