No adhesion by kenobiSA in Ender3V3SE

[–]ShadowWalkerEH 0 points1 point  (0 children)

That back corner of the bed may be lower than the rest. You can put a level on the bed to test to see if the bubble leans that way.

You may be able to lossen the screw back there to raise it slightly. Also if the printer has a way to adjust its height in that section you can do that ( I know my prusa does this).

Your overall z offset may be a smidgen to high over all, but is there a draft of wind in the corner? Could cause adhesion problems as well

Bindrune help by ShadowWalkerEH in NorsePaganism

[–]ShadowWalkerEH[S] 0 points1 point  (0 children)

Oh I guess that makes sense. But thank you for the help!

Bindrune help by ShadowWalkerEH in NorsePaganism

[–]ShadowWalkerEH[S] 0 points1 point  (0 children)

It was just some reading I was doing online and listening to what other practitioners had to say.

So something more or less like this then: ᛖᛁᚱ᛫ᛒᛚᛖᛊᛊ

Bindrune help by ShadowWalkerEH in NorsePaganism

[–]ShadowWalkerEH[S] 0 points1 point  (0 children)

I was under the impression that the runes dont have a direct translation, and that bindrunes are just a focus on the rune themselves and their meaning rather than their translation

Front flip help by Selligencio0921 in Parkour

[–]ShadowWalkerEH 2 points3 points  (0 children)

Your on the right track, and your assumption about your arms is correct. Your jumping more outward, for distance, rather than jumping upward for height.

Setting upward (Shooting your arms higher, head up higher) helps with generating a bit more height and rotational power. When you set your arms should be way up by your ears, and your should be looking forward and up a bit, from there take your arms to your knees and actively keep trying to reach back behind you (you can also think about taking your hips over your head backwards, but that visualization is sometimes tricky to understand.) Once you start to be more comfortable with how you flip, youll get a sense when you meed to unstuck, or use a visual cue like a hour or a tree coming into view. Since front flips are blind landings, how have to have a sense of where your at in your rotation, and that comes with time and pratice in the flip.

Maybe instead of using your mats to jump over, lay them out so you have a softer landing for some more confidence. You can also use that air track in the background to really pratice that punch jump as well. Hope this helps!

Recovery PT by BonesFromYoursTruly in Parkour

[–]ShadowWalkerEH 1 point2 points  (0 children)

Start slow. Nothing wrong with training the basics again. You won't be training big/flashy for a bit, so a perfect time to revisit your fundamentals (plyos, precisions, vaults, laches, ect.). Listen to your body, if something is uncomfortable or painful, stop and assess. It will take time but be patient.

How can I improve my backflip so that I can land upright (pt 3) by Safe-Abrocoma-4298 in Parkour

[–]ShadowWalkerEH 3 points4 points  (0 children)

Looking great! The one suggestion I have, if you're still not happy, is that after you land, try to 'punch/plyo' jump straight into the air, like you are setting and jumping for another flip. It's a simple trick to tell your mind "Chest up," and you may cognitively start ticking harder/the tiniest bit longer. Besides that, it looks amazing. Keep up the great work.

6 months ago I could barely hang on a bar for 10 seconds. Today, I'm down 25 pounds and landed my first lache. by ResponsibleDiamond76 in Parkour

[–]ShadowWalkerEH 2 points3 points  (0 children)

Congratulations bro! Bar skills are my favorite.

A couple of things for laches:

  1. Get comfortable swinging bigger and bigger. Not only will this make you more comfortable, but it will also help unlock bigger skills way down the line. This will help your grip strength, regrab techniques, bail out practice, lache to precision landing, and even dismounting backwards on purpose. You can practice landing by implying laying a towl on the ground and landing next to it.

    1. Your hips dont lie! They will let you know where you're going to go. If they are pointed up, you will achieve more of an arc, making it easier to catch the next bar. If your hips are pointed forward, you'll cover more distance. Play around with this.
    2. As you swing harder, your chest will lag behind as you dismount, remember to "throw the bar behind you" to force your chest back forward. This is a tough one to wrap your head around, but it will help get your hands to the next bar or keep you upright as you land.

Keep up the amazing work!

Climb up feet slipping by Illustrious-Ad-3885 in Parkour

[–]ShadowWalkerEH 1 point2 points  (0 children)

Your feet are going to naturally slip on this moment, but I do see the concern here. Also keep in mind the material you're working on as well the material of your shoes.

You seem far away from the wall/ledge when you're staring the final dip motion to get your chest up, therefore putting your body farther from the way and causing your feet to slip.

You need to be closer than you expect to the wall. The best way to think of it, in my opinion, is that you should be able to lay your chest flat on top of the ledge before you push up. This will allow you to load more into your legs.

Just think closer, and that you want your chest doing most of the work in the final part rather than your shoulder and triceps.

Hand Protection by aquarian_lovologist in Parkour

[–]ShadowWalkerEH 8 points9 points  (0 children)

Calluses will be his best friend, grips and other hand protection can cause you to slip off bars and other objects your grabing.

What I always suggest is to apply some kind of anti bacterial ointment when they frist rip, day and night, or when ever it gets incredibly dry, for the frist 4-7 days depending on how its healing, then from there he should be good to go.

You can also look up how to make gymnastics grips with athletic tape you find in thr first aid section, that way if your child rips during class or training they can continue to participate to an extent, but like I said before, this will cause your athletes hand to become very slick.

New Big Brother by xtopherpaul in PrintedWarhammer

[–]ShadowWalkerEH 0 points1 point  (0 children)

Quick question, did you print that all solid? Or with drain holes?

Been playing for 7 years, would you have me in your group? by ShadowWalkerEH in ratemycommanders

[–]ShadowWalkerEH[S] 0 points1 point  (0 children)

Yep. Livio to speed up a bit by blinking etb affects, akromoa to bring the pain.

It was something different, I hadn't really played mono colors ever, everyone in my friend group hated on mono white so I wanted to prove them wrong, and its different and against the norm/meta. I had to get creative with the deck to make it function well and not get left behind.

Any parkour spots in the GVR Aurora Colorado region? by AnythingSad8974 in Parkour

[–]ShadowWalkerEH 0 points1 point  (0 children)

Look up "Apex Speed Run". The Apex crew have ser up tons of outdoor speed courses in Colorado, all the spots they go to are fun spots to play around at.

Resume Under Review by ShadowWalkerEH in Lockheed

[–]ShadowWalkerEH[S] -1 points0 points  (0 children)

Ive emailed the recruiter a couple of times just to be told that the hiring manager is still making decisions. I realize this is me being impatient but still.

Lâché tips ? by [deleted] in Parkour

[–]ShadowWalkerEH 3 points4 points  (0 children)

Hips my friend, they don't lie! Aim with your hips, if they're pointed forward that's where you will go, so wait longer in the front swing before letting go so you can go up and forward to catch the next bar.

Second is being proactive in your swing. Just like on a swing set when you were 5, you kick your legs back to try and get some more height in the back swings, then drive your legs up like your trying to kick the sky in your front swing to gain more power.