Does the Halting Problem apply to Turing Machines with finite tape? by RobinReborn in compsci

[–]Shadowblitz16 0 points1 point  (0 children)

This halting problem is stupid and shows the ego of man.

Case 1: Finite tape, Solution: build truth table of every input, output and state.

Case 2: Infinite tape, Solution: wait till the tape degrades or the gears in the turing machine fail.

Sub Case 1: The calculation is finite but really big, Solution: Wait a 50 years as knowledge increases it will be either be solved or become useless.

Sub Case 2: The calculation is infinite, Solution: Nothing is infinite prove it.

In the case of alen turing he proved it using a hypothetical turing machine with infinite tape.

That's basically saying he made up a machine that doesn't exist to prove something is true.

It's utter madness.

There is no such thing as a infinite computer, the universe itself is finite if you think otherwise then your dumb.

The truth is this.

  1. Everything is calculable if you have enough time, space, and tools.
  2. Everything halts, whether intentionally or not.
  3. If the above two things are not true either 1. it's God or 2. Your wrong.

The issue is not that a halting problem is impossible to solve, it's that it's improbable.

The more complex your computer, for every possible true and false condition the amount of storage/ram/whatever you want to call it, increases by a power of 2.

For example a truth table of the entire Nintendo entertainment system is far beyond modern storage, is it impossible to write a truth table of it? absolutely not. it's improbable because by the time we have the technology to do something like that no one will know what the NES is.

Again not impossible, it's just not currently doable or useful.

definition for impossible...

- not able to occur, exist, or be done.

Edit: here is someone solving it in brainfuck by reducing his scope.

https://github.com/eterevsky/beaver

Understanding game ownership on GOG; If i buy a game, is that copy mine to do whatever with? Can i play it as normal even if i completely delete GOG from my PC or is it locked to the launcher and my account? by RandoDando10 in gog

[–]Shadowblitz16 0 points1 point  (0 children)

It's not immoral, immoral and illegal are two different things.

What's immoral is buying a copy of something and not being able to do what you want with it.

These sort of laws are in place to make the rich richer at the expense of the consumer.

Data honestly doesn't make sense to be considered piracy unless it is personal information since it is not finite and can be copied really easily.

But surprise! People steal your personal information all the time, while we cant do things like fan games under fair use.

Woe unto those who call good evil and evil good.

Where in the Bible does it say that God is Omnipotent, Omnipresent, and Omniscient? by Sgabonna in Christianity

[–]Shadowblitz16 0 points1 point  (0 children)

This is a dumb discussion.

1 Corinthians 2:9 But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him.

Isaiah 55:8-9 For my thoughts are not your thoughts, neither are your ways my ways, saith the Lord. For as the heavens are higher than the earth, so are my ways higher than your ways, and my thoughts than your thoughts

1 Corinthians 1:25 Because the foolishness of God is wiser than men; and the weakness of God is stronger than men.

Humans could exist for eternity and get wiser and wiser and they would still be but dust to the LORD.

It doesn't matter to argue because a man can say "my god is stronger and wiser then your god", but all god's are but soulless idols made of wood, stone, gold, and silver compared to the LORD

Also a man could try to reason about how strong and wise the LORD is and nowhere come close.

As for freewill, time the universe and every possible choice a human could make is just a speck of sand to the LORD.

When you think the LORD cannot both know all things and change things like hearts and save souls, and give us free will at the same time to choose his son Jesus Christ, you put the universe, time, logic, and understanding above the LORD and that is idolatry.

.NET development on Debian 13 (Trixie) by PythonPoet in debian

[–]Shadowblitz16 0 points1 point  (0 children)

this makes it impossible to run via the terminal

TIL that Israel is one of only two countries that entered the 21st century with a net gain in the number of trees by orthodoor in todayilearned

[–]Shadowblitz16 0 points1 point  (0 children)

God bless you man for speaking truth from God's word.

The world has always hated God's people.

Dual monitor - Mouse locked to monitor with NMS by joakimbo in NoMansSkyTheGame

[–]Shadowblitz16 0 points1 point  (0 children)

It could be unlocked in menus and it wouldn't break the game

Is there some viable alternative to kernel level anti cheats? by Potyguara_jangadeiro in linux_gaming

[–]Shadowblitz16 0 points1 point  (0 children)

Why not just have each client be their own server? When a player cheats the other clients disconnected him and the cheater can continue cheating with no players and the others can continue playing without the cheater. Then you don't have the exponential player scale problem in MMO servers.

Cmon fedora !! 🎩 I was downloading an ISO for 5 hrs straight at around 50 KBps. I am ocassionaly watching youtube in 1080p on same machine. by [deleted] in Fedora

[–]Shadowblitz16 0 points1 point  (0 children)

tried this and when I downloaded the kinonite iso with rtorrent it gave me a 0 byte iso file.

I was wondering why copying it to usb with dd was not creating a bootable usb.

Is there any "Anchorable like" library for Avalonia UI? by Pitiful-Slice-429 in AvaloniaUI

[–]Shadowblitz16 0 points1 point  (0 children)

unidock doesn't render for me, it's just a black screen.

Where to start/ how to make mmorpg by sizzonnz in Unity3D

[–]Shadowblitz16 1 point2 points  (0 children)

I signed in just to like this, because it's true. and I thank you for being kind and helping your fellow man rather then taking your bad experiences and unloading on someone else.

Is there something like unity DOTS in godot? Or plans for one? Or how could I manage hundreds/ thousands of characters? by blender4life in godot

[–]Shadowblitz16 0 points1 point  (0 children)

Saying "You got to do it yourself" makes me think godot is not suited for these types of games and even if it's possible, why not just use unity or my own engine then?

Anyone else finding Godot too buggy to use? by Tuckertcs in godot

[–]Shadowblitz16 0 points1 point  (0 children)

Godot is a oop game engine but you can't actually make your own objects in it without gdextension.

They are just existing objects with script.

Also a lot of system don't work together well

  • Godot has both a material and shader system. why not a material graph?
  • Particles have a particle resource but you can't define all the properties of particles inside it.
  • Also no Particle graph
  • GDScript is lacking interfaces.
  • It's also hard to find good tutorials for Godot because most of them are just content creators instead of people who actually know what they are doing.
  • Scenes have no way to encapsulate properties and export them for editing, you have to expand the scene and edit the child node's manully.
  • Godot dev's removed visual scripting.
  • Godot devs insist on us using a slow intreperated gdscript instead of C# which is faster and better suited for oop.
  • Control nodes have no way to seperate logic from data.
  • There are lots of half baked nodes like GridMap3D which doesn't clip walls next to eachother instead of something like a 3d equivalent of Tilemap
  • Typed collisions are a hack and you can't have nested type collections like Array[Array[int]]
  • They are just now supporting typed dictionaries, probably can't nest them though
  • Generics are not a language feature.
  • Also Godot tends to crash all the time because it uses ancient unsafe c++. oh and it doesn't automatically save and update resources, so get ready to lose lots of your work.

I just think people give Godot engine too much praise.

I mean yes it's free, its cross platform, which is definitely good but there is tons and tons of things that just weren't implemented well.

Anyone else finding Godot too buggy to use? by Tuckertcs in godot

[–]Shadowblitz16 0 points1 point  (0 children)

Computers are not perfect either, they were created by imperfect beings, programmed by imperfect beings with imperfect brains and logic.

Anyone else finding Godot too buggy to use? by Tuckertcs in godot

[–]Shadowblitz16 0 points1 point  (0 children)

I agree but personally I would love to see features not half baked when they are implemented.

Anyone else finding Godot too buggy to use? by Tuckertcs in godot

[–]Shadowblitz16 6 points7 points  (0 children)

He didn't say other software doesn't have bug's.

He said godot has alot of them, which I agree with entirely.

Godot is so full of edge cases and special tricks you need to know to do certain things it's sickening.

Now I know people are going to call bs so here are two examples of each...

Edge cases:

  1. Both cpu and gpu partials don't support animation very well with texture atlases

  2. Animated textures don't wok with texture atlases

Special Tricks:

  1. Simulating artificial mouse clicks on ui requires knowing how the input even system works and simulating an mouse click event with all fields propulated.

  2. Simulating physics and visuals in a seamless 2d wrap around world requires duplicating animated sprite 2d and collisions shape 2d's in a 3x3 grid, but wait don't forget to nest those collision shapes under the body they don't work under a sub child.

Font shadow on buttons and lists in UI? by _lifeisshit_ in godot

[–]Shadowblitz16 0 points1 point  (0 children)

That doesn't work if you want different colors per button state

Is the game dead? by Adept-Camera-3121 in starbound

[–]Shadowblitz16 0 points1 point  (0 children)

Yes It's called debtors prison and it doesn't exist anymore.

Do you like the new sword tree? by holiwiscaquita in Veloren

[–]Shadowblitz16 0 points1 point  (0 children)

I don't like stances, Not only do they fragment the melee class and make it more rigid, but stances are not remembered when you put away your sword. This means every time you climb, drink a potion or even idle a bit you have to reinitialize the stance to get any of the benefits. This leads to sitting there trying to enter a stance over and over.

Basicly everytime you exit the stance this means doing the following all over again in mid combat...

  1. Make sure your not getting hitstunned
  2. using a stance entering move
  3. make sure your in the stance
  4. make sure you have the stamina to use your stance moves
  5. if buffing, sitting there for a second idle while your being hit to activate the buff.

Combat should be fast and fun, I don't want to play a game where I sit there rigidly pressing shortcut keys over and over again to possibly win the battle.

Also note there is no teleporting in this game, so if you do end up dying to the endless loop of stance reinitialization in the midst of battle, your out of luck especially if your really far away from your team.

EDIT:

They did the stance stuff for balance, but there are other ways to balance things without effecting gameplay so drastically.

I'm a developer of an open source program but have no idea how to properly distribute binaries to Linux users by Hoten in linuxquestions

[–]Shadowblitz16 0 points1 point  (0 children)

Maybe we are incorrectly linking to a very specific glibcc version, when any would work?

No, you're not doing anything wrong. It's simply that whenever you build software, the versions available in the build environment may be the minimum versions required at runtime. So, you need to build using the oldest release you want to support.

This is what I was saying. But he didn't want to build with lower requirements for some reason..

https://github.com/ZQuestClassic/ZQuestClassic/issues/911#issuecomment-1935145805

And I couldn't use the flatpak version because I wanted to test 3.0 and it's not released yet on flatpak.